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	<title>Comments on: Kotaku AU&#8217;s First Homemade Game A Week: Wizkill, A Roguelike</title>
	<atom:link href="http://www.kotaku.com.au/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike/</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>By: Logan Booker</title>
		<link>http://www.kotaku.com.au/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike/comment-page-1/#comment-11754</link>
		<dc:creator>Logan Booker</dc:creator>
		<pubDate>Fri, 20 Jun 2008 02:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike.html#comment-11754</guid>
		<description>&lt;p&gt;@Darren: Sorry to hear about the ticket Darren, honestly wasn&#039;t aware that Tassie was out.&lt;/p&gt;

&lt;p&gt;As for the game, if you take a hit from an enemy that kills you, it won&#039;t come up in the log and will just say you died. So I&#039;d say that&#039;s what&#039;s happening. Make sure you&#039;ve plenty of health before you move near an enemy!&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>@Darren: Sorry to hear about the ticket Darren, honestly wasn&#8217;t aware that Tassie was out.</p>
<p>As for the game, if you take a hit from an enemy that kills you, it won&#8217;t come up in the log and will just say you died. So I&#8217;d say that&#8217;s what&#8217;s happening. Make sure you&#8217;ve plenty of health before you move near an enemy!</p>
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		<title>By: Darren</title>
		<link>http://www.kotaku.com.au/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike/comment-page-1/#comment-11753</link>
		<dc:creator>Darren</dc:creator>
		<pubDate>Fri, 20 Jun 2008 01:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike.html#comment-11753</guid>
		<description>&lt;p&gt;Logan, having fun playing, but I seem to keep dieing for no reason (that I can see).&lt;/p&gt;

&lt;p&gt;As far as I can tell, I make a move/attack, then an enemy makes a move/attack.&lt;/p&gt;

&lt;p&gt;A couple of times now I have killed an enemy and died.  Text reads:&lt;br /&gt;
You have killed baby orgre.&lt;br /&gt;
You died.&lt;/p&gt;

&lt;p&gt;Enlighten me please?&lt;/p&gt;

&lt;p&gt;Oh, and by the way, those Mongol tickets were of no use in Tasmania :&#039;(&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Logan, having fun playing, but I seem to keep dieing for no reason (that I can see).</p>
<p>As far as I can tell, I make a move/attack, then an enemy makes a move/attack.</p>
<p>A couple of times now I have killed an enemy and died.  Text reads:<br />
You have killed baby orgre.<br />
You died.</p>
<p>Enlighten me please?</p>
<p>Oh, and by the way, those Mongol tickets were of no use in Tasmania :&#8217;(</p>
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	<item>
		<title>By: Logan Booker</title>
		<link>http://www.kotaku.com.au/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike/comment-page-1/#comment-11752</link>
		<dc:creator>Logan Booker</dc:creator>
		<pubDate>Fri, 13 Jun 2008 13:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike.html#comment-11752</guid>
		<description>&lt;p&gt;@Tonjevic: You&#039;re right, it&#039;s not the most moving victory message. Well done on finishing though.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>@Tonjevic: You&#8217;re right, it&#8217;s not the most moving victory message. Well done on finishing though.</p>
]]></content:encoded>
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		<title>By: Tonjevic</title>
		<link>http://www.kotaku.com.au/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike/comment-page-1/#comment-11751</link>
		<dc:creator>Tonjevic</dc:creator>
		<pubDate>Fri, 13 Jun 2008 13:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike.html#comment-11751</guid>
		<description>&lt;p&gt;Oh, by the way:&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
You won the game.&lt;/p&gt;

&lt;p&gt;You ventured through 25 portals.&lt;br /&gt;
You had 7776gp in your purse.&lt;br /&gt;
9804gp passed through your hands.&lt;br /&gt;
You accumulated 0 fame.&lt;br /&gt;
You killed 396 monsters.&lt;br /&gt;
You almost died 0 times.&lt;br /&gt;
28 rats felt your wrath.&lt;br /&gt;
Your best trophy was: Wolf hide.&lt;/p&gt;

