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	<title>Comments on: Star Wars: The Old Republic &#8211; What We Know So Far</title>
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	<link>http://www.kotaku.com.au/2008/10/star_wars_the_old_republic__what_we_know_so_far-2/</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>By: Ken</title>
		<link>http://www.kotaku.com.au/2008/10/star_wars_the_old_republic__what_we_know_so_far-2/comment-page-1/#comment-8778</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Wed, 08 Apr 2009 02:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/star_wars_the_old_republic__what_we_know_so_far-2.html#comment-8778</guid>
		<description>&lt;p&gt;Bioware is doing the right thing here. The last thing they need to do is make another cookie cutter MMO. The genre has way too many games like that. What the genre needs is a fresh, innovative game that moves the genre forward. Everything that I&#039;ve read about SWKOTR so far makes me think that this is exactly the game to do just that.&lt;/p&gt;

&lt;p&gt;I like that they&#039;re making a story driven game and I think they&#039;re going about that in the right way. They&#039;re not forcing a specific, predetermined story on anyone. They&#039;re making this sort of like those choose your own adventure books. You get to choose your own path and your actions have consequences. How can someone not enjoy being able to complete a quest the way that they want to complete it as opposed to one specific way that was predetermined by the developers? &lt;/p&gt;

&lt;p&gt;How many MMO&#039;s has everyone played where nothing you did ever mattered? You can kill a million kobalds or orcs or ogres or whatever, and they still just keep respawning in the same spot. You can raid the same instance a million times and nothing about the world ever changes.&lt;/p&gt;

&lt;p&gt;I want a game that has meaning to it. I want to know that what I do, the decisions I make, have an impact on the world. SWTOR looks like it will do just that, give players meaning. There are already too many MMO&#039;s that have the same stupid &quot;kill x number of y enemies&quot; quests from level one to the level cap. I&#039;m glad to see that someone like BioWare realizes how stupid stuff like that is and is going to exclude that from their game.&lt;/p&gt;

