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	<title>Comments on: Game A Week 3: Blockshooter</title>
	<atom:link href="http://www.kotaku.com.au/2008/06/game_a_week_3_blockshooter/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au/2008/06/game_a_week_3_blockshooter/</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>By: Logan Booker</title>
		<link>http://www.kotaku.com.au/2008/06/game_a_week_3_blockshooter/comment-page-1/#comment-11331</link>
		<dc:creator>Logan Booker</dc:creator>
		<pubDate>Wed, 02 Jul 2008 03:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/game_a_week_3_blockshooter.html#comment-11331</guid>
		<description>&lt;p&gt;@Josh: Try holding Ctrl down for a few seconds. If that doesn&#039;t fix it, let me know and I&#039;ll take a closer look.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>@Josh: Try holding Ctrl down for a few seconds. If that doesn&#8217;t fix it, let me know and I&#8217;ll take a closer look.</p>
]]></content:encoded>
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	<item>
		<title>By: Josh</title>
		<link>http://www.kotaku.com.au/2008/06/game_a_week_3_blockshooter/comment-page-1/#comment-11330</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Wed, 02 Jul 2008 03:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/game_a_week_3_blockshooter.html#comment-11330</guid>
		<description>&lt;p&gt;I can&#039;t make it fire, Ctrl is not working for me.  Vista with SP1.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I can&#8217;t make it fire, Ctrl is not working for me.  Vista with SP1.</p>
]]></content:encoded>
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	<item>
		<title>By: Sirk</title>
		<link>http://www.kotaku.com.au/2008/06/game_a_week_3_blockshooter/comment-page-1/#comment-11329</link>
		<dc:creator>Sirk</dc:creator>
		<pubDate>Mon, 30 Jun 2008 15:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/game_a_week_3_blockshooter.html#comment-11329</guid>
		<description>&lt;p&gt;I made it through respectably again. The start was a bit tight without any Core upgrades but the middle levels were quite bountiful. I ended up with a final score of 645395.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I made it through respectably again. The start was a bit tight without any Core upgrades but the middle levels were quite bountiful. I ended up with a final score of 645395.</p>
]]></content:encoded>
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	<item>
		<title>By: Sirk</title>
		<link>http://www.kotaku.com.au/2008/06/game_a_week_3_blockshooter/comment-page-1/#comment-11328</link>
		<dc:creator>Sirk</dc:creator>
		<pubDate>Mon, 30 Jun 2008 04:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/game_a_week_3_blockshooter.html#comment-11328</guid>
		<description>&lt;p&gt;@Vangalorr: Try continuously holding Ctrl down.&lt;/p&gt;

&lt;p&gt;@Logan: If I may be so bold, I have a bunch of other suggestions.&lt;br /&gt;
- Make it so you can use the spacebar to shoot as well as Ctrl. I instinctively go for space whenever the level begins only to realise a split-second later that I need to be holding Ctrl.&lt;br /&gt;
- The gameplay mechanic with the Core pieces is too important IMO to be a completely random drop. On one game I didn&#039;t get to upgrade my core by the 4th level and it was nigh on impossible to all the blocks in a wave. Perhaps make it a reward that drops when you&#039;ve cleared a certain number of waves OR (heresy ahead) give the player one for free after clearing each level.&lt;br /&gt;
- Hold off on finishing the level until the screen is clear. There&#039;s nothing more frustrating than just clearing a wave and racing to grab the powerup (triply so if it dropped a Core) only to have the Level Clear box pop up.&lt;/p&gt;

&lt;p&gt;I don&#039;t know how hard it would be to get all those working in your game (my fields of expertise are C++ and to an extent C#, go Qantm College) but I think it would make the game more skill-based and less reliant on chance (and make me feel less like an idiot for always hitting space).&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>@Vangalorr: Try continuously holding Ctrl down.</p>
<p>@Logan: If I may be so bold, I have a bunch of other suggestions.<br />
- Make it so you can use the spacebar to shoot as well as Ctrl. I instinctively go for space whenever the level begins only to realise a split-second later that I need to be holding Ctrl.<br />
- The gameplay mechanic with the Core pieces is too important IMO to be a completely random drop. On one game I didn&#8217;t get to upgrade my core by the 4th level and it was nigh on impossible to all the blocks in a wave. Perhaps make it a reward that drops when you&#8217;ve cleared a certain number of waves OR (heresy ahead) give the player one for free after clearing each level.<br />
- Hold off on finishing the level until the screen is clear. There&#8217;s nothing more frustrating than just clearing a wave and racing to grab the powerup (triply so if it dropped a Core) only to have the Level Clear box pop up.</p>
<p>I don&#8217;t know how hard it would be to get all those working in your game (my fields of expertise are C++ and to an extent C#, go Qantm College) but I think it would make the game more skill-based and less reliant on chance (and make me feel less like an idiot for always hitting space).</p>
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		<title>By: Vangalorr</title>
		<link>http://www.kotaku.com.au/2008/06/game_a_week_3_blockshooter/comment-page-1/#comment-11327</link>
		<dc:creator>Vangalorr</dc:creator>
		<pubDate>Mon, 30 Jun 2008 03:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/game_a_week_3_blockshooter.html#comment-11327</guid>
		<description>&lt;p&gt;Ok I worked out my issue, seems I have to hold ctrl until it fires and not just tap it as I&#039;m used to&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Ok I worked out my issue, seems I have to hold ctrl until it fires and not just tap it as I&#8217;m used to</p>
]]></content:encoded>
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	<item>
		<title>By: Logan Booker</title>
		<link>http://www.kotaku.com.au/2008/06/game_a_week_3_blockshooter/comment-page-1/#comment-11326</link>
		<dc:creator>Logan Booker</dc:creator>
		<pubDate>Mon, 30 Jun 2008 03:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/game_a_week_3_blockshooter.html#comment-11326</guid>
		<description>&lt;p&gt;@Sirk: Thanks for the feedback, and I&#039;m glad you stuck with it.&lt;/p&gt;

