Daniel Cook of Lost Garden has another thought provoking article up on Gamasutra, this one on the casual games market. Targeted more at developers, it’s still an interesting look at the promises and pitfalls of the current distribution models:
I’m not entirely sure what’s going on with the HBMG Foundation’s ‘ArtSpark’ competition (designing a stage play or a video game seems to be a pretty broad spectrum of potential products), but in case you’re feeling creative, submit an application for the 2008 collaborative competition. Since we here at Kotaku didn’t get the information until yesterday, the nice people at HBMG are apparently willing to extend the deadline a little for those of you who came by this information on Kotaku.
Grand Theft Auto IV has been on pre-order in my Amazon account ever since I got laid off last May and bought a lot of crap with my severance. The original release date was, what, October? At that time I thought I’d still be looking for work, and GTA is one of the great unemployed game franchises of all time. But fortunately (or not, if you have really distorted priorities) I have a job now.
Mainland China is the place to be for outsourcing, but Disney’s game branch is bypassing that whole ‘farming out to other companies’ thing in lieu of purchasing GameStar, the company they’ve been using for outsourcing. Founded in ’02, GameStar has offices in Shanghai and Wuhan, and will become the sixth studio in Disney’s gaming portfolio.
Remember the hand-holding satire “You Have to Burn the Rope” from last week? If the game play was a little … unsophisticated, then at least the soundtrack got a solid thumbs up from the peanut gallery here. “It’s like Still Alive epic!” said commenter Bokusatsu_Tenshi. t0yrobo called it “better than the Portal song.”
As a colour-blind gamer, I can’t recall having many eye-rubbing hangups over which side to attack, who was friend or who was foe. You don’t need colours to tell the opposite side in a game like Star Wars: Battlefront, for example, and the only way to miss red versus blue in Halo would be to lack all colour vision. And Guitar Hero is more about finger position than it is the hue of the button to push.