I usually try to wrap up Saturdays with some laughs so, here’s this and two other funny pics I found through the week. On their own, maybe not worth a post but together, hey, it’s the weekend, so here’s a funnies page for you to spread on the living room floor.
Remember, if you’re a Madden gamer and want in on the KFC (Kotaku Football Conference), that announcement will be at 1 pm MDT (3 pm Eastern, noon Pacific)
This one apparently came off of Facebook. I friended the guy who created/posted it, I’ll let you know if anything comes of that. Also, someone run out and register www.muahahahahahahahahaha.com.
The classic sound of a room full of arcade games all going at once started to vanish before the coin-op arcade started its slide to extinction. Game audio and speech got more sophisticated and music evolved into soundtracks, creating a blend different from the early to middle 1980s. But the Arcade Ambience Project has created more than eight hours of mp3s, sorted by year that depict arcades at their height, buzzing, chirping and whirring like a field of crickets on a summer evening.
When Valve forwarded us the finalised art for the Xbox 360 and PC retail versions of Left 4 Dead, we were too excited by the visual pun to realise they’d missed out on a more complete version of box art literalism. But others wondered, “Why does it have a right hand?”
Believe it or not, we actually wasted breath asking this very question to Valve’s Doug Lombardi at Games Convention.
“All I can say is ‘stay tuned’”, he said with a smile, noting that we weren’t the first to inquire about the missing visual gag. As Valve is wont to do, Lombardi didn’t elaborate, but it sounds like the finalised written earlier is more of a “finalized”. We hope this long national nightmare of squandered puns on Left 4 Dead box art will soon be over.
Don’t mix beer and wine. Ever. And don’t dabble in Golden Axe: Beast Rider when suffering from intercontinental jet lag. Let my folly become your wisdom. See, the Secret Level-developed update to the Golden Axe franchise is probably more… let’s say… relaxing than it should be. That’s a nice way of saying rather bland, as the rainbow of browns that permeate the game may lull hack ‘n’ slash fans into a restful slumber.
I mean, even the purple chicken things are brown.
That’s not to say Golden Axe: Beast Rider is a bad game, from our hands on time with it. Just a bit uninspired, lacking in some tangible oomph, in the graphics department and the swordplay.
Beast Rider star Tyris Flare looks fantastic though. Whomever is responsible for her model and those perfectly modeled lower back dimples deserves a raise. The PlayStation 3 and Xbox 360 game does have its moments, visually. Hopping on a ridable beast that can camouflage itself with a Predator like effect looks pretty snazzy too.
Watch NASCAR much and you notice the winning driver’s post-race genuflection to his sponsors can get to be a mouthful. So it’s probably a good thing Joey Logano finished 16th in last night’s Food City 250 at Bristol, Tenn. in stock car racing’s Nationwide series. Otherwise Logano would be like: “Well, Jerry, we just have a super group of guys on the Call of Duty World at War GameStop Joe Gibbs Racing Number 20 Toyota team. Just a great car, ran super good and I’m glad we could get a win for the Call of Duty World at War GameStop Joe Gibbs Racing Number 20 Toyota team.
“I thought we was gonna run out of gas there at the end but I got a nice push from my teammate Jerry Jeff Jeeter McPheeter racin’ in the Peter Jackson’s King Kong The Official Game of the Movie … Number … 14 ..”. [starts breathing into paper sack] .
Food City 250 Results [USA Today]
Emily Short has an interesting response up to some comments made by Playfirst’s John Welch in a recent Gamasutra article. The issue at stake? Welch’s assertion that Playfirst has introduced ‘narrative’ to games such as Diner Dash. Short’s response? ‘This made my eyelids twitch.’ What’s the difference between narrative and fiction? Short argues that games like Diner Dash have a fiction attached to them, but are sorely lacking on the narrative bit, which she feels can add something to currently lacking casual games: