Sunday, November 1, 2009
Kotaku’s Super Huge Pumpkin Patch (Part Four)
2:30PM AJ Glasser | Happy Halloween, everybody. Remember not to eat poisoned candy and not to drive drunk. Also, if you live in the Bay Area, the Bay Bridge is still out! More »
Kotaku’s Super Huge Pumpkin Patch (Part Three)
2:00PM AJ Glasser | Happy Halloween, everybody. Remember not to eat poisoned candy and not to drive drunk. Also, if you live in the Bay Area, the Bay Bridge is still out! More »
Kotaku’s Super Huge Pumpkin Patch (Part Two)
1:30PM AJ Glasser | Happy Halloween, everybody. Remember not to eat poisoned candy and not to drive drunk. Also, if you live in the Bay Area, the Bay Bridge is still out! More »Kotaku’s Super Huge Pumpkin Patch (Part One)
1:00PM AJ Glasser | Happy Halloween, everybody. Remember not to eat poisoned candy and not to drive drunk. Also, if you live in the Bay Area, the Bay Bridge is still out! More »
Watch Grandma Hardcore Cuss Up A Storm In Brütal Legend
12:00PM Owen Good | We’ve featured her on Kotaku before, but years ago. So to reintroduce her, Old Grandma Hardcore lives in Cleveland (there’s just no way she could live anywhere else) and she loves playing games. More »
And Here Is Two Full Minutes Of Nonchalantly Performed Badassery
11:00AM Owen Good | Eidos just released a new trailer for Just Cause 2, which blends cinematic action with some impressive gameplay. More »
AO-Rated Manhunt 2 Is Available Next Week
10:30AM Owen Good | Manhunt 2, notoriously edited by Rockstar to not earn an Adults Only tag from the ESRB, will be released Nov. 6 in that AO form, on the PC. Direct2Drive will have the download, for $US29.95. More »
No Demo For Assassin’s Creed II, Either
10:00AM Owen Good | Ubisoft’s decision to not publish a public demo for the first Assassin’s Creed disappointed fans. They’re going to be disappointed again, because a spokesman has said Assassin’s Creed II won’t get a demo, either. More »25 Kill Streak In MW2 Delivers You A Really Big Bang
Sunday Supplement: “a kind of domestic reverie”
9:00AM David Wildgoose | Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.
Above 49: Instancing Emotion
Nels Anderson acknowleges the emotional pull that fosters camaraderie in Left 4 Dead and ensures its co-operative play works.
Gamasutra: Kill Polygon, Kill: Violence, Psychology, and Video Games
Michael Thomsen examines why we enjoy video game violence and the abstraction of war.
Groping The Elephant: The fallacy of choice
Justin Keverne asserts that the lack of player choice in Uncharted 2 is one of its chief strengths.
Magical Wasteland: The Way to a Man’s Heart
Matthew Burns chews upon the many ways in which food appears in games, as mechanic, metaphor and collectible.
RedKingsDream: IKEA, and the logic of videogame design
Daniel Golding discovers the link between furniture showroom layout and level design flow.