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	<title>Comments on: Whatever Happened to Colour?</title>
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	<link>http://www.kotaku.com.au/2008/05/whatever_happened_to_color-2/</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>By: PippinZ</title>
		<link>http://www.kotaku.com.au/2008/05/whatever_happened_to_color-2/comment-page-1/#comment-12119</link>
		<dc:creator>PippinZ</dc:creator>
		<pubDate>Mon, 26 May 2008 05:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/whatever_happened_to_color-2.html#comment-12119</guid>
		<description>&lt;p&gt;It&#039;s a folly to polarise games between &#039;realism&#039; and &#039;fun&#039; when determining the reason people will buy a game. People will buy a game for any number of reasons. Besides, games can be both realistic and fun at the same time. :O&lt;/p&gt;

&lt;p&gt;Wombat: It&#039;s not a matter of audience demographics when choosing the visual aesthetics of your game (except perhaps with childrens titles). It&#039;s a matter of what developers are trying to achieve with their final product. TF2 being a case in point.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>It&#8217;s a folly to polarise games between &#8216;realism&#8217; and &#8216;fun&#8217; when determining the reason people will buy a game. People will buy a game for any number of reasons. Besides, games can be both realistic and fun at the same time. :O</p>
<p>Wombat: It&#8217;s not a matter of audience demographics when choosing the visual aesthetics of your game (except perhaps with childrens titles). It&#8217;s a matter of what developers are trying to achieve with their final product. TF2 being a case in point.</p>
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		<title>By: Wombat</title>
		<link>http://www.kotaku.com.au/2008/05/whatever_happened_to_color-2/comment-page-1/#comment-12118</link>
		<dc:creator>Wombat</dc:creator>
		<pubDate>Sun, 25 May 2008 23:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/whatever_happened_to_color-2.html#comment-12118</guid>
		<description>&lt;p&gt;Well, the answer is this. What audience are you addening to?&lt;/p&gt;

&lt;p&gt;If you&#039;re going to by flight simluator because it&#039;s &#039;fun&#039; you&#039;ve obviously got no clue what you&#039;re getting into.&lt;br /&gt;
Just like if you&#039;re buying serious sam because you want a realistic gunning exprience.&lt;/p&gt;

&lt;p&gt;Some older gamers what strict realism.&lt;br /&gt;
Many, many, younger gamers just want to have fun.&lt;/p&gt;

&lt;p&gt;Outside that demographic it&#039;s just a crapshot.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Well, the answer is this. What audience are you addening to?</p>
<p>If you&#8217;re going to by flight simluator because it&#8217;s &#8216;fun&#8217; you&#8217;ve obviously got no clue what you&#8217;re getting into.<br />
Just like if you&#8217;re buying serious sam because you want a realistic gunning exprience.</p>
<p>Some older gamers what strict realism.<br />
Many, many, younger gamers just want to have fun.</p>
<p>Outside that demographic it&#8217;s just a crapshot.</p>
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