Don’t think of “stylish action game” Bayonetta as Devil May Cry in heels, think of it as Devil May Cry in heels with a great arse.
On the Platinum Games blog, the game’s modeler, Kenichiro Yoshimura, walks us through the process of modelling the character: from wireframe to finished product.
Yoshimura is quite to admit that tech-wise nothing special is going on. Rather, it’s just a matter of hardware to bring realism to Bayonetta. He consulted with pictures of foreign models to get her body proportions correct and with females about her make-up.
“I really wanted to get Bayonetta’s backside perfect,” Yoshimura admits. “I guess I am into that sort of thing…” Kenichiro Yoshimura: building better character models, one rear at a time.
Modeling Bayonetta [Platinum Games]