Saturday, September 27, 2008
Dead Space: Hope You Enjoy Lots Of Blood!
10:00PM Kotaku US Edition | I got some hands-on time with Dead Space after going through their No Known Survivors site yesterday. I was pretty excited to finally try this damn game out. After all, I enjoy horror/sci-fi space settings and whatnot, so I figured this is right up ally. On the surface, this game looks like a standard shooter/action game. However, if you think you’ll just be able to run and gun your way through, well, prepare to die a lot. More »No Known Survivors Takes Dead Space’s Narrative To The Web
9:00PM Kotaku US Edition | Were you concerned EA’s soon-to-be-released Dead Space would be lacking in the story department? Well, you shouldn’t be. In fact, Dead Space’s story is so large and expansive that they’ve been able to split it up over a series of animated comics and even an extremly bloody cartoon movie. To go along with those is an interactive, flash-based website, No Known Survivors, which takes a closer look at the game’s backstory through two different prequel stories focusing on specific crew members before all hell breaks loose on the Ishimura.Let’s Get The ‘Mario In LittleBigPlanet’ Stuff Over With
3:30PM Luke Plunkett | LittleBigPlanet 'Super Mario Bros. 1-1' clip HD Had to happen. Sooner or later, somebody was going to be the winner of the race to be the first to recreate a Mario level in LittleBigPlanet. Looks like we found them. Sure, others will come along once the full game’s out and do a better job, but by then, we’ll have been subjected to so many Mario levels, so many Sonic levels, so many Mega Man levels that we’ll just be numb to it all, and won’t give a toss. More »What’s Your Biggest Gaming Get?
3:00PM Brian Ashcraft | Pull up a chair, pour yourself a drink. No. Pour yourself two or three drinks. It’s Friday, time for TELL US DAMMIT. Here’s how it works: We ask a question, you answer it. Simple and no strings attached! This isn’t some marketing survey or whatever. It’s an emotional investment in you. Yes, we’re interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we’re sure. But, hey, we’d like to know about you. That way you won’t be some faceless blob — and we might feel a tinge of guilt when we ban your arse. Or not, because really we’re incapable of human emotion. Who knows! Question: What is your biggest gaming get? What is the best deal you’ve got on a game purchase? More »First Studio Ghibli/Level 5 Screens
2:30PM Luke Plunkett | In case you missed it amongst the flood of Level 5 news that hit the other day, the RPG powerhouse have teamed with Studio Ghibli to bring us Ninokuni, for the Nintendo DS. And…yeah, that’s all you (and we) need to know before setting some money aside. While we wait to check the game out at TGS next month, you can check out these first screens for the game, along with some concept art and some shots of the game’s magnificent packaging. Studio Ghibli / Level 5 Gallery More »
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It’s OK, Even Hideo Kojima Hates Konami ID
1:40PM Luke Plunkett | Metal Gear Online has been, to quote, a “clusterfuck“. Partially because Konami’s online reliability is shaky, at best, but mostly because people just hate the fact they need to have a PSN ID, a Konami ID and a MGO ID just to play the thing. Well, it’s OK, MGO fans. You’re not alone. Your messiah, Hideo Kojima, has descended from a place on high and lo, he agrees with you. Honestly, officially, I can’t say anything on Konami ID and Game ID. It’s a company policy. But frankly speaking, the idea wasn’t a very good one. The fact is that Konami’s direction was that we create a Game ID and Konami ID for the online components, and now we’re seeing that it’s not working so well, and we have to think about how to turn it around. By “turn it around” do you mean “get rid of it”? Hideo Kojima MGS4 Afterthoughts [1UP] More »Fable II Online Co-Op So Not Making Launch Date
1:20PM Luke Plunkett | “Sorry”. That’s what Microsoft and Lionhead are no doubt mouthing wordlessly, awkwardly, as they let us know that Fable II’s online co-op feature – one of the game’s bigger selling points – won’t quite be ready for the game’s launch in October. Instead, it’ll be released as part of an update, which they’re hoping to get out “within the first week of launch in North America”, so hey, while it’s a bummer, it’s not a BUMMER. Fable II – Almost There [Gamerscore] More »
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