What Makes Up An XBLA Game

undertow.jpgEver wonder how an XBLA game manages to scrape in under Microsoft’s size limits for the service? This should help give you an idea. Undertow developers Chair were nice enough to give MTV’s Stephen Totilo a breakdown of how they did it. And not just a breakdown, a lovely pie-chart, showing that the actual levels, environment and sound were the main belly-fillers. On the other end of the scale, poor old localisation only comprised 1% of the game. Sorry Finnish and Gaelic speakers, doesn’t look like you’re getting the full voice treatment.
See Exactly How The Parts Of Xbox Live’s ‘Undertow’ Fit Together [MTV]

Comments (AU Comments | US Comments)

    There are currently no AU comments for this post.

Post Your Comments

Got something to say? There are two ways to comment:

1. Guests

Click here to comment instantly.

2. Facebook Users

Click below to comment using your Facebook account.

We're looking for comments that are interesting, substantial or highly amusing. If your comments are excessively self-promotional, obnoxious, or even worse, boring, you will be banned from commenting. All comments are moderated.