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NCSoft's UK Expansion
Despite some gloom and doom predictions from Korean media, NCSoft’s European arm got a nice boost thanks to a £950,000 grant from the South East England Development Agency (SEEDA) to expand their Brighton, UK branch. Looks like a deal everyone will be happy with; I only wonder what impact this will have on the currently rather lackluster reports on NCSoft in South Korea. Full release after the jump.
More on 'meet-me', the Japanese Answer to Second Life?
If Japanese digital marketing company Transcosmos, Inc. has anything to say about it, Second Life will soon have stiff competition in Japan – meet-me, their answer to Second Life and designed with a Japanese audience in mind, will be opening in December. Saying that the independent and free-spirited nature of Second Life doesn’t appeal to Japanese sensibilities, Transcosmos hopes this new metaverse will become a more ‘Japanese’ alternative to places like Second Life:
Kunimasa Hamaoka, who oversees “meet-me” at digital marketing company Transcosmos Inc., is banking on the cultural differences between Japanese and Americans to compete against the world’s top virtual community.
Japanese are so well-behaved and conformist, he says, they would prefer a more predictable and secure virtual environment over the free-spirited anything-goes of “Second Life,” created by San Francisco-based Linden Lab ….
Hamaoka said he is determined to make “meet-me” a strictly Japanese hit, although foreign tourists are welcome visitors.
“This will be a place where people can enjoy themselves with a sense of safety — like Disneyland,” he said. “There’s total freedom to act in ‘Second Life,’ which requires individual responsibility. It’s very American. Almost everything is OK, including evil.”
Will meet-me become a media darling like Second Life? Let’s hope not: one Second Life is more than enough for the whole of the world’s mainstream media.
Subdued Virtual World for Japan [AP via Worlds In Motion] (AP Photo/Itsuo Inouye)
Last Kotakuite Standing
Today I become the last Kotaku staffer to say goodbye to Tokyo. It was a great time and I got to experience some things I would never have been able to do otherwise like seeing Diabutsu at Kamakura, going to TGS, playing the new Rez and seeing Ashcraft’s moustache. I leave in about seven hours, but due to that wacky international date thingie I actually get back a half an hour before I left. By the time you read this I will be hurtling towards the US in a giant Tylenol shaped plane ready to touch down once again on my home turf. I will be posting the Arcade Flyer Art Saturday feature when I return tonight and Sunday morning will see me hauling my zombified, jet lagged carcass out of bed to try and bring you some more weekend news. So until then… Sayanora, Shweetheart!
CGS Announces Pan-Asian Finals
In preparation for the Championship Gaming Series 2007 World Championship being held in Los Angeles (6-14 December), CGS has announced the Asian final. Teams coming from Seoul, Dubai, Sydney, Singapore, Kuala Lampur, and China will meet to determine which four teams will be heading on to LA. So if anyone’s going to be running around Kuala Lampur next month, the pan-Asian finals will be held from the 15th to the 18th. Full release after the jump.
Master Chief Gets Sex Change For Charity
While I made a personal vow to myself that I wouldn’t post any more Halo stories, I couldn’t just let this one go by. Artist David Johnson, has put up for eBay auction this one of a kind Mz Master Chief figure made from polymer clay. The 11.5-inch figure is currently going for $US 241 with three bids and five days to go. 10% of the profits from the sale will go to support the American Breast Cancer Foundation. I must say, I’ve never seen MC looking quite so sexy. It suits him/her well.
Halo 3 Mz Master Chief Spartan Statue [eBay] [Thanks, Sean]
'Indie is the New Popular' - Musings on Independent Games
Sexy Videogameland has some interesting musings up on independent games, along with yet another challenge: “describe a game so trendy it hurts, so independent, so individual, that it makes sense to no one but you – because everyone else is an Extreme Mountain Dew-chugging juvenile with Electronic Arts’ dick in their mouth.” I really like seeing off-the-wall delights that independent developers turn out, but there are plenty that can come off like a bad dream combining post-modern philosophy and a low-rent version of MoMA. Alexander explains her stance, using fl0w as an example:
… At risk of showing my unsophistication here, I must admit some of them make me feel like the hayseed who wanders into MoMA and stares, perplexed, at the often odd experiments on exhibit. Like, I know that Jenova Chen’s fl0w is great. But, you know, I didn’t really get it. It’s simple; there’s not much to get ….
I’ve played it, I guess it’s fun enough, And as beautiful as the above Flower trailer is (“it’s Flower, not Fl0w-er!”) I just don’t know what it’s about. Perhaps my overstimulated little brain is just habituated to more… stimulation, and I guess if I were a truly enlightened, spiritual individual I could just chill with fl0w.
