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Gran Turismo To Get Car Damage, Yes, “Soon”

Hilarious. Gran Turismo series creator (and professional procrastinator) Kaz Yamauchi has said that car damage – whose absence has long been the achilles heel of the venerable racing series – will be introduced “soon”.

In an interview with an official Audi promo piece on the Audi R8 from earlier in the year (February), Yamauchi says that GT fans can not only expect to see in-race weather changes in the future, but “we will soon be able to simulate damage to the cars” as well.

Course, this was meant to happen in Gran Turismo 5: Prologue. Then didn’t. Then it was meant to be released later, via a patch for the title. Hasn’t happened. Which leads us to think he probably means it’ll be introduced in Gran Turismo 5 proper, which means we can expect it in, oh, 2012.

FÜNF FRAGEN AN KAZUNORI YAMAUCHI [Audi, via VG247]

Comments (AU Comments | US Comments)

  • Dr_Stef

    In which case:

    I hope you will be able to do the same thing in GT 5 as in THAT picture!! XD

  • Qumulys

    Oh yeah, I was gunna be a doctor, then an astronaught, but ‘gunna’ means diddly squat. I got a lousy job, had a lousy accident, then a lousy payout, then have proceded to sit upon my posterior adding to my mass…. ‘There is no try, only do’.

    I’m getting miffed off with polyphony, I bought a ps3 awaiting gt proper and I’m begging to think they are going the same way as The Duke of FFFFFFFFFUUUUUUUUUUUUU.

    bah, I’m off to trim nasal hairs, more fun to be had there.

  • Yeah I’ll believe it when I see it!

  • Mike

    Booooooooooorrrrrrrrriiiiiinnnnnnng!

    Yay! Another Gran Turismo where I can start all over again by racing shitty Daihatsu’s to get to the good stuff.

    I. Can. Not. Wait.

    Nooooooooooooooooooooot.

  • KanZolo

    @ಠ_ಠ:

  • Goldwings: Has no idea why his a

    Who fucking cares.
    The Gran Turismo series has always been about the realistic driving simulation it brings to the genre...
    ...
    ...
    Wait a minute...

  • liquidxtension

    @sentroshi: amen to that.

  • somarix

    @somarix: P.S. in GT5P if you bump into an opponent once, you can forget about Gold medal. Bump twice, and you can forget about any medals (clearing the event).
    Unless the current event is one of the few that allow any car and you arrive with a Lancer Evo (that you bought with the money from completing the easiest track a hundred times) while everyone else drives a Cappuccino.

  • Cojax

    wow little late. Maybe it will feel like driving this time...

    Forza3 for me :)

    Cojax

  • smuckers is good

    @Silentkiller2774: Truly, is that half an Enzo?

  • Orionsaint

    Let's see how much car damage there actually is though, before we start praising this announcement. It maybe minor dents here and there. It maybe more about tracking car impacts than actually damage you can see on the vehicle.

  • FourthStooge

    I don't think you can just "introduce" a damage model at this point. It's either been there from the start or the game will release in 2013. Maybe the translation was a little off...

    FourthStooge

  • Vespene

    Gran Vaporwire.

    There will have been 3 exellent Forza games in less time than it's taken to make GT5.

    Hell, Prologue isn't even "complete."

  • chamoo232

    I don't care about car damage. this isn't burnout. you are not supposed to damage your car. but they could really have implanted a paint shop in gran turismo to repaint the used cars you buy.

    chamoo232

  • Silentkiller2774

    That picture is painful to look at.

  • smuckers is good

    @Mr. Pink: I have to say that, to me at least, it has made a huge difference to the way i play these sims. Im a big gt fan, but when i got forza 2 having the "realistic" damage (the modeling wasn't entirely realistic, but the effects were at least) forced me to play better and not use the other cars to get around corners quickly. Not that im saying forza's a better game mind you, but i do think having damage in a racing sim makes the game much better at representing the sport.

  • Black-Dog-Howls

    Long been the Achilles heel? The last full retail version of Gran Turismo came out on PS2 before any of the current gen platforms were released in a time where only Burnout did any real car damage.

    Black-Dog-Howls

  • smuckers is good

    @Silent Predator: I like gt and all, but how can they use that as an excuse when forza has had crash damage in both its games. I mean they use licensed cars and have been able to have damage since they released the first game on the old xbox.

  • Curse_Lily

    That key word here is car damage so let us hope is good and i mean good as if you are going 100 mph and crash you won't be able to drive away good.

  • ಠ_ಠ

    @CHoZO: Like what? I really, really want to know. Because this wait is killing me, and I really need something to fill the void.

  • XRFlip05

    Great!

    Now I can lose a multi-hour endurance race not just because of poor tire management, now I can lose it inclement weather and poor driving dynamics!

  • somarix

    Honestly, I don't care about it at all. In GT5, you're not supposed to even scratch an opponent or stuff around the track. It's all about clean perfect lines.
    I hated GT4, but once I got a copy of GT5:Prologue with a PS3 bundle, I've grown to love and understand it.