&lt;p&gt;Obviously this game is still a ways away from being released but I think that the more that we find out about the game, the more people are going to want to play it. Like I said before, it looks like a fresh, new, innovative MMO that is at the very least trying to move the genre forward. &lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Bioware is doing the right thing here. The last thing they need to do is make another cookie cutter MMO. The genre has way too many games like that. What the genre needs is a fresh, innovative game that moves the genre forward. Everything that I&#8217;ve read about SWKOTR so far makes me think that this is exactly the game to do just that.</p>
<p>I like that they&#8217;re making a story driven game and I think they&#8217;re going about that in the right way. They&#8217;re not forcing a specific, predetermined story on anyone. They&#8217;re making this sort of like those choose your own adventure books. You get to choose your own path and your actions have consequences. How can someone not enjoy being able to complete a quest the way that they want to complete it as opposed to one specific way that was predetermined by the developers? </p>
<p>How many MMO&#8217;s has everyone played where nothing you did ever mattered? You can kill a million kobalds or orcs or ogres or whatever, and they still just keep respawning in the same spot. You can raid the same instance a million times and nothing about the world ever changes.</p>
<p>I want a game that has meaning to it. I want to know that what I do, the decisions I make, have an impact on the world. SWTOR looks like it will do just that, give players meaning. There are already too many MMO&#8217;s that have the same stupid &#8220;kill x number of y enemies&#8221; quests from level one to the level cap. I&#8217;m glad to see that someone like BioWare realizes how stupid stuff like that is and is going to exclude that from their game.</p>
<p>Obviously this game is still a ways away from being released but I think that the more that we find out about the game, the more people are going to want to play it. Like I said before, it looks like a fresh, new, innovative MMO that is at the very least trying to move the genre forward. </p>
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		<title>By: Johnny Danger</title>
		<link>http://www.kotaku.com.au/2008/10/star_wars_the_old_republic__what_we_know_so_far-2/comment-page-1/#comment-8777</link>
		<dc:creator>Johnny Danger</dc:creator>
		<pubDate>Sat, 04 Apr 2009 15:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/star_wars_the_old_republic__what_we_know_so_far-2.html#comment-8777</guid>
		<description>&lt;p&gt;Wow did i just hear someone say they are playing SWG still???  Yikes that game is a disaster after all the combat screw ups.  I loved that game for about a year and a half got very involved and then it got totally destroyed and dismantled.  Hopefully they wont take anything from the current SWG and use it in this.  Minus maybe some of the graphics and cool dancers and such.  Cant get over that...Really?  still playing SWG...hmm went back a year after i quit and just kind of laughed at how much they dumbed that game down into oblivion.  Still miss the old school days of gathering and hunting rancors on dathomir.  Loved it!!!!!  Long live the Krayt Dragon hunter!!! Apollas!!!&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Wow did i just hear someone say they are playing SWG still???  Yikes that game is a disaster after all the combat screw ups.  I loved that game for about a year and a half got very involved and then it got totally destroyed and dismantled.  Hopefully they wont take anything from the current SWG and use it in this.  Minus maybe some of the graphics and cool dancers and such.  Cant get over that&#8230;Really?  still playing SWG&#8230;hmm went back a year after i quit and just kind of laughed at how much they dumbed that game down into oblivion.  Still miss the old school days of gathering and hunting rancors on dathomir.  Loved it!!!!!  Long live the Krayt Dragon hunter!!! Apollas!!!</p>
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		<title>By: ahmed</title>
		<link>http://www.kotaku.com.au/2008/10/star_wars_the_old_republic__what_we_know_so_far-2/comment-page-1/#comment-8776</link>
		<dc:creator>ahmed</dc:creator>
		<pubDate>Tue, 16 Dec 2008 11:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/star_wars_the_old_republic__what_we_know_so_far-2.html#comment-8776</guid>
		<description>&lt;p&gt;but we still do not know wat the subscribtion fee is going to be so i hope they shed some light on that soon&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>but we still do not know wat the subscribtion fee is going to be so i hope they shed some light on that soon</p>
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		<title>By: Anubius</title>
		<link>http://www.kotaku.com.au/2008/10/star_wars_the_old_republic__what_we_know_so_far-2/comment-page-1/#comment-8775</link>
		<dc:creator>Anubius</dc:creator>
		<pubDate>Wed, 29 Oct 2008 18:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/star_wars_the_old_republic__what_we_know_so_far-2.html#comment-8775</guid>
		<description>&lt;p&gt; I for one have played every star wars game that there is from Kotor to SWG both fields of console and MMO.I agree with Mr. Tim Todd.I think Bio-Ware is on the right track with story. I belive Mr. Mapex said it best &quot;You won&#039;t need to do 50 quest for killing 10 creatures&quot; when it comes to leveling. Your character will develope threw story and choices just as kotor consoles did before. &quot;Grinding really does get old&quot;. There are going to be alot of power hungry players who want all the good&#039;s as fast as they can get, if just for the satisfaction of having it &quot;I&#039;m one of them&quot; LOL. But if this platform is based on the Kotor legacy which it seems that way. Then you will have attanded that mantel of &quot;DARK LORD&quot; or &quot;JEDI MASTER&quot; by just completeing the story for the game. If you want a little edge on the competition perhaps there will be an altenate mission of sorts to add in the lust of power or peace whichever you prefer.I think its also good that they are not includeing instances on KOTOR. Because on SWG that&#039;s kinda all ppl are looking for is a good instance run to get your next token or jewelery or rare loot drop but you need a group of ppl to even do it. I also like the fact of tradition and kotor is capitializing on this, your actions carrying consquence with your party either threw gain or lossing experience with them. You still get to entangle the fate of your companions with yours. I just wonder how this will all play out on a MMO world. Stats, buffs, capped items, if there even included!  &lt;/p&gt;</description>
		<content:encoded><![CDATA[<p> I for one have played every star wars game that there is from Kotor to SWG both fields of console and MMO.I agree with Mr. Tim Todd.I think Bio-Ware is on the right track with story. I belive Mr. Mapex said it best &#8220;You won&#8217;t need to do 50 quest for killing 10 creatures&#8221; when it comes to leveling. Your character will develope threw story and choices just as kotor consoles did before. &#8220;Grinding really does get old&#8221;. There are going to be alot of power hungry players who want all the good&#8217;s as fast as they can get, if just for the satisfaction of having it &#8220;I&#8217;m one of them&#8221; LOL. But if this platform is based on the Kotor legacy which it seems that way. Then you will have attanded that mantel of &#8220;DARK LORD&#8221; or &#8220;JEDI MASTER&#8221; by just completeing the story for the game. If you want a little edge on the competition perhaps there will be an altenate mission of sorts to add in the lust of power or peace whichever you prefer.I think its also good that they are not includeing instances on KOTOR. Because on SWG that&#8217;s kinda all ppl are looking for is a good instance run to get your next token or jewelery or rare loot drop but you need a group of ppl to even do it. I also like the fact of tradition and kotor is capitializing on this, your actions carrying consquence with your party either threw gain or lossing experience with them. You still get to entangle the fate of your companions with yours. I just wonder how this will all play out on a MMO world. Stats, buffs, capped items, if there even included!  </p>
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		<title>By: jhayden</title>
		<link>http://www.kotaku.com.au/2008/10/star_wars_the_old_republic__what_we_know_so_far-2/comment-page-1/#comment-8774</link>
		<dc:creator>jhayden</dc:creator>
		<pubDate>Mon, 27 Oct 2008 15:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/star_wars_the_old_republic__what_we_know_so_far-2.html#comment-8774</guid>
		<description>&lt;p&gt;i for one am very siked to see what they come up with. The great thing about SWg, was that it let you live your own life. the best thing about this game is that it will let you be a true star wars hero(allegedly). i just hope that Bioware smartens up and allows you to be independent in our servers and give us the tools to govern ourselves like SWG did, but build on it and make it more exciting.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>i for one am very siked to see what they come up with. The great thing about SWg, was that it let you live your own life. the best thing about this game is that it will let you be a true star wars hero(allegedly). i just hope that Bioware smartens up and allows you to be independent in our servers and give us the tools to govern ourselves like SWG did, but build on it and make it more exciting.</p>
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		<title>By: The Hammerfist Clan</title>
		<link>http://www.kotaku.com.au/2008/10/star_wars_the_old_republic__what_we_know_so_far-2/comment-page-1/#comment-8773</link>
		<dc:creator>The Hammerfist Clan</dc:creator>
		<pubDate>Sun, 26 Oct 2008 19:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/star_wars_the_old_republic__what_we_know_so_far-2.html#comment-8773</guid>
		<description>&lt;p&gt;The Hammerfist Clan will rock SWTOR.&lt;/p&gt;

