Thursday, August 2, 2007
Forever Blue Buggy, Freezing Up Japanese Wiis
11:40PM Kotaku US Edition | For a Wii title, non-game Forever Blue (Endless Ocean in the West) sure looks purdy. Too bad, it’s apparently buggy as hell and freezing up Japanese Wiis like crazy! Threads are popping up crazy claiming that when shark rays are added to the underwater fish tank, the game locks up and freezes 100 percent. Even if only one is added, the game freezes. A damn shame that. Forever Freeze [2 Channel] More »Get Ready For The Throw Up
11:40PM Kotaku US Edition | To: Crecente From: Ashcraft RE: Mixed Emotions Hope you and your family find some sort of closure with the sentencing. Honestly, for someone who gets paid to write, I find myself at a loss for words. Tomorrow, I will be out of pocket. I’m travelling to Tokyo for a magazine article. I’ll be interviewing a major television star. The interview will be entirely in Japanese, and there won’t be a translator. I’ve done a couple straight on Japanese interviews in the past, but nothing this big. I get nervous enough meeting famous people. Compound that with worrying about fucking up their language and being impolite, and the stress doubles or triples. I expect to throw up at least five times tomorrow — once the guy’s shoes if I’m lucky. :( What you missed last night: More »
SingStar Rock Ballads
11:20PM Kotaku US Edition | See what happens? See what happens when you feed a SingStar after midnight? You get more than you can handle. SingStar 90s isn’t even out yet and SCEE have already announced SingStar Rock Ballads, what must surely be the last PS2 version before the PS3 edition hits. And it’s a winner. Less fluff, more cheese. Broken Wings, More Than a Feeling, Africa, I Just Died in Your Arms…surely this is the pinnacle of cheesy 80s karaoke fodder. Sure, it could do without crap like Anastasia and Nikelback, but come on. Mr. Mister, Cutting Crew AND Boston? Yes, thank you. Full tracklist follows. More »
Want Uncharted For PS3 Launch?
11:00PM Kotaku US Edition | Rule of thumb: Launch titles suck. It’s not for a lack of good ideas, but rather, that they are rushed and the hardware is still a big friggin’ mystery. Jak & Daxter developer Naughty Dog decided to sit the launch out. Company co-president Evan Wells says: We specifically didn’t want[Uncharted: Drake's Fortune] to be a launch title… We wanted time to really understand the hardware. According to Wells, that understanding has been aided by fellow Sony developer and “close friend” Insomniac, who created launch title Resistance. That launch game actually turned out okay, but it could’ve probably benefited from a little more time in the oven. Lesson here: Learn from other’s mistakes! More »Pre-Teen Raider
10:30PM Kotaku US Edition | This is a trailer for one of GameTap’s Tomb Raider Re/Visioned episodes, where big-time animation and comic types come up with episodes based on Lara Croft. And no, your inner paedophile did not misread that. It said Pre-teen Raider. More »
Bonkers: Crazy Expensive Gundam Shirts
10:20PM Kotaku US Edition | The most I’ve paid for a t-shirt? Probably a hundred bucks or so for a Paul Smith shirt. That’s nothing! Bandai and fashion maker Mastermind have joined forces to create pricey shirts. Swarovski crystal will be hand-switched into Gundam or Zaku design, costing an estimated ¥200,000 ($US1,690). Nutty! The “cheaper” versions will use glass instead of actual crystal and retail for ¥38,000 ($US320). Nutty, too! Pricey Gundam Shirts [Plastic Bamboo] More »
Spore Will Be Ready When It’s Damn Well Ready
9:30PM Kotaku US Edition | You’re excited about Spore. I can tell. It’s in your eyes, the way they light up when I utter the word. I can also see the grim determination in them as you steel yourself for the long wait. That’s good. Because you might need that staying power. While EA boss John Riccitiello has “confirmed” that the game is due for the 2009 fiscal year, he’s also said that the game will only ship when it’s done. If that’s later, then so be it. We will make the choice of shipping a better game than an on-time game given the high potential for this franchise. You know, the more we hear about the projected timeframe of this game, the more I’m convinced we really shouldn’t have been shown it all the way back in 2005. 4-5 years of collective prick-teasing is just a little much. EA: Spore Will Ship When It’s Done [Next-Gen] More »
Soul Calibur IV Introducing Instant Kills?
9:30PM Kotaku US Edition | And it’s about time. Soul Calibur IV lead programmer Masaaki Hoshino has revealed that the series’ fourth installment will be introducing a new gameplay element. One that might just take advantage of those big fuck-off swords everyone’s so fond of flailing about: Now there’s a gameplay element that will let you win that doesn’t involve the health gauge. Course that could mean anything, from a staring competition minigame to a thumb wrestle, but come on. It’s a game about swords. Instant guttings/beheadings have got to be what he’s talking about. Developer hints at new gameplay element [Games Radar] More »