Naturally, no one’s going to chop together video of this, Youtube it and get it in Jack Thompson’s hellfire-and-damnation spree of legal motions. But Popular Mechanics wrote up a list of five nonviolent pastimes in Grand Theft Auto IV and, surprisingly, you can spend a lot of time entertaining yourself with them.
Nintendo honcho Satoru Iwata, in an interview meant for an investment audience, says that if a rumoured Xbox 360 Wiimote clone in fact becomes a reality, by itself it’s not much of a threat to the company’s top position in console sales.
Innovating on that console is the key, Iwata explains. And if Nintendo can keep beating others to the punch on new ways to play new games, it will do just fine. “What matters to us is whether or not we can continue to constantly create and offer new surprises one after another. If we can, then (other company’s attempt to launch Wii Remote-like controller) should not be a big threat.
The efforts in this field to try to appeal to a wide variety of customers are something in which we saw potential early on and that we have been working on the longest, so there appears to be no reason whatsoever why we need to be concerned.”
Economic issues in MMOs and virtual worlds get a ton of attention, but less attention is paid to the ‘single player economies.’ Richard Knight argues they’re no less important — while a bad economic setup won’t ruin an otherwise good game, it can put a damper on the proceedings. I can certainly think of a few games that had economic setups that were mind-bogglingly bad in a number of respects:
Clearly, Sony has been looking to bootstrap the PS3 to Grand Theft Auto IV’s launch, even if this is the first time that title hasn’t released exclusively on its platform first. A news release sent Thursday by Sony’s agency pointed out that GTA IV’s launch provided “a vigorous lift in PS3 console sales” (according to an exec with Sony channel partner Gamestop, in the kind of comment that was clearly written and approved by no one actually connected to it).
In the same release, an analyst points out that the three previous titles, launching exclusively on Playstation first, has helped build up an installation base of loyal GTA Playstation gamers. That brings up a nagging question: If Sony and Playstation can claim (and I certainly think they can) such a strong connection to the GTA franchise, how does the inexplicable lock-up problem, which seems to disproportionately affect the PS3, affect consumers considering a purchase of that console?
Is it — I’ll go ahead and put it out there — at all equivalent to Xbox’s Red Ring of Death PR nightmare?
Just about everything in the Chinese gaming market is on the rise, according to a new report by Niko Partners: with the exception of internet cafés (numbers are down thanks to a ban on issuing new licenses), everything is growing by leaps and bounds. The online market jumped 71% in the past year, which is no great surprise, but the grey market success of consoles may be:
So my day job (Frengo Corp.) is like, not even a block from Capcom supreme world U.S. command in San Mateo, Calif. And equidistant to us both is the above Trader Joe’s grocery, which Californians know as a go-to stop for tasty lunchtime treats for not a lot of dough. I enjoy the barbecue chicken pinwheels, even if they do pack 53 percent of my RDA of fat.
But I was in there Thursday and I noticed something.
Reader Captain Duck spotted a possible fix in the Something Awful forums: Disable your access to the Playstation Network. SA Goons (an accredited rank in GTA: Vice City) surmise that the game is looking for multiplayer connections “every two minutes or so,” and if something is wrong there, voila, lockups.
Kotaku doesn’t vouch for the efficacy of this measure on all consoles but the SA commenters sure do: “THIS TOTALLY Works.”
“Yep, until they patch it, disabling internet access on the PS3 seems to do the job. It has worked fine for me, helped with a lot of the frustration I was having. Thanks guys”