Sunday, April 26, 2009

Sunday Supplement: “Level design is communication”

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3:00PM April 26, 2009 | David Wildgoose

Welcome to the Sunday Supplement, your Sunday-ly wrap of some of the best games writing of the last week or so.

GameSetWatch: ‘Diamond in the Rough’: Forget ‘Combat Mode Engaged’ Combat maybe our primary mode of game interaction, but Tom Cross looks at how other systems can just as successfully engage the player.

Offworld: Ragdoll Metaphysics: Cloud Gaming Is The Nebulous Shape Of Ubiquitous Gaming Jim Rossignol examines the potential ramifications of OnLive and its fellow could computing gaming solutions.

Fullbright: Reorienteering: spatial organization in BioShock 2K Marin’s Steve Gaynor reveals a few secrets of BioShock’s level design.

Resolution: A Thousand Deaths Is A Statistic Lewis Denby examines the real meaning of death (and murder) in games.

Groping The Elephant: Contextual Specification – Example 1 Oh, and yes, here’s your obligatory Far Cry 2 related essay…


In Real Life

Tetris Lessons Available, 2 Hours For $40

9:00AM April 26, 2009 | Owen Good

Shawn Elliott (2K Boston) tweeted this this past week. Some wit up in Vancouver is offering Tetris lessons “at affordable rates,” one of those things the un- or underemployed will now rush out to imitate. More »


In Real Life

Get Drunk On Boomer Bile

8:00AM April 26, 2009 | Owen Good

Sidling up to the bar at a trendy club and explaining how one makes “Boomer Bile” would identify you first as “disgusting” and then, after further explanation, “disgusting and a huge nerd.” More »


News

Hotfix Patches Up GTA IV Stuttering Problem

7:00AM April 26, 2009 | Owen Good

A mini-foofaraw sprouted this week over the PC version of Grand Theft Auto IV, when a Windows Live update either introduced or worsened a stuttering issue in some players’ computers. More »


Feast Your Eyes On Muramasa: The Demon Blade

6:00AM April 26, 2009 | Owen Good

GameTrailers assembled a comprehensive look at Muramasa: The Demon Blade, the latest iteration in the cult-hit series that’s due out for Wii in late July. More »


News

ESA’s Lobbyist-Womans Is Gone

5:00AM April 26, 2009 | Owen Good

A little over two months after being named the “senior v.p. for government affairs” (read: top lobbyist) for the Entertainment Software Alliance, Jennifer A. Manner is now gone. More »


In Real Life

King Denies Little Boy’s Wish To Be Named ‘Sonic X’

4:30AM April 26, 2009 | Owen Good

This reads like a fairy tale, but it’s all true. A 6-year-old Norwegian boy wanted to change his name to “Sonic X,” and in his land, such things must be approved by the king. More »


News

Create-a-School Returns To NCAA Football

4:00AM April 26, 2009 | Owen Good

NCAA Football enthusiasts are already rejoicing- promotional materials tout a “teambuilder” feature in NCAA 10 that signals the return of “Create-a-School,” which has yet to appear on any next-gen versions. More »


News

Apple Approves, Quickly Removes “Baby Shaker” App

3:30AM April 26, 2009 | Owen Good

This is probably not how Apple planned to celebrate the week it hit a billion downloads from the iTunes App store. It’s apologised for admitting the unabashedly tasteless “Baby Shaker” for distribution, and removed it. More »


News

Microsoft Refunds Braid Overbill, Plus A Little Extra

2:00AM April 26, 2009 | Owen Good

If you bought Braid back in February when it was XBLM’s first “Deal of the Week,” check your points balance. Microsoft mistakenly overbilled for it, but they’ll be refunding the difference plus 100 points. More »