Sunday, July 6, 2008
Impressions: The Bourne Conspiracy
11:00AM Owen Good | Note: This is excerpted from a review I attempted to write, but pulled back as I didn’t complete the game. Some of you asked if I was willing to share my opinion of the game anyway. Last week, Brian reminded me of the strict conditions we have to do a full review, which are as much to protect the site’s credibility as the writer’s. But he also said that impressions are still fair game if the game hasn’t been completed. I haven’t, probably won’t and with that caveat, here are some thoughts on The Bourne Conspiracy. It is not a full review and it’s a month after the game’s release. Take it for what you will.Crime and Video Games Roundup
9:00AM Owen Good | This reminds me of Sundays in Denver, when Crecente and I (mostly Crecente) would routinely confront an often hysterical editor raving about some sensational report from another news outlet, and then we’d have to go sift bullshit from reality. So, in the wake of yesterday’s shooting in Florida, which authorities linked to an argument over a PSP, we have some other craziness out there:
News
Multimedia Roundup: Lego Batman, Tomb Raider, Blitz II
7:00AM Owen Good | Rather than masquerade a single video as an entire post, here are some highlights of what’s available from other sites in the way of movies and screens: • Above is the new trailer for Lego Batman. We picked it up from Gamers Hell. It’s got Poison Ivy building some evil-looking plant mini-kits, and Bruce Wayne kicking arse with a briefcase. • Some more screens from Tomb Raider: Underworld. (Also Gamers Hell) • Also the World Exclusive Debut Trailer for Blitz: The League II. It’s at Gametrailers, because everything over there is a world exclusive. More »‘Performative Play’: Games and the ‘Real World’
6:00AM Maggie Greene | Ian Bogost has an interesting essay up on Gamasutra, this one on the performative aspects of video games. The beloved word of anthropologists and linguists the world over, the concept of something being ‘performative’ is when something has the ability to do something itself when it is thrown out in the big bad world. So, what does this have to do with games?: Video games often face a challenge: what does playing a game do to people in the world? In the case of entertainment games, such a question asks about the effects of violence on players, or about how players find and evaluate meaning in games. In training, advertising, and learning games, the question asks how players take knowledge they learned in a game and apply it in their daily lives. The motivational (and compulsive) aspects of games suggest other ways gameplay can influence behaviour. But such matters cover only part of the intersection between our game lives and our ordinary lives …. Performativity in discourse produces action. Performativity in video games couple gameplay to real-world action. Performative gameplay describes mechanics that change the state of the world through play actions themselves, rather than by inspiring possible future actions through coersion or reflection. The performative aspects of games go far beyond ’serious’ games, and Bogost has a number of interesting examples — good reading for a lazy weekend. Persuasive Games: Performative Play [Gamasutra] More »
News