&lt;p&gt;Thank you, that is all.&lt;/p&gt;

&lt;p&gt;My name is Tonk, and I approved this message.&lt;br /&gt;
www.hammerfistclan.com&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>The Hammerfist Clan will rock SWTOR.</p>
<p>Thank you, that is all.</p>
<p>My name is Tonk, and I approved this message.<br />
<a href="http://www.hammerfistclan.com" rel="nofollow">http://www.hammerfistclan.com</a></p>
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		<title>By: Dracoir</title>
		<link>http://www.kotaku.com.au/2008/10/star_wars_the_old_republic__what_we_know_so_far-2/comment-page-1/#comment-8772</link>
		<dc:creator>Dracoir</dc:creator>
		<pubDate>Sat, 25 Oct 2008 19:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/star_wars_the_old_republic__what_we_know_so_far-2.html#comment-8772</guid>
		<description>&lt;p&gt;To reply to the previous poster&#039;s comments, however hard it was to read without punctuation, yes.&lt;/p&gt;

&lt;p&gt;There are MMO players that don&#039;t care about storyline, and you can pull out statistics on age ranges that affect this, etc.  However, there are a large number of WoW players (I&#039;ve played two characters to level 70) that have expressed the, &quot;Do I really have to do another 10 creature kill quest at level 65, just like I did at level 20?&quot; Then it&#039;s just a level grinding experience. &lt;/p&gt;

&lt;p&gt;It can get monotonous and boring.  &lt;/p&gt;

&lt;p&gt;The quests in the KOTR MMO promise to be more involved and less two dimensional. Although the developers weren&#039;t specific, they definitely want to get away from the &quot;grinding.&quot;&lt;/p&gt;

