Sunday, May 3, 2009

Sunday Supplement: “Videogames should be more violent, not less”

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2:00PM May 3, 2009 | David Wildgoose

Welcome to the Sunday Supplement, a collection of five smart pieces of video game writing from the last week or so. Enjoy!

GameSetWatch: Forget ‘Games As Art’ — Try A New Approach Christian Nutt tackles the “games as art” debate and settles on some quite refreshing conclusions.

PopMatters: Like Movies – with Buttons And on a similar tip, LB Jeffries tackles the “games as movies” debate, dispelling many commonly held notions.

Crispy Gamer: Character: The Next Great Gaming Frontier? Chris Buecheler at the increasingly excellent Crispy Gamer wonders why characterisation trails well behind the technology curve.

Offworld: Ragdoll Metaphysics: JG Ballard, Boredom, And The Violent Promise Of Videogames Sunday Supplement favourite Jim Rossignol finds much that is relevant to games in the writing of the late JG Ballard.

The House Next Door: The Alligators Have Good Graphics: Beginning Game Criticism, Vol. 1 Film critic Logan Crowell delivers an exceptionally insightful outsider’s perspective on how game criticism needs to find its own path.


In Real Life

For Some Reason, I Want To Jump On This Cake

9:00AM May 3, 2009 | Owen Good

You know? Like both feet together, straight down, off a brick ledge from a height about three times my own. I bet it’s super smooshy, just like a Goomba should be. More »


News

A Tribute To Corewar

8:00AM May 3, 2009 | Owen Good

There is no way in hell I could ever “play” it – my programming days ended with BASIC. But Corewar always intrigued me, because it was the closest thing to real-life Tron I could imagine. More »


News

Apple Getting More Serious About Mobile Gaming?

7:00AM May 3, 2009 | Owen Good

Forbes looks at some of Apple’s latest maneuverings and concludes the company is muscling up on its mobile gaming business. More »


News

Zeno Clash Dev Tries Reasoning With Torrenters

6:00AM May 3, 2009 | Owen Good

Like stages of grief, game-makers’ response to file sharing goes in stages. ACE Team, the Zeno Clash developer, skipped rage and grief and moved on to bargaining – directly with would-be copiers. More »


In Real Life

Left 4 Dead Means Close-Knit Zombies

5:00AM May 3, 2009 | Owen Good

What is it with gamer girls sewing gifts for their guys? Sounds like arts-and-crafts meets Stockholm syndrome. Reader Alex K’s sis-in-law crocheted these adorable Left 4 Dead guys as a token of her (alienated) affection. More »


News

Two More Boxers On Punch-Out!! Card

4:30AM May 3, 2009 | Owen Good

Go Nintendo’s a little ahead of the curve with a small pic, of unspecified origin, confirming two original Punch-Out!! pugilists’ presence in the forthcoming Wii-make. More »


In Real Life

Warcraft Is So Over This Swine Flu

4:00AM May 3, 2009 | Owen Good

IRL Swine Flu sounds like just a nighttime-sniffling-sneezing inconvenience when you read that it’s been going around Azeroth since the Lich King beta, and pops you for 120 natural damage every two seconds. More »


News

High Voltage: Wii Exclusives Can Handle… Tens Of On-Screen Enemies

3:30AM May 3, 2009 | Owen Good

High Voltage, the studio behind the (latest) bacon-saver for Wii core gamers, The Conduit, says his house will show off two more Wii exclusives at E3, capable of five dozen onscreen foes, minimum. More »


News

Analyst: Next Gen Begins After 2013

2:00AM May 3, 2009 | Owen Good

Everyone’s favourite industry analyst, Michael Pachter, says that, rumoured Wii HD upgrade not withstanding, this current console generation is gonna be with us at least four more years. More »