Sunday, May 4, 2008
Pac-Man, Explained
11:00AM Owen Good | Let’s close things out today with this, an attempt to rationalise Pac-Man into an actual narrative: Bottom line, drugs and outer space are a bad combination. This picture comes from an animation that gets annoying after about like 2 seconds. Turn down your speakers if you have easily startled house pets or children around. Fair warning. Don’t Do Drugs in Space! PLEASE! [ytmnd.com] More »
Chocolate Rain on Mario Paint
10:00AM Owen Good | And nine other songs, including a RickRoll (although, it’s not really a RickRoll if you know its coming). Thanks to reader Mrjuandrfl for spotting an anthology of classic songs composed on Mario Paint. It takes talent and patience to lay down these tracks with that kind of interface, is all I can say. I’m trying to imagine someone working on the percussion for “Never Gonna Give You Up.” and can’t believe they lasted more than six runs through that opening drum roll without quitting in disgust. Guess that means they got it right on the fifth try. (And I can’t believe I made it through a post about Chocolate Rain without the obligatory move away/breathe in joke.) We’ve linked the YouTube video of the Zelda theme and Journey’s “Don’t Stop Believing” after the jump. The rest can be found at the link. Theme from Mike Tyson’s Punch-Out! Chocolate Rain Rick Astley: “Never Gonna Give You Up” Theme from Sonic the Hedgehog The Beach Boys: “I Get Around” Theme from Super Mario Bros. 3 Genesis: “Land of Confusion” Queen: “Bohemian Rhapsody” Nirvana: “Smells Like Teen Spirit” The 10 Most Creative Mario Paint Compilations More »Another List: Top Blue Ball Moments in Gaming
9:00AM Owen Good | And weekends are made for lists, too. GamesRadar put up the seven top unrequited lust moments in gaming. The Sims, Leisure Suit Larry and, of course, the final rescue sequence in Super Mario Brothers make the list, but I think they missed about half a dozen more: More »
Sexy New LEGO Indiana Jones Gameplay
8:30AM Brian Crecente | I can’t friggin wait for this game to come out. Seriously. Tristan and I have actually been watching through the trilogy to prepare for the game, not the movie. LEGO Star Wars is one of the only games that the two of us played through all the way (three times, including once on the DS). I sure hope they don’t tinker with the formula… and they add more multiplayer options. More »The History of PC Game … Packaging?
8:00AM Owen Good | Interesting read over on 1up — the history of packaging trends in PC gaming. No, really. Remember the code wheels (I had one in Legacy of the Ancients and the Legend of Blacksilver, for C64). Remember Marathon’s absurd box? Remember the boatload of instruction manuals for something like Pirates! More »Pleasant Saturday Timewaster: Meet In
7:30AM Maggie Greene | I really love the too cute for words Grow games — nothing complicated, but cute and fun to play. There’s a new game from the same creator — while not a grow game, it’s a cute and quick little puzzle. And if you haven’t experienced such classics as Grow Island, there’s even more to go and click. Meet In ver.0 [Eyezmaze] More »An Interview With the Developer of Solitaire for Windows
7:00AM Owen Good | You know, I can’t really argue with the claim that Wes Cherry created the most-played video game ever: Solitaire for Windows (PC) which came out in the early 1990s and was installed on millions of machines worldwide. I think IGN gave it a 10/10 at the time. I kid! I kid! But the Web site B3TA tracked down Mr. Cherry and, by all appearances, got a legit Q&A with him. A bunch of their commenters sent in questions and according to the article, Cherry got back to them about a year later. The big question, would he play ball with this kind of an interview? Oh yes, he did. More »
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