Universal released Super Don Quix-ote in 1984 as their answer to the uber popular Dragon’s Lair. Unfortunately it was a rather lame answer. More »
From the folks at 1Up comes this clip of SSBB featuring a battle between Link and the newly announced Sonic. The fight takes place on the StarFox level so we get to see some nice wormhole action as well as getting an explanation form the narrator about some of the weaponry and special moves. It’s looking really good, it’s just a shame that we are going to have to endure another four months of teases like this before the actual game comes out. Let’s all just hold hands and pray it doesn’t get pushed back again. Just don’t finger my palm or I’ll punch you. More »
I suppose it was just a matter of time before this happened, but I must admit I’m rather surprised it happened so soon. Thursday it was announced (and rather quietly I might add) on BioShock’s community website, The Cult of Rapture, that a downloadable tool is now available that will revoke one of your activation tokens. What does this mean exactly? Well mainly it means that you will now be able to erase and reload your copy of BioShock onto your PC as many times as you want without using up one of your activation “tokens” provided you don’t make any major changes to your current hardware. The tool is downloadable on The Cult of Rapture website which also lists a nice lengthy FAQ that should answer any questions you may have about the tool, its uses and whether you even need it or not. Maybe now we can finally put this whole activation fracas to rest.
Those saucy wags over at Gamecock are expanding their Texas based business to include a UK office. In an interview with Next Generation, Gamecock founder Mike Wilson (no relation to our strapping Mark Wilson) had this to say: We’ll be so much better off having a presence over there and really controlling the marketing, PR and creative…It’s mostly about us trying to give our developers the best deal we can across the PAL territories too, when doing a co-publishing deal, it’s really hard to do that.
Ian Bogost is back with another Persuasive Games column, this time talking about the perception of the term ‘casual’ – we tend to think of casual as equaling informality (as opposed to ‘formal’ games for the hardcore market). It’s the ‘casual Friday’ association, if you will – something that the current casual market encourages with the types of games being churned out. But what if we looked at the casual market in a racier light: instead of boring and staid, what about thinking of casual in a new way. Like … casual sex? More »
Sometimes video game tattoos just make me laugh (with them and not at them) and this is definitely one of those cases. I certainly wouldn’t choose this as a tattoo for myself, but more power to the person who got it on whatever unnameable body part this happens to be (my guess is calf). The inclusion of the “It’s so bad” at the bottom takes this from highly questionable to actually pretty funny if not a little odd. Still, it’s really well done and the electricity looks great.
[Thanks, cooper]
Speaking of the Independent Games Festival, after finding my way to the Mousechief website via Sexy Videogameland, I took Dangerous High School Girls in Trouble! (a current entry in the IGF 2007 lineup) for a spin. It’s clever, it’s sassy, it’s smart – and a game that is full of girls that “ISN’T about courage, friendship, trust and the joy of discovery. It’s more like survival of the sassiest.” It’s a quality entry – and a lot fun for a low(er)-key (mostly) casual game that is actually doing something new (I also don’t think I’ve even seen a typical casual game with such a wicked sense of humour). Check out the full release after the jump. More »
The Independent Games Festival in SF is just around the corner and the site for the event is now showing a gargantuan list of 173 entries for the 2008 competition. I skimmed over the multi-page list until my eyes were crossing and i started running out of time and as always, there’s some really great looking stuff as well as some craptacular ones. If you’re having a lazy weekend and are looking for something to kill some time, head on over to the IGF website and check out some the entries. The list also includes links to the home sites of these games if you want to see any of them in more detail and some are even downloadable to try out. Anyone care to give some predictions?
IGF Entries [Independent Games Festival] More »
This week’s “The China Angle,” Gamasutra’s roundup on what’s going on in the wild, wild world of the Mainland Chinese market, leaves behind the urban areas we typically associate with internet cafes and too much time spent with WoW and heads to Yunnan Province, more specifically Shangri-La County (formerly known as Zhongdian County). Despite not having a Starbucks or a McDonald’s, the area is relatively wealthy, making it easy to swallow the hourly fees to pay WoW – in China, it’s less a matter of geography and more a matter of finances: More »
Last month, this box art for Super Smash Bros Brawl showed up on Amazon and a few other retailers’ sites causing some speculation on whether this was the official art or just some of the placeholder art we see all the time. Well, this box art has now shown up on Nintendo’s official press site which, I would think, pretty much seals the deal. Like it or hate it, come February, this is what will be staring at you from store shelves. Of course, February is an awfully long way away and stranger things have happened. I do have one comment, though. Needs more Snake.
[via GoNintendo] More »