Monday, September 1, 2008 - Page 2
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PAX Panel: How To Get Your Girlfriend Into Gaming

Just for the record, readers, I’m here as a Plebeian (and I heart that word) – with a normal three-day pass I paid for with my own hard-earned money. I’m also hanging out with three friends and am subject to what they want to do, not what I want to cover. I have not once pulled rank as a Kotaku correspondent to score free shit or get into crowded events (okay, maybe once, but that was for The Conduit, which you can read about tomorrow).


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Iron Chef Surprisingly Fun

Iron Chef America is unapologetically similar to Cooking Mama and Destineer is totally OK with that.


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West Meets East: A Week in Mabinogi

There is a hilarious article up on the Escapist on one MMO player’s experience with Mabinogi, the Nexon free-to-play MMO that was released in North America earlier this year. I had to laugh because I’m not an MMO player and I’ve been having a culture shock experience of my own adjusting to a Western-style MMO. John Funk of WarCry admits that he’s turned a blind eye to MMO offerings coming out of Asia, so a week in Mabinogi offered a lot of culture shock and total confusion:


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Kicking Zombie Arse In 360 Left 4 Dead, Why No PS3 Version

One of my most anticipated games for this year is Left 4 Dead, Valve’s Zombie Apocalypse game that’s all about cooperative play. The thing is I haven’t been able to try, and until this week no one has, is the Xbox 360 version of the game.


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The ‘Megatrends’ of Gaming

Pascal Luben has an interesting article — soon to be part of a set of articles — on the ‘megatrends’ of gaming. Some of it is obvious (‘multiplayer to the rescue!’), but the discussion of what all this means for game design and games of the (near) future. Luben has written about three ‘megatrends’ – increasing the commercial life of games, the emergence of ‘fast gaming,’ and increasingly believable universes – in this article, with at least two more subheadings coming in a future piece. He is quick to explain he’s not simply ruminating on what may happen in the future, but is discussing trends that are already underway or quickly gaining steam:


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Fable 2 Pub Games Patch Coming, Maybe Repercussions Too

During my interview yesterday Lionhead Studio’s Sam Van Tilburgh was pretty mum about the gold-churning glitch that was discovered in Fable 2′s pre-release mini Pub Games.


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Sackboy and Sackgirl: It’s Wuv

It’s such a familiar, yet timeless story, Sackboy meets Sackgirl, he helps her in a tough time in her life, they go out on a date — Sackgirl gets electrocuted and incinerated by lava, but Sackboy’s charming laughter wins her over. Here’s a look at the better half of Little Big Planet’s power couple. As if you don’t know already, the game drops in October, and it’s PS3 only.