What AJ Learned About Machinima Law Today
Today kicks off Stanford University’s Play Machinima Law Conference with panels of machinima artists, copyright lawyers and legal representatives from Blizzard, EA and Microsoft.
Machinima is one of those hazy areas of artistic expression not quite covered by copyright law and not quite insignificant given how many people have jumped on the bandwagon. Kotaku first covered the topic back when the New York Times Magazine did a piece called “Xbox Auteurs” that loosely touched on successful ventures like Red vs. Blue and Strangerhood. Since then, we’ve seen everything from filmmakers to Family Guy writers getting in on the machinima scene.
Stanford’s gathering of legal people, law professors, game studies students and machinima artists aims to address some of the grey areas in this emerging art form. It’s also an opportunity to screen some bitchin’ machinima. And, for me, it’s a chance to earn some extra credit in my Game Studies: Issues in Design, Technology, and Player Creativity class since I’m ditching next week to make the Namco Bandai Gamers Day event.
Here’s what I learned:

Machinima is more than just Red vs. Blue
For the longest time, I thought “machinima” was limited to fan made videos people posted to YouTube. I didn’t realise that the word also includes serious documentaries like HBO’s My Second Life: The video diaries of Molotov Alta and licensed advertisements like the World of Warcraft SlimJim commercial. Pretty much any endeavor that uses in-game content to create original narratives or otherwise creative works counts as machinima – even if it’s dumb music videos.
It’s Not Always Fair Use
Parody law in the United States gets kicked around a lot, especially when something offensive but funny hits the Internet. However, because most games require users to sign terms of use agreements, parody law doesn’t protect Red vs. Blue from Microsoft (that, and Red vs. Blue is satire, not parody). There are some exceptions to this, though, depending on the developer. For example, Second Life “owner” Linden Lab didn’t feel the need to sign a release for the HBO documentary because to them, their game should replicate real life conditions for documentary filmmaking. You wouldn’t have the mayor of New York City sign a release before filming the streets of New York, right?
Blizzard and Microsoft Actually Aren’t Opposed To Machinima
You’d think the two biggest playgrounds for machinima artists would be annoyed at all these artists cashing in on their product; but actually, both publishers have reached out to machinima communities. They’ve set up (and revised) guidelines for machinima creators to allow would-be artists some control over their creations and some freedom to distribute them. Here’s Microsoft’s and here’s Blizzard’s. Compare and contrast.
The Big Question: Can You Make Money On It?
One of the main torts of copyright law and the defining issue for machinima to address (at least in this conference) is whether or not these productions are for profit. Both agreements from Microsoft and Sony draw a definite distinction between noncommercial and commercial use of their games to create machinima.
This is kind of a problem for machinima artists because many of them would certainly like to profit from their hard work (and some of them definitely do). There are ways to do it without provoking a lawyer-storm from publishers, such as securing licensing agreements or even just asking permission to submit a machinima film to a contest that’s not affiliated with the game before actually doing it. But many machinima artists are under the impression that if they just stay off the radar, they can get away with selling t-shirts, DVDs and other items that tie into their work and (sort of) trade on the game’s popularity. Or, they think, they can play the Fair Use card if they satisfy at least one aspect of copyright law and escape litigation.
The lawyers here at the conference today say that this is not the way to go. Fair Use is ambiguous even outside video game land – and even if the “actual damages” threat doesn’t sound so scary, it is still a serious legal problem, especially if you’re just a gamer who wanted to make a fan video of Master Chief rocking out to Jesse McCartney’s “Right Where You Want Me.” The legal rights for machinima haven’t been spelled out yet, even with the few case laws on the books for Second Life – so do not assume anything, or at least try not to act surprised when the lawyers call you up.
The Stanford Machinima Law conference is going on now at Stanford University. You can check out the agenda here at this website that really seems to hate Firefox. Audio and video of the event will probably be posted at some point, too – but because it’s Stanford, I wouldn’t bet on it happening for another month or so.
