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Some Guy: 70% Of Games Lose Money

While certain games are a licence for their publishers to, yes, print money - Halo, Mario and Final Fantasy come to mind - most aren’t. Most are lucky to capture your attention for a week or two before falling under the crushing tank treads of progress, as you lot clamour for the next thing, the next thing, the next thing. Indeed, so many games fall into that latter category that Chris Deering - who was once boss of SCEE, but is now just some guy - says 7 out of 10 games lose money. Which in reality explains why so many developers and publishers go bust, but in my most socialist of fantasies, would be the catalyst for gaming industry revenue sharing, where Nintendo and Activision would be forced to share their profits with Atari and Midway. You know, just to keep things even. And interesting.
Gaming audience will hit 2.5bn by 2011, says Deering [Develop]

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Comments (AU Comments | US Comments)

  • DrWyrm

    Ah, socialism. Nothing like rewarding failure and punishing success.

    DrWyrm

  • Torgen got his apology faceplate but not his fixed GH3 disc

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  • Omniel

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  • RET_Ghost

    Not surprised at all considering how many horrible games are available

    RET_Ghost

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  • digamma

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  • Ampillion, Dayman. Fighter of the Nightman.

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  • rateoforange

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  • Rocci1212

    @Luke Plunkett: Either way, it would be awesome.

    Rocci1212

  • Polite Society

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  • terminaljeremy

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  • Tietsu

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  • VileMethoD

    Right... and 70% of the time, guys like him are right all the time....

    I love Anchorman...

    VileMethoD

  • dowingba

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  • Purple Dave

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  • atreides

    Within that 7, 6 are MMORPGs.

    atreides

  • LostinCreationLLC

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  • LemmingX

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  • Pojomofo

    Maybe if more devs put more thought and time into games than just shoveling out crap they would make money. I bet most of the games we consider "good" make money.

    Pojomofo

  • JacqueChoi

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  • UFO

    @James in Dupont: Except that some people will NOT buy a game if it`s on digital distribution (me and 90% of the people i know) so you have lost more customers than you would have had.
    The 70% of games losing money is no more suprising than someone telling me the sun will come up at dawn.How many games come out in a year and how many does the average person buy? Most available aren`t worth buying and all those that are still wont be bought by me, simply because i have enough on my plate as it is.I`m already well enough behind and have games i bought a year or two ago that i STILL haven`t even started yet.Do i need more?

    UFO

  • Sensai-N

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  • ThisCharmingMan

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  • Purple Dave

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