Monday, October 13, 2008 - Page 2
News

Week in Games: Strategic Dismemberment

Dead Space and Saints Row 2 are this week’s highly anticipated AAA-drops, coming out on Tuesday. Age of Booty for XBLA (Wednesday) and Thursday (PSN) is the DLC highlight. Sports fans get Blitz: The League II on Monday and FIFA Soccer 09 on five platforms on Tuesday. I’ve gotta be a little more strategic about my rentals, so I might take a peek at Saints Row 2; Dead Space I may not buy this week just for the backlog, but it’ll definitely be on my screen sometime soon. What about yours? Full list on the jump.


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Booth Companion Showcase: Konami Keep Things Understated

Those Tecmo girls? Sure, they were easy on the eye, but flashing skin is so cheap. And cheap is something Konami are just not interested in. At least when it comes to booth companions. Instead, the company that wishes they could release Metal Gear Solid 4 every year kept things a little classier, opting for this classic number that sits somewhere between naughty nurse and 50′s flight attendant. galleryPost('konamigirls', 3, '');


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Sunday Timewaster: And We Really Mean It

Insidious Tuna sent this along. I swear I’ve seen it somewhere before, but apparently not on Kotaku. This game has a very simple premise and a very difficult opponent — your own patience. My only advice to you is that, after you click to start the level, any movement of your mouse, click, or key strike fires the gun. This game should be used at business leadership conferences, because it would definitely show who was the hypercompetitive, win-everything-at-all-costs guy in the crowd. I got to level 7 before I just had to fool with it and kill the puppy. But I’m thinking I could beat this game if I had a good book to read in the meantime.


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Wrap-o-matic: TGS Special

Kotaku AU

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Ars Certifies Dead Space’s Scariness Cred

“Do yourself a favour when you get the game,” writes Ben Kuchera at Ars Technica. “Make the room as dark as possible. Turn the sound system up. Allow yourself to be swept away in it.”


News

Fun and the Future: Masaya Matsuura on Gaming Today

Masaya Matsuura of NanaOn-Sha (PaRappa et al.) has a wonderful opinion piece over at Gamasutra on the future of gaming. You may not agree with all of his assertions, but it’s nice to read something so passionate on the subject of where gaming is today and where it’s headed. Based in part on his DICE 2008 presentation, Matsuura has an obvious fondness for the Wii and the implication for future games:


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High Voltage Announces WiiWare Racer

Still not having a publisher for The Conduit doesn’t mean High Voltage can’t work on other things, such as the above High Voltage Hot Rod Show a WiiWare title due out sometime before the end of the year. Crazy action, don’t-give-a-shit physics and a Dukes of Hazzard air horn make this look good for a few laughs among friends. You can have up to four races simultaneous in split-screen mode. Let’s see Mr. 36-Man Warcraft dude take on that.


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This Is What Those Guys Were Watching

We’re done counting the tens of thousands of votes you people cast in our “What The Hell Are These Guys Watching?” poll, and the results are in! So just what was it that had the Japanese crowd enthralled/confused? Was it Microsoft’s star show-stopper, Star Ocean 4? Or perhaps the other Square Enix attention-grabber, Last Remnant? Or maybe, just maybe, it was the other other Square Enix 360 exclusive, Infinite Undiscovery?


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Microsoft Reconsidering XBLA Delisting Stance

Back in May, news that Microsoft would de-list low-selling, underperforming XBLA titles caused a bit of a stir. Well now that delisting might be put off or even canceled, according to Microsoft VP John Schappert.


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‘Picture Imperfect’: Issues of Video Game Cameras

Corvus of Man Bytes Blog has been posting an interesting series over the past month, contemplating issues of the camera in games: they’ve ranged from issues of reliance on gun sight type targeting to ‘chasing third person cinema.’ The last in the series dealing with the problems is on the problematic issue of exactly what the camera is suppose to represent and what it is supposed to do. As he notes, “The central question of these issues seems to be, ‘Is the camera meant to represent our eyes, a camera lens, or a gun sight?’ And the answer, for better or for worse, appears to be a flat ‘Yes.’”: