Warner Bros. and the U.S. government are delivering a free multiplayer PC game to Kenya in hopes it will change HIV risk perception, attitude and behaviour there.
I sometimes feel like discussions on game piracy ought to be shelved alongside scintillating 1960s publications from the Rand Corporation like Counterinsurgency in Manchuria, except the piracy discussions are considerably more engaging.
We mentioned Pascal Luben’s series on the ‘megatrends of gaming’ back when it kicked off with part one; since then, he’s done a second part and is now back with part three.
When I was 13 my Mum bought me the classic “How to Draw Comics the Marvel Way.” It did a pretty good job of convincing me I could draw superheroes, when I really couldn’t.
Now there’s an easy step-by-step tutorial showing us how to do something about as formulaic: Design video game characters the Square-Enix way. See it on the jump.
Michael Abbott of the Brainy Gamer has a post up on the issue of dissonance in games; like a lot of these things, it’s more interesting if you take it alongside the comments.
A survey by UK music charity Youth Music suggests that rhythm and singing games are driving them to take up real musical pursuits.
We mentioned the somewhat odd BusinessWeek Arcade back when it launched; now Ian Bogost has taken up the whys and wherefores over at the Journalism & Games Project blog.
MCV earlier this week said GameStop was eyeballing a bid on Woolworth’s. A statement from GameStop says, actually, it’s not, calling out MCV in the process.
The blog Hardcasual is back with a bang after a lengthy hiatus, channeling the voice of Cliff Bleszinski of Epic Games (which, if you can’t parse that statement, means Bleszinski didn’t actually write this) to discuss some of the current problem with game journalism and reviews.