&lt;p&gt;Your score: 11827.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
Worst victory text ever. I just lost.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Oh, by the way:</p>
<p>
You won the game.</p>
<p>You ventured through 25 portals.<br />
You had 7776gp in your purse.<br />
9804gp passed through your hands.<br />
You accumulated 0 fame.<br />
You killed 396 monsters.<br />
You almost died 0 times.<br />
28 rats felt your wrath.<br />
Your best trophy was: Wolf hide.</p>
<p>Your score: 11827.</p>
<p>
Worst victory text ever. I just lost.</p>
]]></content:encoded>
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		<title>By: Tonjevic</title>
		<link>http://www.kotaku.com.au/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike/comment-page-1/#comment-11750</link>
		<dc:creator>Tonjevic</dc:creator>
		<pubDate>Fri, 13 Jun 2008 11:53:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike.html#comment-11750</guid>
		<description>&lt;p&gt;You died.&lt;/p&gt;

&lt;p&gt;You ventured through 8 portals.&lt;br /&gt;
You had 54gp in your purse.&lt;br /&gt;
837gp passed through your hands.&lt;br /&gt;
You accumulated 60 fame.&lt;br /&gt;
You killed 112 monsters.&lt;br /&gt;
You almost died 1 times.&lt;br /&gt;
12 rats felt your wrath.&lt;br /&gt;
Your best trophy was: Wizard&#039;s wand.&lt;/p&gt;

&lt;p&gt;Your score: 1324.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
Awesome little roguelike. I like! It&#039;s obviously not as ridiculous and complex as something like Dwarf Fortress or nethack, but I like its jump-in-and-play kind of feel. The only suggestions I could make aren&#039;t really gameplay-related, they&#039;re more like UI issues. I have three of them:&lt;/p&gt;

&lt;p&gt;#1: A save feature. I&#039;d love to be able to quicksave while 3 elementals are chasing me from different directions and see if different strategies could get me out of the situation. I suppose it could be abused for rerolling or something, though. Ah well, maybe just a stats and level saver of some kind.&lt;/p&gt;

&lt;p&gt;#2: Mappable controls. On an ergonomic keyboard, the 8-directionn-hat model is a massive pain in the hand. Mappable controls would be a godsend, as I hate futzing around with external software to do it.&lt;/p&gt;

&lt;p&gt;#3: Don&#039;t autoquit WizKill after death. It&#039;s addictive, and ever second spent away is like a MILLION YEARS. Gimme Gimme More Wizkill!&lt;/p&gt;

&lt;p&gt;Maybe a sneaky #4: Put the wizard back in, but give the score before you get to him and a yes/no dialogue.&lt;/p&gt;

&lt;p&gt;Otherwise, amazingly fun for such a small diversion. Good Job.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>You died.</p>
<p>You ventured through 8 portals.<br />
You had 54gp in your purse.<br />
837gp passed through your hands.<br />
You accumulated 60 fame.<br />
You killed 112 monsters.<br />
You almost died 1 times.<br />
12 rats felt your wrath.<br />
Your best trophy was: Wizard&#8217;s wand.</p>
<p>Your score: 1324.</p>
<p>
Awesome little roguelike. I like! It&#8217;s obviously not as ridiculous and complex as something like Dwarf Fortress or nethack, but I like its jump-in-and-play kind of feel. The only suggestions I could make aren&#8217;t really gameplay-related, they&#8217;re more like UI issues. I have three of them:</p>
<p>#1: A save feature. I&#8217;d love to be able to quicksave while 3 elementals are chasing me from different directions and see if different strategies could get me out of the situation. I suppose it could be abused for rerolling or something, though. Ah well, maybe just a stats and level saver of some kind.</p>
<p>#2: Mappable controls. On an ergonomic keyboard, the 8-directionn-hat model is a massive pain in the hand. Mappable controls would be a godsend, as I hate futzing around with external software to do it.</p>
<p>#3: Don&#8217;t autoquit WizKill after death. It&#8217;s addictive, and ever second spent away is like a MILLION YEARS. Gimme Gimme More Wizkill!</p>
<p>Maybe a sneaky #4: Put the wizard back in, but give the score before you get to him and a yes/no dialogue.</p>
<p>Otherwise, amazingly fun for such a small diversion. Good Job.</p>
]]></content:encoded>
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		<title>By: Logan Booker</title>
		<link>http://www.kotaku.com.au/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike/comment-page-1/#comment-11749</link>
		<dc:creator>Logan Booker</dc:creator>
		<pubDate>Fri, 13 Jun 2008 10:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike.html#comment-11749</guid>
		<description>&lt;p&gt;@Vangalorr: Firstly, well done on getting to level 7!&lt;/p&gt;

