From “Putting on Pants” to “Making Ice Tea”, here’s a slew of Doc Brown mini-games. (Sadly no “Butthead” mini-game.) Still, that final boss battle is tricky!
BREAKING NEWS. If you are not sitting down, grab a seat. And if you are already sitting, you might want to stand up. A new US report shows that girls between 9 and 12 years old are becoming more interested in video games, while girls aged 13 and 14 years old are also listening music on *gasp* portable digital music players and using cell phones for talking/texting. But isn’t that true of boys of that age as well? Pretty sure neither trend is unique of females…
Official: Girls love games [MCVUK]
Most people reading this are Americans, so I’ll take it most are also oblivious as to just how goddamned big the FIFA franchise is outside your borders. Madden is one thing, but boy, you want to see EA go to town promoting a cornerstone franchise, see if you can sit through this. For context, this ran during a commercial break in the Chelsea v Man Utd. game on the weekend, which is one of the biggest games of the year, and it ran for the entire break. Uninterrupted. In terms of sheer marketing brute strength , I’ve never seen anything like it.
Worried that GTA: Chinatown Wars was going to be a watered-down GTA experience? As in, toned down for the kids? No need to worry about that, as it’s been revealed that not only do Rockstar have Nintendo’s blessing to pitch the game at adults (“They didn’t want us to make a GTA for kids, and we weren’t interested in making a game we wouldn’t normally make), but that the game will let the player buy and sell prohibited narcotics. In a drug-dealing minigame. There’s six drugs on offer, all of them real drugs, so if you’re one of those strange, insecure types wgo like to get super-defensive in advance of sensationalist tabloid headlines, now’s the time to start ensuring your hackles are raised.
Rockstar Talks Chinatown [Edge][Image]
Taito’s Space Invaders went supernova in late 1970s Japan and even caused a national coin shortage! Yokai Attack! co-author Matt Alt was a gaming nut back then, putting an endless stream of quarters into arcade game after arcade game. When he was seven years old, he sat down and composed his first opus space invaders, based on the classic Taito title. Recently found at his grandparents’ house, it reads:
The space invaders took off in their spaceship shooting their lasers at some ships. A laser hit their ship; it crashed. The space invaders got out just in time! When the ship blew up, the fire was so bright it looked like a sun! They built a bigger and better ship. It took 10 weeks to build. As time went by, the ship got bigger and bigger! The time came when the space invaders invaded earth! There were no bad things, like fires or stealing. They made some friends and had to get their computers help to take off. They went to ziron home base, 50,0000 miles from earth.
Whew! So glad to know that when the space invaders finally do come, there will be no bad things like fires or stealing.
Nov. 2, 1980 [Alt Japan]
Game site UK:R has an exclusive look at a North Korean arcade, located in the nation’s capital, Pyongyang. Yes, a NORTH KOREAN ARCADE. Be sure to click over to UK:R for a rare look at a part of the decidedly closed North Korean most of the world has never seen.
You may not have heard of Uwe Boll’s 2007 film Seed. Mostly because it wasn’t based on a game, and as such, would have received absolutely zero press (as opposed to the slight amounts of press he gets from a strangely-obsessed gaming media). That means that the DVD version of the game’s going to be a tough sell! So to sweeten the deal with Boll’s primary (only?) fanbase, the DVD box set is going to come bundled with a copy of Advent Rising on the PC. Hopefully because the distributors found a few thousand copies lying around, and not because Uwe Boll is planning on doing an Advent Rising movie.
Samba! This Friday, the Gearbox-developed Samba de Amigo Wii title gets its retail shake on. To get everyone ready, SEGA Europe’s rolling out the dancing Carnival girls. And yes, there are feathers. (There are always feathers.)
Mirror’s Edge looks brilliant when you see the blue skies, the clean art style, the sense of motion. But that’s easy for us, all we’ve ever seen is a near-finished product. How, then, did DICE manage to pitch the game when none of those things were in place? They did it like this.
The newest issue of magazine Shonen Jump has a few new scans of the DS Chrono Trigger, one of which features wireless “Monster Battles” with monsters that you’ve raised. The game was originally released for the SNES, and the DS version will feature new content and be the first time it has been released in PAL territories.