Sunday, November 25, 2007
Arcade Flyer Art Saturday: Lethal Enforcers II: Gun Fighters
11:00AM Flynn De Marco | Today’s Arcade Flyer Art Saturday is special because not only does it have great flyer art, but I played this game just this afternoon in my friends basement. And not on some MAME emulation, but on the honest to goodness stand up machine. Lethal Enforcers II: Gun Fighters was produced in 1994 by Konami as a follow up to, what else, Lethal Enforcers. The original game had you playing a police officer out to clean up the city where criminals are off on a crime spree. For the follow up, they went back in time to the old west where you played a sheriff out to kill outlaws off on a crime spree. Hmm… sounds familiar. More »
The Master Chief Cake
9:00AM Flynn De Marco | Kotakuite Brandi sends in this snap of a Master Chief helmet cake made for her husband Aaron’s birthday. The cake was made by a local caterer and reportedly looked so good they didn’t want to eat it. Once they dug in though, it was discovered that Master Chief actually has Rice Krispie treats for brains. Given his rather bland personality, this should come as a surprise to no one. Brandi sent this along in an email saying “We thought we’d send some pictures to you guys, if you still like cake photos”. Yes Brandi, we still like cake photos, but we like actual cake even more. Next time, please send cake. And no, this cake is not a lie. (Just thought I would get that in there before someone else did.) More »
Steam Offering BioShock, Quake Wars at 20% Off
7:00AM Flynn De Marco | Steam is providing a little treat for it’s users this holiday weekend. Currently, Steam users can download the completely awesome BioShock form steam for 20% off making the price $US 39.95 instead of the regular $US 50. Also available on discount is Enemy Territory: Quake Wars for $US 39.95. Offer is good until Monday the 26th (that’s this Monday) so if you missed out on either of these games, be sure to get over there and start downloading now. [via: Joystiq] More »The “Secret Ingredient” of Game Design – Game Feel
6:00AM Maggie Greene | While the rest of us were lounging off our Thanksgiving dinners, the people over at Gamasutra were busy putting up some interesting articles – including one on the “secret ingredient” of games – the feel of a game. It’s an attempt at quantifying that part of game play that is harder to put your finger on than flashy graphics or a killer soundtrack, or even a great control scheme. It’s a nice change from a lot of the game design chatter that goes on – it’s to the point, a breezy read, and is grounded in more than ‘wouldn’t it be neat if …’ thinking: However you describe it, it’s hard to deny that the sensation of controlling a digital object is one of the most powerful — and overlooked — phenomena ever to emerge from the intersection of people and computers. There are lots reasons for this, but the main one is that game feel is slippery. It’s mostly subconscious, a combination of sights, sounds, and instant response to action. It’s one of those ‘know it when you feel it’ kinds of things. If it’s off by just a little bit, a game’s goose is cooked. If it’s “responsive”, “tight”, and “deep”, it can be magical. It’s a pretty quick and interesting little read, though nothing world shattering – although it brought to mind a number of those incredible games I’ve fallen in love with over the years (or not), and precisely why that may have been. Game Feel: The Secret Ingredient [Gamasutra] More »