While Michael Abbott of the Brainy Gamer doesn’t have any new news on his history of RPGs class, he has penned an interesting little meditation on comedy, satire, the Marx Bros., and Penny Arcade’s On the Rain-Slick Precipice of Darkness. It suffers from an overabundance of quotations, but has some interesting points:
That’s a little nugget couched in a defence against charges Ubisoft has a crappy lineup for Wii and doesn’t care. Oh but they do care! The lineup is crappy for a reason! Read on.
On Ubi’s forums, a commenter complains, “we get no new Core-titles and when we get some like Shaun White Snowboarding it looks worse than SSX on the Cube. Doesnt really look like Ubisoft is trying to put some effort in it.”
Gamasutra has a nice wrap up of an event held at Valve’s Washington offices; the topic was (surprise!) PC gaming. On the question of whether PCs are really lagging behind:
“Is there a crisis in [PC]gaming?” asked [Gabe]Newell, who led the first segment of the talk. “You know, ‘Piracy killed my game,’ ‘Console numbers are huge,’ ‘People don’t want to play their PCs in the living room’ – all these stories get written over and over again, and our view is that it’s exactly the opposite. PC is where all the action is, and there’s a perception problem.”
Also on the agenda was a discussion of piracy (and indicator of “unserved customers”), the worldwide PC market, and how Steam and Valve fit into this whole PC new order.
PC Has ‘Perception Problem,’ Piracy Reflects ‘Unserved Customers’ [Gamasutra]
We historians are a little protective of our respective domains — but a constant (and well-deserved) criticism we lob at each other in general is that through various means, we deliberately make ourselves inaccessible to the average, interest layperson. Over at Terra Nova, Nate Combs takes up the question of historical video games, referencing a great 2006 New York article by Niall Ferguson (Harvard professor and historian) on the ‘state of play.’ The answer? Pretty damn bad, at least when looking on from the Ivory Tower:
Gaming Age yesterday posted a report that in-game Xross Media Bar support will in fact be a part of the Playstation 3 Firmware Update 2.40, which will release “sometime in June.”
Reader hukeedonfonics also tipped us to the above video, which shows in-game XMB over the BioShock title screen. Comments claim a BioShock developer leaked it.
Gaming Age writes that requested features like a universal friends list, and in-game messaging will be a part of the drop, in addition to “a few rather nice surprises (*cough*soundtracks*cough*)” (their words, not mine.)
So, spread the word, and we’ll hopefully have more on this as it develops.
PS3 In-Game XMB is Coming[Gaming Age, via NeoGAF, thanks hukeedonfonics]
In an effort to make learning Chinese less painful (and ostensibly to capitalise on the ‘MMO as language learning tool’ trend that’s been talked about a bit in the past few months), Michigan State University’s Zhao Yong (professor of education technology and educational psychology) has designed Zon!, where players can graduate from tourist to resident to citizen of this little virtual slice of China:
OK, after much teeth gnashing, I realised that the trailer referenced in Gametrailers TV super-galactic exclusive show last night is actually available unto itself at, naturally, Gametrailers. So there it is.
But the countdown has stopped at Capcom’s official Resident Evil 5 site , so the site has fully launched. You can catch the trailer there, and check out other eye candy for the game. That is all.
Resident Evil 5 Official web site [Capcom]
Reader Allison sends a chuckleicious play-nice — “just my advice, nothing official” warning– from an Age of Conan GM to a Something Awful guild member. (.jpg of the chat after the jump). Remember that large-scale player-vs-player? Well, just don’t make it too large-scale.
Back in November we pointed you to Pac-Txt, Pac-Man as a text adventure. Now we deliver you Pong rendered as a 180-page Choose Your Own Adventure book. It’s like someone sat around thinking “Hey, you know that game Pong? What if we could make it even slower and more boring. But admit it, you’re intrigued. And you can read the entire thing after the jump.