Hey! You got your Pong in my Breakout! You got your arm rasslin’ in my Tetris! I swear, the only way to make boring classic video games playable and entertaining in modern times is to rig them to insane controls or pair them with another classic. Here are two.
Working weekends here at Kotaku means that we can’t lay claim to articles when we find them — and I’m constantly amazed as to what interesting articles I’ve come across have (and haven’t) been posted by the time I stumble in on Saturday mornings. This week, it was the ‘Infocom Drive,’ a complete backup of Infocom’s shared network drive from 1989 — including a whole lot of discussion and documentation about the unreleased sequel to The Hitchhiker’s Guide to the Galaxy, Milliways: The Restaurant at the End of the Universe. It’s an interesting look at the internal workings of Infocom and a look at a game that never was:
Michael Abbott of The Brainy Gamer is putting together an undergraduate seminar on the history of the RPG (fun!), and the whole process of deciding what games to include and the reasons for that is pretty interesting — admittedly, I find syllabus construction to be an interesting process that can tell you a lot about the person teaching the class (and a simple fact of life for those of us who want to stay in the Ivory Tower). He’s put together a lengthy list of RPGs that will be whittled down (with some assistance from helpful readers) to 15 titles that will fulfil his criteria:
From the Best of Craigslist in Raleigh, N.C., here’s an ode to true love that, to non-gamers sounds about like Survivor’s “The Search is Over.” But this should melt the heart of any girl who has taken controller in hand and crusaded against unrelenting hordes of enemies, wondering if there ever was a boy out there who considered her just as worthy of the fight. “Oh GameStop Girl, how you make my heart meter skip a beat. If you were being held captive in a mountain fortress by a ruthless mutant mafia gangboss and I had to fight my way through 16 levels of fire-breathing undead ninjas with swords the size of small ponies, I would find a way, even if, after every level, a small man continued to taunt me by saying that you were in another castle. EVEN IF.”
This is an oldie (appearing in 2006) but goodie if you’re interested in interactive fiction — Jimmy Maher wrote a lengthy, well-written and comprehensive history of interactive fiction, from Eliza to the era of Infocom to the state of IF today. It’s a fascinating wrap up, even if you’re not one of the handful of active IF players; but IF’s fall from commercial grace hasn’t stopped IF creators from trundling on to creating bigger and better things: