The community Fracture site updated today with details on a new weapon and a new vehicle.
The Pacifican Rhino gun is a rifle that shoots living boulder’s at people. These boulders can track lifeforms and chase them around, until the boulder either flattens them or explodes. Sounds like a barrel of fun.
Next up, the terrain deforming TDV-1 Assault Vehicle.
A new ban on video games in UK prisons limits gaming to those who have earned “top privileges” and completely bans violent games and shooters with an 18 or older rating.
The rule change comes after new prison directives hit that prevent taxpayers’ money from being used to buy games or consoles.
The change in rules come after the Government revealed that they spent more than £10,000 on 80 PlayStations and 15 XBoxes for youth offender institutions.
In a document including the rule changes, Michael Spurr, the Prison Service’s director of operations, wrote: “These changes will ensure that prisoners may only earn access to games consoles by a positive demonstration of good behaviour and commitment to the requirements of their sentence plan.
“This is in line with government policy flowing from the Prison Policy Update paper of January 2008″.
Prisoners Have Their Playstations Taken Away [Telegraph]
Does oddball British comedy make a good portable game? We’ll see, I guess, since Blast Entertainment released Mr. Bean for the DS, a game featuring the hapless, juvenile character played famously by actor Rowan Atkinson.
Blast Entertainment also did the PS2 Mr. Bean game last year, and points out in this new announcement that it “still sells consistently well and continues to earn a place in the Chart track top 40 PS2 budget chart each week”.
What can you expect from Mr. Bean DS? 12 puzzle levels and traps to avoid, missions and “exciting 3D locations”. What shouldn’t you expect? Probably not high production values, as you may recall Blast Entertainment CEO’s Shawn Brennan pulled no punches at a UK event last year where he fired off on high development costs, calling it “ego tripping”.
You can also, Blast says, expect a Wii version “later this year”. Full announcement follows the jump, Bean-fans!
Considering it’s a kids game, and it’s on the DS, and stars the new kids-oriented Transformers, you might not give the new Transformers Animated game a chance. I know the show – Megatron, Starscream and that Nazi Decepticon aside – is just awful. But the game looks (relatively) pretty neat! Really. It’s a side-scrolling platformer broken up by vehicle sections, but when side-scrolling, you control one Autobot, with the others scrolling right there with you. And you can switch between them effortlessly, to take advantage of their various strengths/weaknesses in order to solve puzzles or, as Ironhide would put it, kick some Decepticreep butt. Sounds mundane, but people as old as me may remember the original 80s Transformers game, and how this is almost exactly the same, which is a nice touch. Presser after the jump.
Relax. Nintendo has not forgotten you. Making new titles for the traditional fanbase just takes time, says Shigeru Miyamoto, speaking to the Telegraph recently in an interview.
Said Miyamoto:
“Making these ‘traditional’ games is what I am best at. Because games of that nature take upwards of two or three years to make, we always have to keep the teams working on those projects going. At any given time, the team could be five to ten people, or it could be 50-plus. People are always switching in and out of those teams.
“They are all working on more Mario, Zelda and Pikmin projects”, he said. “And they all work in close proximity to me, so I can keep a good eye on them”.
Could it be that all this time, Nintendo has been quietly working on traditional Nintendo titles? That in fact, they’ve been working all along on their core franchises? Shigeru Miyamoto: The man behind the Nintendo Wii [Telegraph]
Namco Bandai treated Comic-Con attendees to a playable — but all too brief — demo of Afro Samurai, the Xbox 360 and PlayStation 3 title based on the manga of the same name. The demo, which feels like an early, tutorial-style level, helps get the player up to speed on the fighting mechanics in a tight, enclosed portion of a Japanese village.
After a brief voiceover from character Ninja Ninja, voiced with super salty language by Samuel L. Jackson, Afro Samurai is set loose on a steady stream of sword wielding bad guys.
The attack system is rather straightforward, using the X and Y buttons for light hits and heavy hits respectively. Afro jumps with A and kicks with B. Blocking is performed with the right trigger, but it’s the left trigger that makes the combat more interesting.
Microsoft’s recent announcement that it would let community developers earn money for games they make with the company’s XNA toolset came as good news to some, but former XNA community manager David Weller is concerned about the lack of quality standards. On his blog, Weller wrote:
Being an ex-XNA member, I can still say, without a shadow of doubt, that Microsoft is offering a groundbreaking game channel, and that some people stand a chance to make great money from the system. It’s an exciting opportunity, but the danger for consumers lies in Microsoft’s deliberate steps to avoid discussions regarding game quality, even during peer review.
Now that EA Sports has begun running ads featuring real gamers promoting the titles, investment blog The Motley Fool has decided to have a little bit of fun at their expense. “Nerdy smackdowns have been bringing the funny since Napoleon Dynamite became a big-screen hit”, says the site. Shudder.
Anyway, The Motley Fool came up with a tongue-in-cheek list of five ways to tell if you’re EA Sports ad material:
Think you’re ready to be “in the game”, as EA says? Here are five signs you’ll be the firm’s next sports star. Drumroll, please:
Silicon Knights’ Too Human is coming to our shores on August 19th, and we now know our neighbours in Europe will get the Xbox 360 exclusive precisely ten days thereafter, on the 29th.
The demo was unveiled on Xbox Live last week — were you too caught up in E3 craziness, or did you catch it? We had a lengthy discussion on it here at Kotaku last week, in case you missed it. What do you think, Europe? Looking forward?
And on the off chance you have no idea what we’re even talking about, Microsoft has helpfully offered full details in the announcement after the jump.