Saturday, May 17, 2008

Namco Bandai In SHOCK Soul Calibur Breast Cover-Up

3:40PM Luke Plunkett | Yes. Shocking. For your submission, the above picture, showing Soul Calibur’s Ivy as she’s depicted on the game’s official website. On the left, how she appears on the Japanese site. On the right? How she appears on the American site. This will not go down well with die-hard fans, Namco Bandai. They’re not in this for the swordplay. Thanks rikasao for the tip! More »

MotorStorm: Pacific Rift Hands-On Impressions

3:20PM Michael McWhertor | Evolution Studios’ tropically themed follow-up to MotorStorm was playable at today’s SCEA Pre-E3 Judge’s Day, a pre-alpha build that gave us just a taste what the sequel holds in store. Just two levels were on hand in the demo version of MotorStorm: Pacific Rift, Beach Comber (for single player) and Rain God Spires (for split-screen multiplayer). The former was comprised of an inland area, thick with vegetation, and a sandy beach, the sun setting brightly in the distance. The latter was a rockier track, one that looked to have been inspired by Rain God Mesa from the original MotorStorm. More »

Which Game Do You Want Remade?

3:00PM Brian Ashcraft | Check your watches, check your calendars. It’s TELL US DAMMIT time! Hooray!! How it works: We ask a question, you answer it. Simple and no strings attached! This isn’t some marketing survey or whatever. It’s an emotional investment in you. Yes, we’re interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we’re sure. But, hey, we’d like to know about you. That way you won’t be some faceless blob — and we might feel a tinge of guilt when we ban your arse. Or not, because really we’re incapable of human emotion. Whichever! Question: Which game do you want remade? Now that is a hard question! More »

SingStore Update Dies In My Arms Tonight

2:30PM Luke Plunkett | I’ve had many issues with SingStar’s DLC before, but let me make this clear: none of them are issues with the game’s technical delivery. They’re all to do with the tracklist, which is so half-assed it doesn’t even qualify as an arse anymore. It’s just a lump of flesh sitting awkwardly above a leg, just under the back. It throws pop songs at you, but they’re not popular songs. It throws rock songs at you, but they don’t really rock. But once in a while, they get things right. Like this week’s inclusion of Cutting Crew’s (I Just) Died In Your Arms, showing that once in a while, London Studio remembers that SingStar’s at its best when played drunk, by friends, and you’re not singing rubbish pop songs, you’re singing the awful/brilliant/cheesy classics of yesteryear. More »

A Week In Comments

2:00PM Brian Ashcraft | Does Brain Age Actually Work? No, Apparently. Comment by Kuraudo Nominated by geekgrrl This is why there’s no class division in high school between the intelligent and the sporty. The Cake Goes to Portal’s Commentary Comment by BolognaFire Nominated by sethmad Imagine: BABIES – Commentary “A big issue we had with starting off development was deciding who our target audience would be.”

Linger In Shadows Impressions

1:50PM Michael McWhertor | Tucked away in the back corner of SCEA’s Pre-E3 Judges Day suite was a PlayStation 3 demo station featuring Linger In Shadows, an interactive, semi-playable technical demonstration designed by demoscene team Plastic. We showed the Linger In Shadows video back in March—but don’t watch it if you want to avoid “spoilers”; it’s pretty much the entire demo that will hit the PlayStation Network later this Winter. But Linger In Shadows can’t just be watched in full from the get go, it has to be unlocked. At certain moments in the demo, clues will be given to the player, indicating that some unspecified action needs to be performed. Miss it and the demo will rewind. The display then switches to a letterboxed mode and you’ll be shown controller prompts that give you an indication about how to move on to the next scene.

Blow $US 135,000 On This Bogus, Crystal PS3

1:40PM Luke Plunkett | Let’s say you’ve got $US 135,000 lying around the house. You’re a big PS3 fan, and you just don’t know what to do with all that money. Sure, you could buy a bunch of PS3s for hospitals or charities or something, help out people in need, but that’s boring. Why don’t you blow it all on this auction for a PS3 entirely covered in Swarovski Crystals? Note I say blow it on the auction, not the PS3 itself, because if this is real then I’ll…look, just read the auction listing, there’s no way this is real. One Off Swarovski Crystal Covered Sony Playstation 3 Up for Sale [Bornrich] More »

Hey! You Got Your Xbox 360 Dragon Ball Z Shots On My PlayStation.com!

1:00PM Brian Ashcraft | Namco Bandai’s Dragon Ball Z: Burst Limit is multi-platform. It might be difficult for customers to pick which one they should get: Xbox 360 or PS3 version? Well, maybe PlayStation.com can help. Look at the “PS3″ screenshots that appeared on the official Japanese PlayStation site. What do you notice? Oh, you can’t see it? Well, hit the jump for a closer look. More »
News

Mega64 Hit David Jaffe With The Hard-Hitting Questions

12:20PM Luke Plunkett | Witness Mega64 spread their comedic wings and take a shot at interviews. Interviews with people from the videogame industry, like David Jaffe. Interviews done by Marcus, a hand-puppet with the most delightful little Tom Tucker moustache. And yes, Marcus, if you can keep the remaining five episodes this charming, we’ll certainly do our best to fucking care. [Mega64] More »

The Power Of Kamehameha

12:00PM Mike Fahey | Dragon Ball Z: Burst Limit is coming to the Xbox 360 and PlayStation 3 next month, and Atari is gearing up for a massive advertising blitz centered around the power of everyone’s favourite energy wave, Kamehameha! Along with the three videos you may have seen elsewhere, Atari was nice enough to give us the exclusive clip above, displaying how shouting the name of the first king of Hawaii can make everything alright. Hit the jump for the other three clips, which get progressive more amusing as they go along. More »