Tuesday, September 2, 2008
DISSIDIA Final Fantasy Dated For Japan
11:00PM Brian Ashcraft | DISSIDIA: Final Fantasy has been dated: the action RPG hits Japanese PSPs on December 18th. Tetsuya Nomura did the character designs, and while the game has a good buzz, it’ll be good to see Square Enix get the title out the doors. You know, so Nomura can focus on more important things. Final Fantasy Versus XIII, we’re looking right at you. DISSIDIA is priced at ¥6,090 ($US 56). PSP用ソフト「ディシディア ファイナルファンタジー」 [IT Media] More »
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These Days, Exclusives Are A ‘Little Less Important’
10:40PM Brian Ashcraft | Germany’s Xbox 360 product manager Boris Schneider-Johne slightly mehs exclusives. They are so not important. While exclusives were more important in the 1980s and 1990s, he says, they are not anymore. Explains Schneider-Johne: What we see today is that the influence of exclusive titles on the sales curves becomes ever smaller… In addition, we are in a situation where there is a head-to-head race on several consoles and nobody is super clear in leadership — especially in matters of the PlayStation 3 against Xbox 360… Given the production costs of the games, it is hardly possible for developers to commit themselves exclusively to someone… Now Sony makes its own games for the [PS3] console, we make our own games for the [Xbox 360] console. The titles are exclusive, as they are also attempts [to] turn out the best of the console, but someone like Electronic Arts or Activision can have a business model of rarely developing for a console exclusively. Therefore, the exclusive title is a little less important. These days it’s all about the timed exclusives — well, mostly. Are you willing to wait. Well, are you? Interview mit Boris Schneider-Johne [Golem via GameRush via Games Industry] More »Resistence 2 Gets Limited Edition Collector’s Edition
10:30PM Brian Ashcraft | Resistance 2 is getting a limited edition collector’s edition, Sony announced today. It includes a Chimeran Hybrid action figure created by DC Unlimited, a Resistance 2 art book, an in-game HVAP Wraith multiplayer weapon skin and a copy of Resistance 2 with fan-selected special edition cover artwork. There’s also a DVD that’s packed with a buncha stuff. Read all about it in the press release after the jump. More »
ScummVM Now Officially Supports The Wii (And GameCube!)
10:20PM Luke Plunkett | Thanks to Lucasart’s refusal to acknowledge even the existence of games from a time when they made games that didn’t suck, classic Lucas adventure games languish unsupported when running under more contemporary operating systems. Like Vista. Or…a GameCube. Thankfully, we’ve got ScummVM to help us out. The latest update was just released, and GameCube owners – as well as Wii owners – will be happy to know that the program is now fully supported on those platforms. There’s also, for the first time, official support (as opposed to unofficial support) for the Wii Remote, so quit reading this and get busy flushing junk through time-travelling toilets. More »
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British Sales Charts
9:30PM Luke Plunkett | A new challenger approaches! Specifically, one that challenges Nintendo’s (or any other company’s game published on a Nintendo console) dominance over Britain’s sales charts. And that challenger? None other than Too Human, which debuted at #5. Sure Silicon Knights are happy with that! And why not. Game’s not great, but it’s not half bad. Certainly not half as bad as the internet would have you believe. More »Playing God Is The Shirt Of The Game We Wish Existed
8:30PM Luke Plunkett | I’m not normally the biggest fan of Threadless tees. But this one? This one I’m down with. It’s not new, no, but it seems to have gone by largely unnoticed, which is a shame. The world has plenty of “God” games, not nearly enough God games. Playing God [Threadless] More »
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Deathspank Teaser Trailers
8:00PM Luke Plunkett | In January, Ron Gilbert announced that he’d be teaming with Hothead (Penny Arcade game) to develop an episodic RPGish, adventurey series. It was called Deathspank, and was described then as “Monkey Island meets Diablo”. We’re still a little flushed after seeing a sentence like that. Anyway, since that announcement, we’d heard precious squat (SQUAT!) about the game until these teasers popped up. There’s not much going on, but at least it shows the whole thing’s still alive. And that more games need a Thong Of Justice. More »
Oops, Street FIghter IV Has An Infinite Combo Flaw (Update)
7:00PM Luke Plunkett | Hey, Street Fighter IV (like many other fighters, admittedly) has an infinite combo flaw! At around 0:27 in the clip above, you can see El Fuerte pound ceaselessly on Akuma, with the loop only broken when the guy controlling El Fuerte lets up after Akuma gets all dizzy. Should be fixed by the time a console version comes around, but until then, if you’re playing at an arcade and a shifty kid with no friends picks El Fuerte, be on your toes. [via OXM] UPDATE - Maybe not! Here’s what Capcom have to say on the matter: “In that video El Fuerte does not chain together infinite FP cancels. He chains some together to dizzy the opponent and then repeats a similar combo to win in one round, but that hardly constitutes the use of the term ‘infinite…Let’s wait and see what the Japanese players say about the tiering before we hastily condemn anything”. More »Can You Pick Out The New PSP-3000? Can You?
7:00PM Brian Ashcraft | Well, we’ve seen how the new PSP (PSP-3000) stacks up against the old PSP-2000 — we’ve even gotten to read about it in English. But for those who like to look at pictures, we’ve got more pictures. Lots more. Pictures that do a nice job of showing how different the PSP-3000 display is. Right up there, is the PSP-2000 and the PSP-300. Can you spot which is which? And what are the cosemtic differences? After the jump, the PSP’s backsides. More »
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