Monday, September 22, 2008
LBP Online Level Creation Coming Post-Release
11:20PM Luke Plunkett | One of the coolest features about LittleBigPlanet is the ability to jump online with three friends and just make something. It’s the game-building equivalent of the jam, and should be a blast. When it’s released, at any rate, since it apparently won’t be shipping as part of the disc-based product. Instead, it’ll form part of the game’s first online update. We’re not telling you this because it’s some game-breaking omission, just think of this as a public service announcement, should you get the game next month, fail to find the online level-creating and suspect you’re doing it wrong. Re: Online Create Mode – Post launch? [PlayStation Forums, via VG247] More »Chinese Toothbrushes, Leave Sonic ALONE
11:00PM Brian Ashcraft | What. The. Hell. File this under “NOT NEWS” and “SERIOUS TRAVESTY”. A reader over at game site UK:R writes: Whilst browsing through a tiny shop in central Beijing last month, I decided to get a new toothbrush. A quick glance around and this horrendous artefact jumped out and prompted a photograph from yours truly. Notice the wispy white beard, the long tail and disgusting bulge at the back of his head. Close up after the jump. More »
News
Sonic Developer Launches New Game Website
10:40PM Brian Ashcraft | You can take Yuji Naka outta SEGA, but not the SEGA outta Yuji Naka. One of the devs behind Sonce the Hedgehog, Yuji Naka has since left the company to start up his own entity, PROPE. We haven’t heard much about PROPE or Naka recently other than McWhertor running into him last year at E for All. That is, until now. A PROPE tease site has popped up online — it even features a SEGA logo! The site teases an announcement in 17 days, and the text reads: World’s first, the game that even penguins can play. Hrm. Wonder what it is. Guess we’ll know more in 17 days! PROPE SEGA [Official Site Thanks to everyone who sent this in!] More »Rockstar: Wii ‘Didn’t Feel Natural’ For GTA
10:20PM Luke Plunkett | Yup, more from the big GTA: Chinatown Wars blowout that dominates the latest issue of Nintendo Power magazine. While the Wii would seem the most obvious Nintendo system to bring the GTA franchise to, Rockstar boss Dan Houser instead says the DS was the more “natural” fit: [The Wii] didn’t feel natural to us, I guess. It really was that the DS felt like it had a lot of interesting challenges that would be totally different from what we’d done in the past. The stylus and the chance to use minigames in that way was really interesting and exciting to us, and we thought we could integrate seamlessly between those two modes. And it would be the chance to make something really good on a handheld with our handheld-focused team. That was really why we went that way. We haven’t really done any concrete, major thinking about the Wii, one way or another. They’re sort of separate issues. That and the money, Dan. Don’t forget the printing of money. GTA: Chinatown Wars [Nintendo Power, via Nintendo Everything] More »Wii-mote Jog Through Google Map Tokyo
10:00PM Brian Ashcraft | A Japanese modder has mashed Google Maps with the Wii-mote to create “Tokyo-jogging”. It works pretty much like Jogging in Wii Sports: Users put the Wii-mote in their pocket and run in place. Instead of running through a Nintendo created background, users can jog (in place) through the streets of Tokyo. The interface looks somewhat slow — but there’s potential here! Tokyo-jogging [Official Site via Digital World Tokyo] More »
News
Lifetime Sales Figures For…Infocom!
9:30PM Luke Plunkett | Jason Scott, connoisseur of all things old-timey, knows (and loves) his gaming history. His Flickr gallery shows this. It also shows, remarkably, that he’s got a copy of the lifetime sales figures of a bunch of Infocom games. Infocom being the developers of games like Zork and Hitchhiker’s Guide To The Galaxy. It’s fascinating stuff, especially when you consider that shifting 380,000 units of Zork between 1981 and 1986 is, relatively, shifting a lotta units. Great Scott: Infocom’s All-Time Sales Numbers Revealed [GameSetWatch] More »
News
Peter Moore, Still Talking
9:00PM Brian Ashcraft | All last week, Guardian’s game site has been running portions of a big Peter Moore interview. In that interview, we learned that Peter Moore thought developer Rare’s skill were “not applicable today“, that Peter Moore killed the Dreamcast and fired lots of people and loads of other stuff. The best part? Guardian writer Keith Stuart explains: I didn’t tell EA or Peter that I was planning to run the transcript in its entirety on this site — I’m sure you can guess the reasons. EA have reacted very favourably and with considerable understanding. However, Peter has asked if I run a final word from him, which I think — under the circumstances — is entirely fair. Oh ho ho! More Moore after the jump: