Sunday, July 13, 2008

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Super Chuck Norris Bros. — Wait, This is *Real*?

11:00AM July 13, 2008 | Owen Good

This is is a story in two parts. The first is how insanely hilarious is that video above. Every time I think of Chuck Norris, I think of Joe Bob Briggs and his tour de force review of Delta Force 2, and that game above deserves its own Joe Bob-style rundown: No breasts. No blood. No mushrooms. One hundred and four dead bodies. Shotgun fu. Chainsaw fu. Flamethrower fu. Shotgunned Koopa. Smoldering Koopa. Flying Goomba. Flattened Goomba. Exploding Flag. Exploding Castle. Exploding coin box. Exploding bricks. Exploding start screen. Gratuitous defoliation. Gratuitous dialog boxes. Drive-In Academy Award nominations for visual effects for loss of entire raster lines due to overwhelming awesome violence. Four stars. Kotaku says check it out.

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Test Drive Spore Prototypes

10:00AM July 13, 2008 | Owen Good

The Spore creators have started releasing prototypes, apparently modeled on certain parts of the title’s overall gameplay, and now you can download and explore the first: “ParticleMan”.

“ParticleMan simulates gravitational attraction between particles in a cloud. This system was used to study such gravitational dynamics as orbits, nebula formation, star formation and particle streams from sources like pulsars and black holes”, says the official site.

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Super Mario Mural: And … Mario’s Already Missed a Coin

9:00AM July 13, 2008 | Owen Good

Am I the only one looking at this with an OCD urge to rip back the controller and go hit the first coinbox? Come on, this is World 1-1. And it’s painted on a concrete wall, although Mr. Juandrful over at Kezins doesn’t say exactly where.

I wanted it to be a self-esteem project painted by a group of at-risk Goombas, but no, it’s the handiwork of an artist who goes by BPAK. It’s a “Quikrete infused” mural that took three weeks to complete.

Super Mario Outdoor Wall o’ Art [Kezins.com]

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IGN Goes Hands-On With ‘Flock’

8:00AM July 13, 2008 | Owen Good

Because, I dunno, herding animals around is fun or something, there’s an game coming soon via Capcom, called “Flock”, first noticed this week when the developer unveiled its E3 lineup. More or less, you’re manning an alien spaceship that’s making off with flocks, gaggles, coveys, clowders, murders, cackles, prides etc. of animals. Your means of encouragement? Why, a death ray of course. PETA should love the shit out of this game. IGN describes it in very Lemmings-friendly terms. If that’s your cup of tea, it’ll be out via Xbox Live Arcade, Playstation Network, and for PC download, soon.

IGN: Flock Preview[IGN]

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Rock Band 2 Gameplay Trailer

7:00AM July 13, 2008 | Owen Good

Here’s the latest Rock Band 2 trailer and, whatever you think of the Foo Fighters (I happen to enjoy this particular cut) you probably agree that Harmonix is not fucking around. We’ve posted on rumours about their deep tracklist, free RB1 DLC and backwards compatibility, and also about the wireless instruments and improved standard drumkit, the insane $US 300 drumkit if you’re so inclined. In other words, they’ll definitely call Guitar Hero: World Tour’s raise. Is it a re-raise though? Discuss.

Rock Band 2 Exclusive Gameplay Reveal [Gametrailers]

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News

Predictions on the Future of Gaming

6:30AM July 13, 2008 | Maggie Greene

Over at the Escapist, they’re taking a look at the future of gaming — Hal Halpin, president of the Entertainment Consumers Association, looks at a number of ‘maybe, maybe not’ predictions with his own take. Ranging from the mundane (‘Game prices will go down!’) to the political (‘Things will get better once gamers become politicians!’) to the industry-focused (‘Publishing structure is stuck in a rut and won’t change!’). It’s a fun read with some good points on the present and future directions of the gaming industry. On the publishing structure, Halpin has this to say:

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Game Marathons: Fad, or Going the Distance?

6:00AM July 13, 2008 | Owen Good

Two weeks ago saw an extraordinarily successful, more-than-72 hour Super Mario Marathon that raised more than $US 11,000 for a gamers’ charity for kids. This week, four Mega Man enthusiasts are finding out how hard of an act that is to follow — as a fund drive anyway. A new web site indicates that game marathons are a mushrooming craze, capitalizing partly on gamers who enjoy watching others fail at classic console titles. The question is, how long will it last?


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Moving Beyond the Neon Lights in Chinese Gaming

5:30AM July 13, 2008 | Maggie Greene

In China, it’s the glitzy cities that get the attention — Shanghai in particular is the city that garners the most attention in scholarship (and frequently in the press). I was somewhat relieved to see that this is not confined merely to China specialists, but game industry watcher types as well — the most recent ‘China Angle’ column at Gamasutra looks at games outside of the publicized hotspots, where large portions of the user bases are found. Giant Interactive, developer of Zhengtu Online, recently purchased a stake in one of China’s largest social networking sites, in an attempt to grow their market. But that’s not the only way companies are trying to acquire ever greater number of players, oh no:

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Dragon Age: Origins: Whither Hast I Seen Thith Before?

5:00AM July 13, 2008 | Owen Good

Dragon Age: Origins gave Gametrailers TV (on Spike) its exclusive trailer in the latest edition of the show last night. Impressively rendered, sure, but it also looks like an outtake from The Lord of the Rings: The Return of the King.

Zero gameplay is shown, so this is a teaser only. But this title has been under development for years and described by BioWare’s Ray Muzyka as the spiritual successor to Baldur’s Gate, and it will have a very big presence at E3 this week. McWhertor has an appointment to play it and will tell us if the gameplay is more inspired than the implied story.

Dragon Age: Origins — Exclusive E3 Debut Trailer [Gametrailers]

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‘Games and the Future of Learning’

4:30AM July 13, 2008 | Maggie Greene

I mentioned the Games, Learning & Society Conference in Madison, Wisconsin back when a call for papers was put out. Michael Abbott of the Brainy Gamer has some interesting notes on the conference, which was held this past Thursday and Friday. The wrap up of the keynote speech, delivered by James Gee of Arizona State University, is an interesting meditation on the role of games (and not just ‘edutainment’) in education:

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