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Molyneux: Fable Franchise May Not Remain RPGs

In this interview with Peter Molyneux we delve a bit deeper into the successes and failures of Fable II, which Molyneux says didn’t deliver emotionally as much as he had hoped it would.


We also talk about the future of the franchise, what else the team is working on, E3 and cloud computing concept, OnLive. You may have to crank up the sound to hear Molyneux clearly. Sorry about that.

Comments (AU Comments | US Comments)

  • at-at

    “Molyneux says didn’t deliver emotionally as much as he had hoped it would.”

    didn’t deliver period. dumbass.

  • Steve

    I consider RPG a secondary genre for Fable anyway. Both games seemed like action-adventure titles to me, first and foremost, with some light RPG elements used for character progression.

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