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Comments (AU Comments | US Comments)
EA's "expert" volunteered and was briefed on what Machinima was on the drive over.
Oban
@cupajoe38: Cops and Next Generation re-runs.
GreyFoxV1
@aw3str1k3r: That shows was legitimately funny, and I watched it all the time. After shows like Portal disappeared, so did the quality of G4. "Anybody wanna watch Cops three times in a row?"
In terms of Machinima being marketable, I think the distinction should be drawn between the machinima-created characters and the engine used to create the machinima itself. It should not be legal to sell screenshots on t-shirts of a bunch of M. Chiefs dancing around with "Red vs. Blue" on it, but I think that it's perfectly fine to sell a t-shirt that says "Bow-chika-bow-wow" on it with the RoosterTeeth logo.
Of course, machinima artists and companies that are serious about producing machinima can do everyone a favor and reach a licensing agreement with the original producers of the game/movie providing synergistic publicity and profits for everyone. Win-win.
Joyge
I don't see why the "Big Question" is "Can You Make Money On It?" If that's why someone wants to do it, that's the wrong motivation. People do tons of things for fun, machinima is one of them. People like to play with stuff: legos, computer code, games. You can play a game, and you can play *with* a game by making mods and machinima (I'm not saying you can do that with every game, but you get the idea). Posting to Kotaku doesn't earn any of us anything, takes up our time, and financially benefits Gawker Media. Readers benefit, but not in a direct financial manner.
if u want to learn about how f'ed up the us copyright law is u should read this free book. its actually an entertaining read by a law professor that took some of this stuff to the supreme court.
[en.wikipedia.org])
meandurmomcampin
Well, Machinima is really a nice medium for budding film makers. Machinima is very cost efficient and also time saving. If Publishers can allow people to make Machinima using their games for non-commercial purposes for free and without any sort of licensing, it would be a god sent gift.
www.theregalgamer.com
vaishak94
Dirk Dorkelson likes how AJ pulled a Ricky Henderson and went third-person in the headline of AJ's post.
@Etheris: Yeah, Charlton Heston (dead). Ha!
@porno:
Man oh man! Just watched that again. shite at first I think, but as soon as they go in to the building.....Machinima GOLD!
@stupid_mcgee: would prefer an astronaut:
I think people, well some people, well most people have a different perception of machinima to me. I've been surrounded by RvB twats for a good while and have told them, NO, it's not just as simple as that. They listen for a bit...then lose interest. :(
I wonder when the second part of Only the strong survive is coming out. [tinyurl.com] It's been in the works for some gawd awful quake nukem style time.
@Crawl to China: ummm i meant to post this under the Tombstone machinima video.
Crawl to China
very good!
Crawl to China
@Huckleberry: LOL nice one
excaleranth
yeah copy right land is a large and scary place and most of the time it doesn't even protect the artist who originally created the work of art.
Lincolnsbeard33
@aw3str1k3r: Same here. After it was canceled, I just stopped watching G4 all together.
@Huckleberry: I like when the cast is revealed. lol
+ Watch video
A lot of the machinima that gets the okay to be sold and profited from is sanctioned by the developers. EA/Maxis actually encouraged and helped Rooster Teeth with The Strangerhood. The WoW episode on South Park had direct contributions from Blizzard with doing the character animations.
The general rule of thumb seems to be that as long as you aren't making money off of it, most developers don't really care, as it's a form of free publicity. But when/if you try to make a buck off of it, that's when you typically need to consult the devs and work out a deal.
stupid_mcgee: would prefer an astronaut
An interesting read.
Machinima has been going a little longer than G4 though. I bet machinima.com is getting hammered in about 2 minutes time. It's not all about RvB you know. ;)
*Old man rant!*
Thinking about Machinima just me remember Portal, from the early days of G4. I loved that show.