Just like their big league relatives, indie games run the gamut – but there’s something irritating about indie pretentiousness when the goods don’t live up to the idea, be it music, film, or gaming.
Indie is the New Popular [Sexy Videogameland]
Final Fantasy XI: War of the Godess Trailer
After sitting through the 45 minute Square trailer extravaganza at TGS, I’m a bit surprised I didn’t see this one included in that mix although this is being touted as the “TGS Trailer”. Square’s booth was packed and bigger than most houses so I guess it’s not too much of a shock that I missed it. Final Fantasy XI Online has struggled a bit to keep up with it’s FF brothers. Will this be the one that brings it back into the public consciousness? I don’t know, but this trailer sure looks nice, but then again, don’t they all?
The9 Buys Stake in MSN China, Makes More Microsoft Deals
The9 – the Chinese company that runs World of Warcraft on the Mainland – has purchased an over 50% stake in MSN China (which was originally launched as a 50-50 joint venture between Microsoft and Shanghai Alliance Investment, an attempt to get around government regulations). Despite having WoW in their stable, The9 lags behind Shanda and two other companies for market share; the acquisition of MSN China, plus the deal made earlier this year in regards to an active role for development on the 360 and XBLA could change that.
“The purchase of MSN China’s stake is part of The9’s strategic layout. It is aimed at to build up a cross-business platform just like the one of Tecent Group, which is covering instant messaging, cyber game, online communities, and online auction,” says spokesperson of The9.
Besides new deal, in March this year, The9 also joined hands with Microsoft on Xbox 360. However, the two parties did disclose the detail about the cooperation.
Insiders close to the company say that their cooperation focuses on the software platform of Xbox online games. For this purpose, The9 has founded a special video game department.
I’ll be interested to see if this impacts The9’s market share at all; I wouldn’t personally want to have to compete with Shanda for domination of the Mainland gaming scene.
The9 to Buy Stake of MSN China [Trading Markets]
Kotaku Originals: From TGS to Halo 3
It’s been an exciting week here at Kotaku Originals. Poor Fahey toiled away endlessly in Kotaku Tower while the rest of the crew took on the teeming masses at TGS, Crecente managed to find time to review Halo 3 and team McWhertor/Wilson found out first hand what a Japanese Halo launch is like.
Silent Hill: The Arcade Hands-On Impressions
(Early) Rogue Galaxy Impressions Japanese Halo 3 Works In US Xbox 360
Master Chief Becomes Embroiled In Australian Politics
Jericho Sucks Less Than I Expected
The Legend of Zelda Phantom Hourglass
Halo 3 Japanese Store Sell Out Shocker
Xbox 360? Would You Like A Wii With That?
So…Why Exactly Is The DualShock 3 Coming Next Year?
Tempered Halo 3 Japanese Mid-Morning Launch Madness
Sumimasen, Is *This* The Halo 3 Line?
The Line For Halo 3 Starts Here
Can You Find The Halo 3 Billboard In Akihabara?
Eternal Sonata – Charmingly Average
Nintendo’s Llewelyn Hangs Up Her Hat
Eye of Judgment, PSEye in the House
The Future of Sony Online Entertainment?
The Halo 3 CliffsNotes Review: AKA The Score
Bungie Address "640p" Whiners
Over the past few days, we received a ton of emails about Halo 3‘s “resolution”. Seems people had somehow deduced that, for whatever reason, Halo wasn’t actually running at 720p, it was running at “640p”. Sounded pretty… well, pathetic. Bungie agree. They’ve thus issued a statement as part of their weekly update, addressed to any and all “interweb detectives” indignant at their short-changed 80p.
One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at “640p” which isn’t even technically a resolution. However, the interweb detectives did notice that Halo 3’s vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels?
Naturally it’s more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, as Halo 3 uses not one, but two frame buffers – both of which render at 1152×640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see – lighting. We wanted to preserve as much dynamic range as possible – so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.
This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately “real” feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the “almost-720p” image effortlessly all the way up to 1080p if you so desire.
In fact, if you do a comparison shot between the native 1152×640 image and the scaled 1280×720, it’s practically impossible to discern the difference. We would ignore it entirely were it not for the internet’s propensity for drama where none exists. In fact the reason we haven’t mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings.
I’m glad they took this tone. Like they say, internet cry-babies can really poop the party sometimes!
Bungie Weekly Update: 09/28/07 [Bungie]






