&lt;p&gt;As for perks, you can select one from the store screen when you go from level 4 to level 5, level 9 to level 10, etc. They&#039;re on the right from the upgrades.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>@Vangalorr: Firstly, well done on getting to level 7!</p>
<p>As for perks, you can select one from the store screen when you go from level 4 to level 5, level 9 to level 10, etc. They&#8217;re on the right from the upgrades.</p>
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		<title>By: Vangalorr</title>
		<link>http://www.kotaku.com.au/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike/comment-page-1/#comment-11748</link>
		<dc:creator>Vangalorr</dc:creator>
		<pubDate>Fri, 13 Jun 2008 07:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike.html#comment-11748</guid>
		<description>&lt;p&gt;do you need something other than depth 5 to trigger your first perk? I just made it to level 7 and didn&#039;t have one before i died to an elemental...(even with 4 weapons 4 armour he took all 18 hit points and never died :(  )&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>do you need something other than depth 5 to trigger your first perk? I just made it to level 7 and didn&#8217;t have one before i died to an elemental&#8230;(even with 4 weapons 4 armour he took all 18 hit points and never died :(  )</p>
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		<title>By: Vangalorr</title>
		<link>http://www.kotaku.com.au/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike/comment-page-1/#comment-11747</link>
		<dc:creator>Vangalorr</dc:creator>
		<pubDate>Fri, 13 Jun 2008 06:40:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike.html#comment-11747</guid>
		<description>&lt;p&gt;You died.&lt;/p&gt;

&lt;p&gt;You ventured through 6 portals.&lt;br /&gt;
You had 113gp in your purse.&lt;br /&gt;
568gp passed through your hands.&lt;br /&gt;
You accumulated 51 fame.&lt;br /&gt;
You killed 93 monsters.&lt;br /&gt;
You almost died 1 times.&lt;br /&gt;
10 rats felt your wrath.&lt;br /&gt;
Your best trophy was: Stinky ogre rag.&lt;/p&gt;

&lt;p&gt;Your score: 879.&lt;br /&gt;
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>You died.</p>
<p>You ventured through 6 portals.<br />
You had 113gp in your purse.<br />
568gp passed through your hands.<br />
You accumulated 51 fame.<br />
You killed 93 monsters.<br />
You almost died 1 times.<br />
10 rats felt your wrath.<br />
Your best trophy was: Stinky ogre rag.</p>
<p>Your score: 879.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob</title>
		<link>http://www.kotaku.com.au/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike/comment-page-1/#comment-11746</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Fri, 13 Jun 2008 05:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike.html#comment-11746</guid>
		<description>&lt;p&gt;Great work on the random dungeon generator. &lt;/p&gt;

&lt;p&gt;Ages and ages ago I wrote the coolest random maze generator - to be solved using a pen once you&#039;d printed the maze out - but I lost the code :(&lt;/p&gt;

&lt;p&gt;The great thing was that the maze could be HUGE and it was possible to create a maze in the shape of letters of the alphabet. Good for birthday parties or just the maze solving nut we all seem to know. Lots and lots of fun. So my suggestion is the ultimate &quot;print and solve&quot; maze generator.&lt;br /&gt;
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Great work on the random dungeon generator. </p>
<p>Ages and ages ago I wrote the coolest random maze generator &#8211; to be solved using a pen once you&#8217;d printed the maze out &#8211; but I lost the code :(</p>
<p>The great thing was that the maze could be HUGE and it was possible to create a maze in the shape of letters of the alphabet. Good for birthday parties or just the maze solving nut we all seem to know. Lots and lots of fun. So my suggestion is the ultimate &#8220;print and solve&#8221; maze generator.</p>
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		<title>By: Vangalorr</title>
		<link>http://www.kotaku.com.au/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike/comment-page-1/#comment-11745</link>
		<dc:creator>Vangalorr</dc:creator>
		<pubDate>Fri, 13 Jun 2008 04:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/kotaku_aus_first_homemade_game_of_the_week_wizkill_a_roguelike.html#comment-11745</guid>
		<description>&lt;p&gt;best score so far is a paltry 216 from 2 levels, every time I get to the third level there seems to be 3 guys right on top of me before i even make the first move :(&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>best score so far is a paltry 216 from 2 levels, every time I get to the third level there seems to be 3 guys right on top of me before i even make the first move :(</p>
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