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	<title>Comments on: Meet Scarygirl, The Flashy Lady From Victoria</title>
	<atom:link href="http://www.kotaku.com.au/2008/06/meet_scarygirl_the_flashy_lady_from_victoria/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au/2008/06/meet_scarygirl_the_flashy_lady_from_victoria/</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>By: Touch My Pixel Blog &#187; Blog Archive &#187; Scarygirl &#8211; awards</title>
		<link>http://www.kotaku.com.au/2008/06/meet_scarygirl_the_flashy_lady_from_victoria/comment-page-1/#comment-52813</link>
		<dc:creator>Touch My Pixel Blog &#187; Blog Archive &#187; Scarygirl &#8211; awards</dc:creator>
		<pubDate>Thu, 15 Oct 2009 04:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/meet_scarygirl_the_flashy_lady_from_victoria.html#comment-52813</guid>
		<description>[...] so did the music/sound designer Luke, even on their best game pick list! Kotaku (both AU and US) seemed to like us too with a headline &#8220;Go Play [...]</description>
		<content:encoded><![CDATA[<p>[...] so did the music/sound designer Luke, even on their best game pick list! Kotaku (both AU and US) seemed to like us too with a headline &#8220;Go Play [...]</p>
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		<title>By: PippinZ</title>
		<link>http://www.kotaku.com.au/2008/06/meet_scarygirl_the_flashy_lady_from_victoria/comment-page-1/#comment-11735</link>
		<dc:creator>PippinZ</dc:creator>
		<pubDate>Sun, 15 Jun 2008 15:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/meet_scarygirl_the_flashy_lady_from_victoria.html#comment-11735</guid>
		<description>&lt;p&gt;@ PURPLESFINX&lt;br /&gt;
eh, Samorost 2?&lt;/p&gt;

&lt;p&gt;How do developers make money from games based on the Torque engine? Oh wait, they do.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>@ PURPLESFINX<br />
eh, Samorost 2?</p>
<p>How do developers make money from games based on the Torque engine? Oh wait, they do.</p>
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		<title>By: Jackablade</title>
		<link>http://www.kotaku.com.au/2008/06/meet_scarygirl_the_flashy_lady_from_victoria/comment-page-1/#comment-11734</link>
		<dc:creator>Jackablade</dc:creator>
		<pubDate>Sat, 14 Jun 2008 10:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/meet_scarygirl_the_flashy_lady_from_victoria.html#comment-11734</guid>
		<description>&lt;p&gt;As opposed to the stuff coming from the other 15 or so Melbourne game development studios.&lt;/p&gt;

&lt;p&gt;This does look rather nice. Loco Roco with a slightly gothic bent would be my interpretation of the art style.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>As opposed to the stuff coming from the other 15 or so Melbourne game development studios.</p>
<p>This does look rather nice. Loco Roco with a slightly gothic bent would be my interpretation of the art style.</p>
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		<title>By: PurpleSfinx</title>
		<link>http://www.kotaku.com.au/2008/06/meet_scarygirl_the_flashy_lady_from_victoria/comment-page-1/#comment-11733</link>
		<dc:creator>PurpleSfinx</dc:creator>
		<pubDate>Sat, 14 Jun 2008 05:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/meet_scarygirl_the_flashy_lady_from_victoria.html#comment-11733</guid>
		<description>&lt;p&gt;Awesome... I wonder if they have any testing positions. :P&lt;/p&gt;

&lt;p&gt;Seriously though it&#039;s good to see some stuff come out of Melbourne. However... How exactly do you make money off a Flash game? You can&#039;t really sell it... So how does this work?&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Awesome&#8230; I wonder if they have any testing positions. :P</p>
<p>Seriously though it&#8217;s good to see some stuff come out of Melbourne. However&#8230; How exactly do you make money off a Flash game? You can&#8217;t really sell it&#8230; So how does this work?</p>
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		<title>By: PippinZ</title>
		<link>http://www.kotaku.com.au/2008/06/meet_scarygirl_the_flashy_lady_from_victoria/comment-page-1/#comment-11732</link>
		<dc:creator>PippinZ</dc:creator>
		<pubDate>Fri, 13 Jun 2008 14:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/meet_scarygirl_the_flashy_lady_from_victoria.html#comment-11732</guid>
		<description>&lt;p&gt;Mechanics look a lot like Donkey Kong Country.&lt;/p&gt;

&lt;p&gt;Another game to add to the ever-growing list of sublime new-wave 2D platformers by independant developers. I wonder if anyone will still talk about it half a year after its release. AQUARIA!&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Mechanics look a lot like Donkey Kong Country.</p>
<p>Another game to add to the ever-growing list of sublime new-wave 2D platformers by independant developers. I wonder if anyone will still talk about it half a year after its release. AQUARIA!</p>
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		<title>By: James Yencken</title>
		<link>http://www.kotaku.com.au/2008/06/meet_scarygirl_the_flashy_lady_from_victoria/comment-page-1/#comment-11731</link>
		<dc:creator>James Yencken</dc:creator>
		<pubDate>Fri, 13 Jun 2008 06:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/meet_scarygirl_the_flashy_lady_from_victoria.html#comment-11731</guid>
		<description>&lt;p&gt;I work in the same building as Touch My Pixel - this game is going to be incredible. Much of the artwork here is still placeholder, but the game mechanics are working really great already. Can&#039;t wait!&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I work in the same building as Touch My Pixel &#8211; this game is going to be incredible. Much of the artwork here is still placeholder, but the game mechanics are working really great already. Can&#8217;t wait!</p>
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