One would think that Star Trek and massively multiplayer online gaming are the chocolate and peanut butter of a nerdy good time. Whatever the outcome, it seems like money in the bank, regardless of the dominance of World of Warcraft. Still, it’s been a rough go, with Star Trek Online festering at Perpetual until that developer gave up the ghost.
Are you ready to LOL? Agetec is bringing a new game to the Nintendo DS this May that is exclusively local mutiplayer! LOLing yet? Yes, the name of the game is LOL, and here’s how it plays. One of the players in the room writes up a crazy challenge on their DS, sets a time limit, and then the other players in the room use words and pictures to answer the challenge, with the whole group voting on the winner who then goes on to the next challenge. It sounds like it could be a ton of fun…granted you have a bunch of friends who each own a DS and regularly get together all at once. Sounds like it could be fun to play at parties, but then again you could just do the same thing with scraps of paper and a timer and you wouldn’t have to spend money on anything other than pens. I just cannot see a local multiplayer exclusive working over here. Remember Ping Pals? Yeah. Me neither.
Nintendo may just be getting around to circulating the word on WiiWare, its answer to Xbox Live Arcade and PlayStation Network games, but Develop says the company has been “keenly capitalising on publicly-aired frustrations with Xbox Live Arcade” to boost interest. How so? By offering attractive royalty rates to developers, something Microsoft has reportedly halved recently.
newVideoPlayer("IRON-MAN_MARCH_GAWKER.flv", 463, 280,""); I recently was reminded of a time when I was little and would act out Black Sabbath’s “Iron Man” song with a cardboard box over my head, pretending to be Tony Stark. This makes me question whether my excitement over the upcoming Iron Man film and Sega video game are because I am truly excited about the film version of Iron Man or if I am just relieved to have someone else dancing around robotically with his head covered in cardboard. Become my childhood shame sponge, Sega!
Capcom has released new media and in-depth details on Street Fighter IV‘s new characters. First up, Crimson Viper, whose moves are revealed to be the Thunder Knuckle, Burning Kick and Seismic Hammer. She’s also the only character to have a special high jump (courtesy of jump jets in her boots…) and comes with two combos, Emergency Combination and Burst Time. Details on all of Viper’s moves are after the gallery, which features 24 new screens of the American fighter.
Square Enix’s output on Wii’s Virtual Console has been pretty light. It’s been ActRaiser, specifically. Based on new ESRB ratings, it would appear that the publisher is doubling its efforts, bringing a second North American VC title out, the NES classic that… I’d actually never heard of until today, King’s Knight. And I thought I knew my Square shooters! King’s Knight is the publisher’s first North American release, a vertical shooter with a Nobuo Uematsu score with a fantasy bent from 1986.
King’s Knight isn’t the only new addition, as Hudson’s Final Soldier, a more traditional vertically scrolling shooter has also appeared as a potential Virtual Console candidate. It was originally released on the TurboGrafx-16 in 1991.
If you don’t need the bells and whistles of a fully networked arcade set up for Street Fighter IV and you’re willing to settle for a bit of local one-on-one, importer NCSX has you covered. They’re soliciting SFIV hardware for pre-order starting today, due to ship at the end of August. It’ll only set you back about $US 2590 (with an $US 880 deposit required), which is reasonable enough. More reasonable that $US 23,000 for the whole kit and the kaboodle. Oh, it’s completely beyond my personal means, but if you’ve already got the arcade cabinet up and know how to install a Taito Type X2 PCB, this might be for you.
The full package comes with panel artwork, Street Fighter IV network ID cards and a Versus Communication Kit—you could technically take your fights online—and, of course, the game itself. Let us know if you plan on picking one up.
I’m not one for long goodbyes, so I’ll try and make this quick. Today, ladies and gents, is the last day you’ll see me fetching sandwiches and scrubbing the dirty floors of Kotaku Tower. My internship with Kotaku is up, and it’s been a pretty sweet ride. Everyone has been really great, from the editors to the readers, and everyone else I’ve met while here, and I can come away knowing that even I spent 95% of my time in pink flannel pajamas, I’ve had a truly rewarding and educational internship.
The stories I’ve had a chance to write while here have also had a big impact on me. If you’ll indulge me in a trip down memory lane for a second…
We posted about Korg’s DS-10 software the other day, the music app that makes your Nintendo DS a pretty capable sequencer and synthesiser. What we neglected to do was include helpful video of the software in action. Looks perfect for those of us lacking in rhythm and pitch detection. Musically incapable, unite!