Sunday, March 9, 2008 - Page 2
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DS Gets Bleach(ed)

Sega this week announced that BLEACH: Dark Souls will be coming to the DS this summer.

Dark Souls was developed by Japanese developer Treasure and then localised for North America. The game will feature multiplayer games, personalisation, new Bankai moves, 30 new Spirit Cards, power-enhancing crystals and seven new gameplay modes. The game’s story will take place between seasons one and two of the animates series and was created specifically for the game.

“We are thrilled to once again partner with SEGA for the development of BLEACH: Dark Souls on Nintendo DS,” states Linda Espinosa, Vice President, Content Management, VIZ Media. “SEGA games have enjoyed immense success in North America, BLEACH is a top seller in both Japan and the US, and we are expecting great fan response when BLEACH: Dark Souls releases with a multitude of new and exclusive features”.

Hit the jump for the full release.


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Apples to Oranges: Comparing Online Gaming Businesses

It’s hard to find an article on MMOs that doesn’t include metrics of some stripe: registered users, peak concurrent users, et cetera et cetera ad nauseam. With the expansion of free-to-play and ad supported games, it’s not as easy to compare games as it was when everyone operated on a subscription basis; but Ron Williams of CDC Games (the Chinese company that has a stable of wildly popular games in Asia and is expanding into the West with Lunia). While this set of metrics may not have any impact on the average user (as long as you like the game, what difference does it make if a bunch of acronyms are being converted into other acronyms – or not), but they do provide a good base for companies figuring out how to tweak their offerings:


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Hate Your Weekends? Love your Kotaku?

It’s weekend number two sans-Flynn and we’re still in search of a Weekend Editor.

If you’re interested in giving up your weekends for a chance to run things at Kotaku Towers when almost no other writers are around, then look no further. We’re looking for a solid writer who also has excellent news judgment and a love of the video game bizarre.

If you’re genuinely interested, have the time, the patience and the skill, then drop me an email with a run down of your experience, some writing samples and a convincing argument why I should hire you. Keep in mind that I’ll probably be getting a lot of these and I’m extraordinarily picky, so you better make it good.

:)

Editor’s note: This relates to Kotaku US only. Kotaku Australia is not currently looking for writers.


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Arcade Flyer Art Saturday: Lode Runner

Hello, and welcome to Arcade Flyer Art Saturday at its new prime time! You can look forward to seeing it at this same time each week from here on out. This week’s offering is the arcade version of Broderbund’s PC classic, Lode Runner.

Broderbund came out with the Lode Runner arcade machine in 1984 as a direct response to the popularity of their PC version of the game. This was particularly notable since at the time, most games started as arcade games before eventually being ported to home consoles and computers. The home version of the game was also one of the first to include a level editor.

The gameplay consisted of running your little man through a series of mazes while collecting gold coins (sound familiar?). The mazes were made up of bricks and dirt and could be navigated using various ladders and ropes or by blasting holes through the walls with your blaster. As you can probably guess, your progress is impeded by a retinue of various monsters that change from level to level. Once all gold coins are recovered, an escape ladder lowers allowing the player to climb to victory and the next maze level. But don’t lollygag! Each level is timed and if you don’t get up that ladder before the timer runs out, it’s game over.


News

Sega Asks, “Do You Still Own A Dreamcast?”

Sega of Japan has been sighted nosing around our Dreamcasts, asking all sorts of questions. Questions like, “Do you still own a Dreamcast?” and “What’s its serial number?” They’ve just updated their Dreamcast.com website with the first question, and clicking on it takes you to a page where you can use your console’s serial number to register for a user.dreamcast.com account. After snagging my trusty console from my entertainment center and plugging in the serial and some other pertinent info, I got a simple email confirmation thanking me for registering. What happens next? No clue, but they’re planning something.


News

Take-Two Severance Package Detailed

Last night we broke the news that Take-Two had created a special severance package to help employees who get fired in the event that the company is bought out.

Reuters managed to get the company to detail exactly what a fired employee will get if they’re let go. According to the plan, which was adopted on March 3, executives will be given up to 1.5 times their salary and bonus for up to 18 months if they are fired without cause within a year of a change in control.

Non-executive employees will receive up to six months’ in salary.

The plan does not apply to Chairman Strauss Zelnick, Chief Executive Ben Feder, and other top executives covered under a separate management agreement.

Take-Two forms severance plan in case of takeover [Reuters]


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How to Selectively Read Kotaku

Personally, I think Kotaku is at least 99.9 percent gold. I’d like to think we are, in fact filler free. I do know for a fact that all of Kotaku writers, myself included, only post the stuff they find interesting. But the fact is we do a crapload of posts in a given day. A fact I’m sure you are well aware of if you’re a Kotaku regular. Not only do we post a story every 20 minutes on the site during the day, we have our night crew who slave away on the site while the sun is in the other hemisphere.

Keeping up for some can be quite a drag. So we created the day and night notes. Not only does this allow Ash and I to communicate with one another, but it gives us both a chance to point out some of the best stories of our shift.

But that still might not be what you’re looking for. So here’s another solution, the master list to all of our tagged RSS feeds. That’s right every single tag we use on the site, from 1080p to Zune, has its one RSS feed. Go hog wild, but don’t come complaining to me when you miss a feature on Objectivism on BioShock or us breaking the news that Peter Moore quit Microsoft.

RSS Feeds Master List [Kotaku AU]


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Brawl Doesn’t Work With Some Wii

Looks like Super Smash Bros Brawl is having some problems working on a few Wii out there. We’ve only received a handful of complaints about this here at Kotaku, but it’s a big enough problem that Nintendo already has a site set up to deal with the problem in North America.

Super Smash Bros. Brawl utilizes a double-layer disc which has a large memory capacity. A very small percentage of Wii consoles may have trouble consistently reading data off this large capacity disc if there is some contamination on the lens of the disc drive. Nintendo has specialised cleaning equipment that can resolve this problem. (Please do NOT attempt to clean the lens yourself, as you may damage the system.)

Hit the jump for the mini FAQ on the issue:


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Kotaku Originals: From Gygax to Our First Review