Thursday, November 13, 2008

News

Halo 3: Recon Is 3-5 Hours Long, ‘Not A $60 Title’

11:30PM Luke Plunkett | Someone’s already got their hands on the Halo 3: Recon-themed December issue of Game Informer. Spilled the beans. Those beans tell us that, as you could probably have guessed when you first heard it spoken of as an “expansion”, Halo 3: Recon is only 3-5 hours long. Which is pretty damn short. Luckily, then, it’ll have a pretty damn short price tag, Bungie’s Joe Staten saying “we do not view this as a $US60 title”. Hopefully he means $US30, and not $US59.99. Also mentioned is the fact the expansion will allow users to unlock the previously unlockable Recon armour, provided you’ve completed the Vidmaster Challenge achievements. More »

Blizzard Talks About *Next* MMO

11:00PM Brian Ashcraft | No rest for the weary! Expansion World of Warcraft: The Wrath of the Lich King might just have gone on sale, but the Blizzard wheels are turning and the developer is busy plotting its next MMO. According to Blizzard COO Paul Sams, the game is still in the early stages of development, but sounds like it will be a departure from WoW. Says Sams: We want to create a great game… Something that’s cool, and new, and different, and kind of next generation in terms of look and feel and gameplay. That’s a challenging endeavour…We’re definitely at the beginning, in the first half of development… [Eds Note: Blizzard's development is two part.] More »

NXE Trailer Is A Bad Idea

10:30PM Luke Plunkett | I’ve been playing around with the New Xbox Experience. It’s pretty neat! The avatars, I can live with or without, but the rest of it is very clean, very classy, and the improved monitor support is very welcome. See what I just did there? I sold at least some of you on the thing. And all it took was a few words. This proper trailer runs for aaaaages, and cost Microsoft money, and does nothing but make you cringe and reach for the stop button. More »

A Very Large Doll With A Very Large Sword

10:00PM Brian Ashcraft | Fans of erotic computer game Fate/stay Night, open your wallets. Wide. A 5-foot tall statue of warrior Saber is yours for a mere $US8,500! First released in January 2004 from former amateur developer TYPE-MOON, Fate/stay Night has since been spun off into anime, manga and a Capcom arcade fighter. This doll isn’t brand new per se, but that doesn’t make it any less magnificent. Or expensive. The price breakdown isn’t for the faint of heart — or poor, for that matter: More »

Sonic Delay Due To ‘Manufacturing’, Not ‘Quality’

9:30PM Luke Plunkett | On Monday, we heard that the Japanese release of Sonic Unleashed had been delayed until Spring 2009. Due to, we were told, quality concerns over the 360 and PS3 versions of the game. Uh oh. Now, a little later in the week, Sega’s damage control team has taken over, and changed the company’s tune. The game hasn’t been delayed in Japan due to “quality” concerns. It’s been delayed due to the company’s “manufacturing schedule”, the Western versions won’t be affected, there’s nothing to see here, move along, move along. Whatever guys. Consider us, until further notice, sceptical. More »

Square Enix Does DISSIDIA Bundle Box Right

9:00PM Brian Ashcraft | Nice box! That’s the packaging for the limited edition DISSIDIA: Final Fantasy PSP bundle. It’s white with pictures on it. Priced at ¥25,890 ($423) and includes a copy of the game and the PSP-3000. Take a look at that, after the jump. Likewise, it’s white with pictures on it. More »

Some Guy Just Got His Car Into Gran Turismo

8:30PM Luke Plunkett | Last week, as part of the Specialty Equipment Market Association car show, the sixth Gran Turismo awards went down. They’re held to honour some guys who cobble together the very best fancy, custom cars, and the winners are judged by none other than Gran Turismo bossman Kazunori Yamauchi. This year, five cars were honoured amongst the various categories, with JR Rocha picked as the overall winner for his 2007 Infiniti G37. That’s it above. For his troubles, Rocha won a lovely custom PS3, and also the honour of having his car made playable in a “future installment of Gran Turismo”. Better hope that’s GT5 they’re talking about. Any more “future” than that and it’ll be the only car in the game that can’t fly. More »
News

Lich King Launches In New York, London (People Show Up)

8:00PM Brian Ashcraft | Not all World of Warcraft: Wrath of the Lich King launches are ugly! Besides the San Francisco signing event, there are only three other midnight Blizzard-sponsored launches in the US: Austin, New York and Anaheim. According to game site Multiplayer, there were 20 people lined up in 45 degrees Fahrenheit cold by 5:00pm with the first lining up at midnight the night before yesterday. Across the pound, things reached fever pitch at London’s Oxford Street HMV. An estimated 2,000 or 2,500 people lined up for the WoW expansion pack, breaking the store record set previously by World of Warcraft: The Burning Crusade. Anyone else experience lines? More »

Team Sonic Upbeat About Sonic Criticism

7:00PM Brian Ashcraft | Sonic has it rough. His games like 2006’s Sonic The Hedgehog and Sonic Heroes often get torn apart by many. That must be pretty damn hard for the Team Sonic developers. Actually, according to Sonic Unleashed director Yoshihisa Hashimoto (not pictured), it’s not for him. “I think the fans’ evaluations are fair I often read the forums run by Sonic fans on a routine basis,” says Hashimoto. “I hardly feel any discomfort from their comments. I often find myself rather agreeable to them.” Classy! More »
News

Blizzard: We’re Not Milking You On Starcraft 2, Honest

6:30PM Luke Plunkett | Come on, admit it. When you first heard Blizzard were breaking Starcraft II’s singleplayer campaign into three games, you cried “BASTARDS!”. There was no way the decision to do so was anything but a cold, cynical grab for cash at the expense of loyal, but misguided Blizzard fans, right? Well, not according to Blizzard’s Paul Sams it wasn’t: The fact of the matter is, it’s absolutely, positively untrue about us trying to stretch it out and milk it. People think that it was a monetary driven decision. I can absolutely, positively tell you, with 100 per cent certainty, that that was not part of the conversation. I guarantee it. I give my word. There was never, ever a conversation where we said, ‘let’s do this because we’re going to make more money’. I guarantee it. As a matter of fact the sole reason we did it was because we thought it was going to be a better experience. Anybody that says otherwise is not correct. It is absolutely not what we did it for. More »