Gamasutra’s Chris Remo has a nice interview up with Mirror’s Edge producer Nick Cannon on the design ethos and process of putting together the game; a lot of the interview is taken up with design considerations and the nuts and bolts of how the game was built, but there’s plenty of interesting chatter in throughout. On the issue of the codification of genres and a rigidity in design that seems to be passing, Cannon has this to say:
Banjo Kazooie: Nuts & Bolts players gaming on antique standard-defiinition television sets have in some cases been unable to read dialogue text, which shows up fine on HDTV sets. This is kind of an issue as there’s no voice acting in the game and the dialogue delivers clues for what you’re supposed to do next. Originall, Rare’s George Killion said SDTV was SOL and there would be no fix.
Figuring if you can’t ban them, you might as well make money off of them, the Mainland Chinese government has instituted a real tax on real money transactions, which is a very (very) big industry in China — and one that causes concern for the government, which fears money laundering and inflation. After attempting to severely curtail RMT, and realising that wasn’t really working, the government has moved to tax the hell out of RMT instead (a mere 20%!):
Robert Bowling, Infinity Ward’s community manager for Call of Duty: Modern Warfare, last discussed the topic of douchebaggery with Penthouse Pets Heather Vandeven and Jamie Lynn (pictured) in June. He revisited the subject on his blog yesterday, specifically to call Noah Heller of Activison one. Or well, to rename Heller’s job title to “Senior Super Douche.” Funny, I thought he was more like the “Senior Producer managing Call of Duty” over there.