The producer of upcoming PS3 exclusive White Knight Chronicles Kentaro Motomura gave rundown of the game complete with Powerpoint. Here’s that in a duckpress: The game unfolds as a ceremony is being held in The Kingdom of Balandor to celebrate princess Cisna’s Coming-of-Age. A wizard ruins the party looking for, as the Powerpoint tells it, “the incredible power of ‘knight’.” Leonard, the hero, protects the princess and hides in an underground cellar where he finds a set out armour that turns him into The White Knight.
It’s a necessary milestone in game development, but really, most of you couldn’t give a rat’s arse about 99% of games that “go gold”. It just means the game’s one step closer to hitting the market then never being bought by you. But Gears of War 2, hey, that’s different. Loads of you are planning on buying it. So know that the game has now, to quote the vernacular, gone gold. Sleep easy.
Behold: the Gyakuten Kenji booth, encased within Capcom’s monstrous Tokyo Game Show setup. Isn’t it just great? While most booths here settle for murals or the odd statue/attractive lady in costume to set the mood, Gyakuten Kenji’s is a fully decked-out courthouse. Fancy chairs, bookshelf, the works. If that doesn’t get you in the mood for some courtroom drama, you really are a husk of a man/woman.
Confused about Halo 3: Recon? Apparently some folks still are, so Bungie reps Luke Smith and Brian Jarrard wanted to get a few things out of the way, right off the bat, in our lovely afternoon Q&A session. Halo 3: Recon is not a tactical squad based shooter. Halo 3: Recon is not Splinter Cell: Halo. Halo 3: Recon is not Brothers In Arms: Halo. And there’s a very, very good chance you’ll never, ever run into Master Chief.
After a lovely plane ride to Phoenix, Arizona to pick up an additional crewmember and a lovely drive across vulture country, I have arrived at the Anaheim Convention Centre in California, where thousands are gathering for BlizzCon 2008. The registration lines were pretty packed even this late at night, with the notable exception of the press line, where we just sauntered up, grabbed our stuff, and bolted. I suppose being one of the few members of the gaming press not in Tokyo this week has its benefits.
I just spent some time playing Dead Rising on the Wii. Waiting in line, I was treated to one of the game’s new additions: a new movie (you know, like the one that played if you left the title screen inactive on the 360 version). It was a zombie hardcore band, rocking out in front of a zombie hardcore crowd, like a music video. It was funny, I enjoyed it. Then I went inside and started playing. Things went downhill from there.
In this video Lionhead’s Peter Molyneux walks us through the deep simplicity of Fable II’s combat. While you only use three buttons to dish out damage, Molyneux says that the game’s upgrade system makes combat quite deep.
Alright guys get ready for your Dynasty Warriors fix. We got a new teaser trailer for the next Empires game in the series. From the looks of it, there are tons familiar faces and hopefully this new iteration will fare better than its predecessor. A few more screens after the jump.
Yuji Naka, formerly of Sega, now of Prope, had his latest game on display at Tokyo Game Show. It’s Let’s Tap! a (wait for it…) supposedly penguin friendly mini-game collection that uses the Wii remote in a unique way. No, really. It’s one of the few Wii titles that requires that players never actually touch the Wii remote to play. Instead, one is required tap on a cardboard box on which the Wii remote rests.
Lionhead’s Peter Molyneux letter to reviewers for Fable II is much ado about nothing, the outspoken developer said in an interview today.