&lt;p&gt;I think this is the type of storytelling that the developers have been discussing in other Q&amp;As, setting them apart from other MMOs, i.e. the NPCs storylines won&#039;t revolve around retrieving &quot;X&quot; creature skins for the majority of your level progressions. &lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>To reply to the previous poster&#8217;s comments, however hard it was to read without punctuation, yes.</p>
<p>There are MMO players that don&#8217;t care about storyline, and you can pull out statistics on age ranges that affect this, etc.  However, there are a large number of WoW players (I&#8217;ve played two characters to level 70) that have expressed the, &#8220;Do I really have to do another 10 creature kill quest at level 65, just like I did at level 20?&#8221; Then it&#8217;s just a level grinding experience. </p>
<p>It can get monotonous and boring.  </p>
<p>The quests in the KOTR MMO promise to be more involved and less two dimensional. Although the developers weren&#8217;t specific, they definitely want to get away from the &#8220;grinding.&#8221;</p>
<p>I think this is the type of storytelling that the developers have been discussing in other Q&#038;As, setting them apart from other MMOs, i.e. the NPCs storylines won&#8217;t revolve around retrieving &#8220;X&#8221; creature skins for the majority of your level progressions. </p>
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		<title>By: Skee</title>
		<link>http://www.kotaku.com.au/2008/10/star_wars_the_old_republic__what_we_know_so_far-2/comment-page-1/#comment-8771</link>
		<dc:creator>Skee</dc:creator>
		<pubDate>Fri, 24 Oct 2008 21:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/star_wars_the_old_republic__what_we_know_so_far-2.html#comment-8771</guid>
		<description>&lt;p&gt;If they can make this game what Galaxies was originally then they have succeeded. &lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>If they can make this game what Galaxies was originally then they have succeeded. </p>
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		<title>By: Tim Todd</title>
		<link>http://www.kotaku.com.au/2008/10/star_wars_the_old_republic__what_we_know_so_far-2/comment-page-1/#comment-8770</link>
		<dc:creator>Tim Todd</dc:creator>
		<pubDate>Fri, 24 Oct 2008 17:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/star_wars_the_old_republic__what_we_know_so_far-2.html#comment-8770</guid>
		<description>&lt;p&gt;@whiplazh: Bioware&#039;s thinking is that people aren&#039;t into Story in MMO&#039;s because it hasn&#039;t been emphasized or incorporated as a pillar of that type of content.  They categorize traditional MMO&#039;s as having three basic pillars: &lt;/p&gt;

&lt;p&gt;1) Exploration. &lt;br /&gt;
2) Combat.&lt;br /&gt;
3) Customization/Character progression.&lt;/p&gt;

&lt;p&gt;This three pillar description is comparable to the definition you give in regard to the traditional/typical MMO experience. I.e. &quot;Get to top level gather uber items defeat end game content and get a sense of satisfaction&quot;.&lt;/p&gt;

&lt;p&gt;Bioware is looking to move beyond the traditional MMO, but not apart from it.  What sets Bioware apart from other MMO developer&#039;s is that they come to the MMO space with a really excellent track record of incorporating compelling stories into their games.&lt;/p&gt;

&lt;p&gt;If anyone should be able to move beyond the traditional MMO and incorporate a compelling Story into the MMO, Bioware is at the top of my list --provided-- that they establish the other three pillars.  &lt;/p&gt;

&lt;p&gt;Bioware is a very heavy hitter when it comes to story.  That said, developing for the MMO space is somewhat new for them and they may find it more difficult to establish the three pillars than they expect.  In my ideal world, Bioware and ArenaNet would be working together toward a no subscription MMO incorporating four pillars.&lt;/p&gt;

&lt;p&gt;No doubt about it, Bioware has taken on a very, very ambitious project.  I am hoping that they succeed and lay down this four pillar MMO.  That would be an MMO I would love to play!  I love Story!&lt;/p&gt;

&lt;p&gt;If they do succeed, I think that there are some interesting opportunities to combine &quot;New Media&quot; type productions with the MMO space.  I examine this possibility on my blog, Prime Time For Change.&lt;/p&gt;

