Tuesday, August 19, 2008 - Page 2
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Street Fighter IV Console Debut At Leipzig GC!

Capcom’s Street Fighter IV blog updated with news that the consumer console version of SFIV will be showing at the Leipzig Games Convention. This will be the first time that it has been shown publicly. The game’s producer, Yoshinori Ono, will be on hand at the GC as well. Wonder if we’ll see an exact release date and none of this guessing business. Hopefully either McWhertor or Fahey (or hey, maybe both) will get hands on with the title and let us know how it stacks up to the arcade version.

Meanwhile, those of you who are impatiently waiting to play SFIV, this arcade machine tracker might be helpful.

「コンシューマー版、初出展!」 プロジェクトマネージャー:塩沢夏希 [Capcom Thanks, Josef!]


News

Ubisoft Still Loves You, Nintendo

Nintendo pissed a lotta third-party publishers off with the secrecy surrounding it’s Wii MotionPlus technology. Lucasarts especially. But it’s not all flaming torches and pitchforks outside Nintendo HQ. Ubisoft still love them! Indeed, they think MotionPlus will add “a lot of pleasure to the experience” of playing more shitty Ubisoft Wii games playing a Wii game. You tell em, Ubisoft. Those Lucasarts kids are just mean.

Building Believable Worlds: Yannis Mallat On Production At Ubisoft [Gamasutra]


News

Cammie Dunaway Talks E3 2008, Own Gaming Habits

Nintendo’s E3 2008 press conference left a lot of folks finally unsatisfied and disappointed. It was like Nintendo wasn’t speaking to a portion of its audience anymore and just kept patting himself on the back. Now that the dust has settled and time has passed, what does Nintendo’s Cammie Dunaway (pictured) think of how things went down?

I would say the message is we were disappointed with our performance at E3. There were titles like Wario which we think will be really fun titles that we should have showcased. We were excited that Mr. Miyamoto made the commitment that Pikmin is coming. It would have been nice if we could have said that on stage. But, we think it was a good recognition for us that we care for our core fans, and not just the new people who are now discovering Nintendo.

Oh. Okay. Well, want to learn more about Cammie Dunaway? That, after the jump.


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SOCOM Confrontation Closed Beta Pics


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Famitsu Apologises For Last Remnant PS3 Date Flub

Upcoming Square Enix The Last Remnant is coming to the Xbox 360 on November 20th. After launching first on Microsoft’s game console, it’ll be released on the PS3 and for PCs — those dates are TBA. Well, they were. Seems that in a recent Famitsu PS3, the magazine announced the PS3 version as November 20th as well. Hey, that’s the same day as the Xbox 360 release!

A goof apparently, as Famitsu is running a correction, stating that the release date should read “TBA”. Famitsu also adds: “To our readers and all concerned parties, we deeply apologise for any trouble this may have caused. We hope you accept our apology and correction”.

ムック・ファミ通PS3 Vol.XIII掲載 PS3版『ラスト レムナント』発売日の御詫びと訂正 [Famitsu via my game news flash]


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Where Are Those Fable II Pub Games Preorder Codes?

Kotaku AU

Good question. If you preordered from EB Games and were thinking of buying Pub Games, don’t! Tipster Ryan decided to ping the retailer to see if it had any idea as to when the codes would be ready. Surprisingly, it did:

The Fable 2 Pub Games pre order codes will be available in store by the end of the month.

Not an exact date, but it does narrow things down. With any luck, those who preordered the game from EB will soon be able to cheat with the best of them.

[Thanks Ryan]


News

Xbox 360 Japan Getting Erotic Game Port

After Japanese PS3s got their own erotic game, why not bring another ero title to, say, the Xbox 360? Adult computer game 11eyes -Tsumi to Batsu to Aganai no Shojo-, which has the delightful English title 11eyes -Sin, damnation and the atonement girl-, is getting an Xbox 360 version sometime next year. Developed by eroge developer Lass, 11eyes follows several students whose lives alternate between the real world and an alternative universe called “Red Night” which is filled with enemies the students must battle. No doubt the PC game’s sex scenes will need to be watered down A LOT.

Click on over to the erotic PC game’s site to see what we’re talking about. And yes, it’s NSFW. Very much so.

11eyes for Xbox 360 [5pb via Sankaku Complex]


News

Street Fighter IV Comes Out When Street Fighter: The Movie Does

When’s Street Fighter IV hitting arcades? Now! When’s it hitting home consoles? Uh…eh…no idea. Oh, wait! We do have an idea. SF movie producer Patrick Aiello says it’ll be March 2009. Which is the same time the upcoming Street Fighter movie – The Legend of Chun-Li – is due for release. Sure, they have little/nothing to do with each other (fairly sure Kristin Kreuk’s not hiding anything downstairs, for starters), but they’re both called Street Fighter, so the guys in marketing probably figure it can’t hurt.

Street Fighter Movie to Coincide with Street Fighter IV Launch [GameDaily]


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First Dead Rising Wii Hands-On, Gameplay Footage

So, Capcom’s bringing Dead Rising to the Wii. There’s been some concern about how the company will bring what was previously an Xbox 360 exclusive to the less powerful Wii. Game site 1up’s hands-on with the title do relax those concerns somewhat. According to 1up, the game runs on the Resident Evil 4 Will Engine, and there were about ten zombies on screen at once. Developers hope to have one hundred on the screen at once when the game ships. From the hands-on:

Because Chop Till You Drop runs on the Resident Evil 4 Wii engine, the controls feel similar — differing mostly in the pacing, since Resident Evil is, in most cases, a slower shooter, while Dead Rising’s a faster beat-em-up/shooter/choose-your-own-adventure-through-the-crowd game. That means you hold down a button and point the Wii Remote to shoot, and you can choose between pressing the A button or flicking the Wii-mote for an up-close attack.

…The game features multiple save slots and eschews the 360 version’s 72-hour countdown clock. Time matters on a mission-by-mission basis rather than for the overall story — which, according to [Capcom marketing manager Colin]Ferris, means it’s very likely players will be able to successfully complete the game their first time through. We don’t know the full extent of what Capcom refers to as this new “episodic” structure (specifically, how players will have to balance saving civilians with completing the main story), but the goal on the development side is for a mostly “linear” progression, which seems like a nod to the large mainstream contingent of the Wii’s audience.


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Learn To Develop For N-Gage With Sweaty Men

Kotaku AU

Want to code games and apps for Nokia’s N-Gage and don’t know where to start (how about on a different platform)? Never fear, Nokia has you covered with the man-packed antics of “Sauna Talk”. What better way to chew the fat about coding in C++ than inside the moist, loving grasp of your local sweat house?

It looks like this is just the first in many sauna-based chats, with the debut episode featuring an interview with Miikka Skaffari, Head of Developer Product Management for the N-Gage. If you can stomach the odd hairy chest, click the link below for the video.

Sauna Talk [via Gizmodo AU]