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	<title>Comments on: How SIXAXIS Is Used in Unreal Tournament III</title>
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	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>By: Camb3h</title>
		<link>http://www.kotaku.com.au/2007/11/how_sixaxis_is_used_in_unreal_/comment-page-1/#comment-17261</link>
		<dc:creator>Camb3h</dc:creator>
		<pubDate>Thu, 15 Nov 2007 01:39:51 +0000</pubDate>
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		<description>&lt;p&gt;Imagine a UT3 entirely controlled by sixaxis...&lt;/p&gt;

&lt;p&gt;Aiming by tilting, jumping by moving the controller up, aiming the tank cannon by twisting...&lt;/p&gt;

&lt;p&gt;I would turn it off in a second so bravo Epic on taking the right direction with the sixaxis: Don&#039;t use it just because you have it.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Imagine a UT3 entirely controlled by sixaxis&#8230;</p>
<p>Aiming by tilting, jumping by moving the controller up, aiming the tank cannon by twisting&#8230;</p>
<p>I would turn it off in a second so bravo Epic on taking the right direction with the sixaxis: Don&#8217;t use it just because you have it.</p>
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