&lt;p&gt;Thanks for the post, AJ Glasser.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>@whiplazh: Bioware&#8217;s thinking is that people aren&#8217;t into Story in MMO&#8217;s because it hasn&#8217;t been emphasized or incorporated as a pillar of that type of content.  They categorize traditional MMO&#8217;s as having three basic pillars: </p>
<p>1) Exploration. <br />
2) Combat.<br />
3) Customization/Character progression.</p>
<p>This three pillar description is comparable to the definition you give in regard to the traditional/typical MMO experience. I.e. &#8220;Get to top level gather uber items defeat end game content and get a sense of satisfaction&#8221;.</p>
<p>Bioware is looking to move beyond the traditional MMO, but not apart from it.  What sets Bioware apart from other MMO developer&#8217;s is that they come to the MMO space with a really excellent track record of incorporating compelling stories into their games.</p>
<p>If anyone should be able to move beyond the traditional MMO and incorporate a compelling Story into the MMO, Bioware is at the top of my list &#8211;provided&#8211; that they establish the other three pillars.  </p>
<p>Bioware is a very heavy hitter when it comes to story.  That said, developing for the MMO space is somewhat new for them and they may find it more difficult to establish the three pillars than they expect.  In my ideal world, Bioware and ArenaNet would be working together toward a no subscription MMO incorporating four pillars.</p>
<p>No doubt about it, Bioware has taken on a very, very ambitious project.  I am hoping that they succeed and lay down this four pillar MMO.  That would be an MMO I would love to play!  I love Story!</p>
<p>If they do succeed, I think that there are some interesting opportunities to combine &#8220;New Media&#8221; type productions with the MMO space.  I examine this possibility on my blog, Prime Time For Change.</p>
<p>Thanks for the post, AJ Glasser.</p>
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		<title>By: Mapex</title>
		<link>http://www.kotaku.com.au/2008/10/star_wars_the_old_republic__what_we_know_so_far-2/comment-page-1/#comment-8769</link>
		<dc:creator>Mapex</dc:creator>
		<pubDate>Fri, 24 Oct 2008 14:56:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/star_wars_the_old_republic__what_we_know_so_far-2.html#comment-8769</guid>
		<description>&lt;p&gt;Thing is, those MMOs are end-game gear-based grind fests because they don&#039;t have a &quot;personal story&quot; for each and every character, bar some half-assed destiny quest series from Age of Conan.&lt;/p&gt;

&lt;p&gt;Any Age of Conan player will tell you that they LOVED the destiny quests, but the rest was just a grind.&lt;/p&gt;

&lt;p&gt;SWTOR won&#039;t have your typical grind quests/errand boy missions but will be more like KOTOR in the sense that you are following a story, a destiny for your character specifically, and each choice you make will alter your fate.&lt;/p&gt;

&lt;p&gt;You won&#039;t need to do 50 quests where you have to kill 10 unnamed creatures each, but instead you may be sent to a droid factory to disable and destroy it because it&#039;s been spitting out droids to attack a frigate building plant owned by the Republic 1 mile away. By doing this deed, you are rewarded with your own ship that you can pilot to Typhon to advance your Jedi teachings, etc etc. On the other hand, you may wish to cherish the droids and instead take out the ship factory, meaning you can instead gain a powerful assassin or utility droid companion that has knowledge of the whereabouts of an even better and faster assault frigate, of course this means sacrificing some support from the Republic, however. You&#039;ll most likely level up for each major choice/twist/turn you take in your story, making each level actually mean something and not an actual grind.&lt;/p&gt;

&lt;p&gt;Honestly, this game looks like it&#039;ll be KOTOR, except with about 10 times more content per alignment+class combination that is ever-increasing and you can play with human players instead of NPC companions. The cost is your individual effect on the galaxy as a whole, but all your choices will affect you and your companions.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Thing is, those MMOs are end-game gear-based grind fests because they don&#8217;t have a &#8220;personal story&#8221; for each and every character, bar some half-assed destiny quest series from Age of Conan.</p>
<p>Any Age of Conan player will tell you that they LOVED the destiny quests, but the rest was just a grind.</p>
<p>SWTOR won&#8217;t have your typical grind quests/errand boy missions but will be more like KOTOR in the sense that you are following a story, a destiny for your character specifically, and each choice you make will alter your fate.</p>
<p>You won&#8217;t need to do 50 quests where you have to kill 10 unnamed creatures each, but instead you may be sent to a droid factory to disable and destroy it because it&#8217;s been spitting out droids to attack a frigate building plant owned by the Republic 1 mile away. By doing this deed, you are rewarded with your own ship that you can pilot to Typhon to advance your Jedi teachings, etc etc. On the other hand, you may wish to cherish the droids and instead take out the ship factory, meaning you can instead gain a powerful assassin or utility droid companion that has knowledge of the whereabouts of an even better and faster assault frigate, of course this means sacrificing some support from the Republic, however. You&#8217;ll most likely level up for each major choice/twist/turn you take in your story, making each level actually mean something and not an actual grind.</p>
<p>Honestly, this game looks like it&#8217;ll be KOTOR, except with about 10 times more content per alignment+class combination that is ever-increasing and you can play with human players instead of NPC companions. The cost is your individual effect on the galaxy as a whole, but all your choices will affect you and your companions.</p>
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