Here it is! This is apparently the first US arcade to have Street Fighter IV. It’s in Southern California, which is good for people who live there, but bad news for people who live in Maine. Here’s the details:
Super Arcade 1211 N. Grand Ave Walnut, CA 91748 MAP
As game site SDTEKKEN points out, that’s right across the street from Mt. San Antonio College and near a Jack In The Box. Above is a picture of a Jack In The Box to make you hungry.
First STREET FIGHTER IV Machine In The US! [SDTEKKEN][Pic]
Hope this story from last week didn’t get your hopes up. Turns out that information – about a Blu-Ray release for Siren: Blood Curse in the Fall – was for European eyes only. You Americans, you’re still in limbo, left only with the option of downloading the game and these helpful words from SCEA:
At this time, there is no Blu-ray Disc version planned for the North American market. Please note, however, that you are able to delete and then re-download episodes since the purchase is linked to your PSN account. The developers kept this functionality in mind knowing that the episodes were fairly beefy.
Hah. “No plans”. Already, our favourite catchphrase of 2008! Of course, being a PS3 game it’s not too hard to import it, so long as you don’t mind the characters telling you to stick to the footpath, mind the grey-skinned chaps and use only aluminium weapons. Side note to publishers: more press statements need the word “beefy”.
Still No U.S. Plans For Disc-Based ‘Siren: Blood Curse’ [MTV]
Billed as a work that “puts video games on the philosophical map as a serious area of study”, The Legend of Zelda and Philosophy is seeking to ask, and answer, the burning questions surrounding the Zelda series. Does Link have a will, or do gamers project their wills onto him? Can Hyrule be seen as an ideal society? How does time function? Is Zelda art? All terribly vague, all terribly pretentious, all making this sound less like an interesting book on the series and more like a bad first-year philosophy term paper. Since we’re on the topic of a Zelda book, however, if a publisher feels like releasing a large, expensive, coffee table book of the series’ concept art (complete with notes from artists and game designers), we may be a little more receptive.
The Legend of Zelda and Philosophy [Amazon, via Go Nintendo]
“Brett” is easy to spell. B-r-e-t-t. “Favre”, not so easily. But to review: F-a-v-r-e-. Not “Farve”. If you’re a football fan, you should know that. And if you’re EA, you damn well should know that — especially because he’s the coverboy! Reader Devon points out that Brett Favre’s name is mispelled in the collector’s edition menu in Madden 09. That’s a pic of it right up there. Well, at least EA didn’t put “Brett Favour”.
Thanks, Devon for the tip!
I’ve been talking with a representative from the Office of Film and Literature Classification. Well, I thought I was, until it was pointed out by said representative that the OFLC doesn’t exist.
Eh?
That’s right, it’s the Classification Board now. I’m not sure when the change occurred or why, but there’s no such thing as the OFLC. I’m guessing it had to do with the fact it classifies more than just movies and books these days. Anyway, from here on in, all our articles regarding the office will refer to it as the Classification Board, not the OFLC.
I’ve also sent off a bunch of questions to be answered by the board, regarding everything from importation and board reports through to how much say (if any) the board has in classification laws and guidelines. Hopefully, we can clear up some misconceptions about our classification system and the bodies involved.
Fable 2 was classifed just two days ago, while the XBLA-bound Pub Games has been sitting in the database since mid-last month. So it’s no surprise Microsoft has fired out a press release today declaring that Pub Games is now out on Xbox Live Arcade and the contents of the Collector’s Edition.
According to the release, Pub Games is 800 MS points, or free it you preorder the game from a “participating retailer” (listed after the jump). Pub Games comes with the following “casino-styled” diversions:
Keystone: A combination of Craps and Roulette Spinnerbox: An updated take on slot machines Fortune’s Tower: A “press your luck” style of game
These should keep you occupied for two minutes or eternity, depending on how big a gambler you are. As for the CE, it’s packed with a number of goodies, including bonus in-game content (a dungeon and a weapon no less), five “Fate” cards and a figurine. This will set you back $119.95, while the normal game is $99.95. October 23 is given as a local launch date.
Full press release after the jump!
It’s not like Mercenaries 2 wasn’t looking good enough on its own. But hey, co-op never hurts, it only helps, especially when it’s instituted in the way Pandemic have it running for Mercenaries 2. After you start, there’s no game-interrupting menu screens, no lobbies, nothing. It’s drop-in, drop-out combat, and while the guest’s progress through the campaign won’t be saved when they quit, they will get to keep any cash and weapons they pick up. As for the host, there’s no adjustments made to the game when playing co-op, which means no extra enemies. So if you’re stuck on a spot, no problems, just get a friend playing and you can hide your singleplayer shame amidst the high-fives and hollering.
Brutal Legend was one of the titles that didn’t make the Activision Blizzard cut. But developer Double Fine’s Tim Schafer said “Brutal Legend is fine”. (Only once!) There were rumblings that a “non-traditional” publisher would pick up the action heavy metal title. MTV? The company tells Variety that it won’t be publishing the game:
We are big fans of [Double Fine chief]Tim Schafer. We hope the game finds a good home.
That’s kinda vague PR speak from MTV.
Brutal Legend not landing at MTV [The Cut Scene]