Thursday, June 5, 2008
So, Yeah, iPhone’s Coming To Japan (Should I Get One?)
11:40PM Brian Ashcraft | To: Crecente From: Ashcraft RE: Sushi Sushi As you may or may not have heard, the iPhone is *finally* announced for Japan. There’s no price and no release date, but it has a carrier: Softbank. I think it’s gonna do pretty well in Japan, seeing how popular Apple is here. My question: Should I get one? Like… Is it worth it? Keep in mind that I accidently put my last cell phone in the washing machine (and my iPod Shuffle after that) and I honestly don’t leave the house very much. At all. For days on end. Weeks, even. (Though today I went to McDonald’s to purchase a soft serve ice cream cone because pregnant lady had to have one right now. The woman at the drive through warned me that they couldn’t put it in a cup or a holder or something. Try driving with a soft serve ice cream cone. Not easy!) What you missed last night Kojima Productions says no 90 minute cutscenes (possible spoiler) How much time do Americans spend with 360s, PS3s, Wiis? Fishy copies of MGS4 in UK hands After Itagaki announcement, Tecmo stock price drops MK vs DC Batman Microsoft not happy with overcrowded live More »
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Ubisoft: Sony Need To Go Back To Drawing Board With PSP
11:20PM Luke Plunkett | Yeah, the PSP is doing well in Japan, and doing better than it was in the West, but it’s no DS. And if there’s one company that knows how to make a fast buck on the back of Nintendo hardware, it’s Ubisoft! So it should surprise none of you to hear that Ubisoft are all up on Sony’s back, telling them what’s wrong with their handheld and what they need to do to make things better (ie more like the DS). Ubisoft UK managing director Rob Cooper: More »Casual Gamers? Serious Business
11:00PM Brian Ashcraft | Casual gamers want better! Their expectations are becoming high says Ubisoft. According to the company’s Games For Everyone executive producer Pauline Jacquey, it’s competitors that are raising the stakes. Says Jacquey: When you’re reaching out to somebody who plays one or two games a year, it’s very easy. You don’t need to follow the rules of previous markets. But as they play more and competitors emerge, you have to rethink the way you do the games. The casual audience is becoming more demanding, for sure, and we need to make sure we’re proving more than what they’re anticipating… Young girls, for instance, are now used to games that are made just for them – and have started thinking they want something better. Imagine Babies, anyone? Anyone? Casuals Demanding More [CasualGaming] More »Bomberman Wii Screens Are Simple, Joyous
10:30PM Luke Plunkett |
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