You may have already seen some of the Insomniac Games art department’s chops in the Resistance 2 issue of Game Informer magazine as well as a bunch of screen shots of the PlayStation 3 shooter, but the artwork is worth basking in. One warning though—once you go beyond the thumbnails in the gallery below, you may be walking directly into spoiler territory. Some of the preliminary art smacks of big boss battle stuff, a focus of Resistance 2. Still, it’s gorgeous stuff and your eyes will thank you for it.
What a glorious console age we’ve entered, when individual tracks from Rock Band get their own patched releases. It’s all for the best, though, as they’re merely minor fixes that aren’t treating game killing bugs, just addressing incorrect meta information. In the case of “Limelight”, the new version fixes a sound issue. It’s all dry stuff, but here are the tunes that will need a new downloading.
Let me pose a hypothetical situation. Say that Street Fighter IV were to be ported to home console. I know, I know! Wild stuff, but stay with me. If, in the odd chance that Capcom were to approve such a product, which they officially haven’t yet, it could arrive with a stable of new fighters not seen in the arcade release. That’s one nearly unbelievable future for Street Fighter IV, says the game’s producer Yoshinori Ono in a new Wired Game|Life interview.
Another day, another batch of LittleBigPlanet screens that make us long for a fast forward button on the office calendar. We could go on and on about how pretty and fun and charming and desirable it looks, but that would just slow you down from looking at 15 new shots of the PlayStation 3 game. Say, is that the first time we’ve seen someone’s imported photo in LittleBigPlanet or have I wiped away those memories with one too many Mai Tais?
Sony has announced that managing the PlayStation 3′s dynamic in-game ads will be a farmed out proposition. Instead of controlling the ads/market by forcing publishers to buy through them (as Microsoft does with the 360 through their company Massive), Sony will be opening their platform to all three big competitors in the market: Fusion, IGA and AdScape. While this news won’t matter much for us as gamers, it’s great news for publishers who can only benefit from advertisers fighting over a piece of their pie in the $400 million in-game advertising market.
For those of you wondering (and not already discussing the news in the Kotaku comments section!), yes the PlayStation 3 included in the Metal Gear Solid 4 bundle announced earlier today will play select PlayStation 2 games via hardware and software emulation. SCEA PR manager Al De Leon confirmed that the hardware is similar to what was included in the 80GB Motorstorm bundle and will feature partial backward compatibility. While the original Metal Gear Solid for PlayStation should play without a hitch and Metal Gear Solid 2 is listed as having “no major problems”, you may experience a hiccup or two playing the third MGS game.
We really love the idea of a star-crossed Sony/Apple lovechild that’s left on our doorstep on a rainy evening—an elegant device that could play PS3/PSP titles while integrating with iTunes. Of course, Apple’s heralded multitouch could make its way into the gadget as well (allowing us something to play with while breastfeeding).
Well you certainly can’t call the folks at SouthPeak Games quitters. Despite low opinions from gamers and critics alike, they stand behind their persistent online RPG Two Worlds for all they’re worth, announcing two new downloadable expansions for the Xbox 360 version of the game that look to greatly enhance the multiplayer experience. Highlights include an entirely new PVP mode that centers around land control, additional maps, co-op missions, and an arsenal of new weapons to play with. The new content will be spread out between two expansions, one in March and the next coming a month later in April, both costing 600 points. galleryPost('twoworldsdlc', 3, '');