
Video game writing is still in its infancy. It’s a baby, so to speak. But, it’s maturing. Mirror’s Edge writer Rhianna Pratchett says the key is to integrate scribes into the team.
According to Pratchett, “I think far more developers are aware of the need for writers but they don’t really know how to integrate them into the team… I’ve been on projects where I haven’t seen the game!” The good thing, she says, is that developers are realising they need writers, but they don’t know how to use them.
“There’s a tendency to put writers in boxes,” says Pratchett. Nobody puts writers in a box. Nobody.
Pratchett: ‘Integrating writers into games development is the key’ [develop]



















Lee
Wednesday, January 14, 2009 at 10:17 PMShe makes good points, but should the writer of Mirror’s Edge really be giving advice? Its story was as black and white as its graphics.
Cat Tactics
Thursday, January 15, 2009 at 10:15 AMHahaha