&lt;p&gt;I&#039;ll admit it&#039;s probably the weaker of the three games, but I accepted the fact when I started the feature there&#039;d be up and down weeks. I think Blockshooter works best as a proof-of-concept. :)&lt;/p&gt;

&lt;p&gt;And all three of your suggestions are good ones!&lt;/p&gt;

&lt;p&gt;@Vangalorr: Hmm, that&#039;s very odd. I&#039;ve used Ctrl since the start of development and it definitely works! Try pressing the Ctrl on the left side of the keyboard. :P&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>@Sirk: Thanks for the feedback, and I&#8217;m glad you stuck with it.</p>
<p>I&#8217;ll admit it&#8217;s probably the weaker of the three games, but I accepted the fact when I started the feature there&#8217;d be up and down weeks. I think Blockshooter works best as a proof-of-concept. :)</p>
<p>And all three of your suggestions are good ones!</p>
<p>@Vangalorr: Hmm, that&#8217;s very odd. I&#8217;ve used Ctrl since the start of development and it definitely works! Try pressing the Ctrl on the left side of the keyboard. :P</p>
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	</item>
	<item>
		<title>By: Sirk</title>
		<link>http://www.kotaku.com.au/2008/06/game_a_week_3_blockshooter/comment-page-1/#comment-11325</link>
		<dc:creator>Sirk</dc:creator>
		<pubDate>Mon, 30 Jun 2008 02:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/game_a_week_3_blockshooter.html#comment-11325</guid>
		<description>&lt;p&gt;At first I didn&#039;t like it, but if you can upgrade your core within the first two levels you can get over the initial spike in the difficulty curve. My current high score is 499335.&lt;/p&gt;

&lt;p&gt;Three issues I&#039;ve found so far though.&lt;br /&gt;
1. If the blocks are coming down on the far right and they&#039;re close to the bottom it&#039;s possible to get pinned and cry (not really) as you watch your score plummet.&lt;br /&gt;
2. There are some blocks spawning off the right side of the map where the player can&#039;t shoot them.&lt;br /&gt;
3. Can you make the images save to where the game is run from rather than the root?&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>At first I didn&#8217;t like it, but if you can upgrade your core within the first two levels you can get over the initial spike in the difficulty curve. My current high score is 499335.</p>
<p>Three issues I&#8217;ve found so far though.<br />
1. If the blocks are coming down on the far right and they&#8217;re close to the bottom it&#8217;s possible to get pinned and cry (not really) as you watch your score plummet.<br />
2. There are some blocks spawning off the right side of the map where the player can&#8217;t shoot them.<br />
3. Can you make the images save to where the game is run from rather than the root?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben Abraham</title>
		<link>http://www.kotaku.com.au/2008/06/game_a_week_3_blockshooter/comment-page-1/#comment-11324</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Mon, 30 Jun 2008 02:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/game_a_week_3_blockshooter.html#comment-11324</guid>
		<description>&lt;p&gt;I&#039;m really diggin&#039; this series, Logan. I love your committment. =D&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m really diggin&#8217; this series, Logan. I love your committment. =D</p>
]]></content:encoded>
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	<item>
		<title>By: Vangalorr</title>
		<link>http://www.kotaku.com.au/2008/06/game_a_week_3_blockshooter/comment-page-1/#comment-11323</link>
		<dc:creator>Vangalorr</dc:creator>
		<pubDate>Mon, 30 Jun 2008 02:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/game_a_week_3_blockshooter.html#comment-11323</guid>
		<description>&lt;p&gt;Hi Logan,&lt;/p&gt;

&lt;p&gt;Ctrl doesn&#039;t seem to fire the weapons for me, can you please do a quick check to make sure this works for you.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Hi Logan,</p>
<p>Ctrl doesn&#8217;t seem to fire the weapons for me, can you please do a quick check to make sure this works for you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paulus</title>
		<link>http://www.kotaku.com.au/2008/06/game_a_week_3_blockshooter/comment-page-1/#comment-11322</link>
		<dc:creator>Paulus</dc:creator>
		<pubDate>Mon, 30 Jun 2008 02:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/game_a_week_3_blockshooter.html#comment-11322</guid>
		<description>&lt;p&gt;Logan Booker, the hardest working man in blogs.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Logan Booker, the hardest working man in blogs.</p>
]]></content:encoded>
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