  • jslizzle

    damage in gran turismo could be a good or bad thing. only time will tell. i think it might screw up the series though

    jslizzle

  • sentroshi

    Wow what a coincidence, I'm procrastinating right now, by reading this article.

    sentroshi

  • CHoZO

    @darkgodofdeath: Yeah, it's about time people realize that there are better racing sims out there.

  • Nubius does it for the Prinnies

    @twinturbo2: I've moved on to Paradise...thanks for trying GT 5.

  • Mr. Pink

    Am I the only one who really doesn't care that much about car damage? It never stopped Gran Turismo from being a fun game.

  • Archaotic

    I'm glad I'm not a Gran Turismo fan, or the continued absence of this feature would drive me insane.

    Hell, the absence of GT5 ITSELF would drive me insane.

  • Silent Predator fell on bad days

    @Microshock: Well apparently it isn't so much they've decided not to include it previously as it was getting manufacturers of the cars on board (so to speak).

    PS3 Gran Turismo 5 Crash Damage Problems.

  • acidcrownie needs to learn how t

    Well, it's about time he decided to hit this problem head-on.

  • twinturbo2

    I'll believe it when I see it. In the meantime, I'm more excited for Need for Speed Shift.

    twinturbo2

  • Microshock

    I can't believe this hasn't been in the game, it's kind of just a feature in every racing game nowadays, so better late than never.

    Yeah, i havent played any of the series games

  • darkgodofdeath

    About time.

  • slayazzz

    @TearsandScreams: Grrrr, makes me want to throttle someone.

  • SeemantiniTurdus

    GTR2? Gran Turismo seems like a walk in the park compared to it.

    SeemantiniTurdus

  • BaldusCattus

    I don't really give a damn about car damage; like many others have said, GT has always been about *racing*, not *smashing your opponents out of your way.

    Anyway, it appears they're implementing it, so that's that. Or least they're trying to, and it worries me. The problem as I see it is that GT doesn't have a regular, 'real' physics engine, as many things do these days. It has a custom engine that is purely and specifically designed to simulate cars driving on a track. Their engine has never, and probably simply can't, cope with the effects of cars banging into solid objects - you can see this quite clearly in any GT game; the cars simply don't react realistically to collisions.

    I'd much rather GT feature realistic collision handling than damage modelling, but given that GT's physics model is streets ahead of any other 'general purpose' engine without it, I really hope the driving model doesn't suffer as a result of any new features.

    (tl;dr: collisions and damage bad, car handling and racing good)

    BaldusCattus

  • somarix

    @plebeianprint: thanks for posting this! Wow, and I was gung-ho to develop on that platform, trying hard to make my boss pick it....
    It's funny how law can't punish obvious frauds, how little info investors get, how even banks are helpless, how weak the painfully paranoid USA border customs are.
    I wonder what higher crimes those several guys will do and get away with in the following years.

  • TearsandScreams

    @XRFlip05: Surely the best option to please both parties would simply be having the ability to turn damage on/off?

  • TearsandScreams

    @Sutekh_Slain: I CARn't believe you're still doing this. *grabs coat*

  • Mancomb Seepgood

    The only thing that gets me about selling my 360 and keeping my PS3 is no Forza :(

  • tobz1000

    @Monkey Majiks: Delays aren't new to the series - GT4 took 18 months longer than promised, so I still have faith... for now...

    tobz1000

  • tobz1000

    @ZukeZuke: They're polar opposites - only barely the same genre. Burnout and GT are my two favourite racing series by far, for the reason they both do what they do the best. I don't think you can say you've replaced one with the other though.

    tobz1000

  • KEELr

    @LllusionX now has Valkyria Chronicles, bringing sales count...:
    And the point In Boxing Is not to get KO...

  • tobz1000

    I don't think car damage fitting of the quality/anality of the rest of the game is possible this gen.

    tobz1000

  • touchmypenguinagain

    They've been saying this since the series started, ill believe it when it happens...

    touchmypenguinagain

  • busboy33

    @parad0x360:
    The "GT Bounce" drives me insane. I don't care if they model the damage or not (although it is fun flying thru a corner in Forza2 after a massive pile-up and looking at all the bits and pieces still rolling along . . .) but any game where "clock into the outside car at full speed and ping-pong thru the corner" is an acceptable tactic has to go back to the drawing board.

    busboy33

  • cmonty06

    @LllusionX now has Valkyria Chronicles, bringing sales count...:
    Yeah, and it may be out in the next 4 years also.

    I mean, they are already working on Forza 3 to be out this Christmas. GT5 had better be able something more than just a game to justify the long production time.

    cmonty06

  • busboy33

    @LllusionX now has Valkyria Chronicles, bringing sales count...:

    That . . . or racing piss-drunk along PCH.

    From the Wired article linked above:
    ". . . - a sweet stretch of straightaway on California's Pacific Coast Highway near El Pescador state beach, just past the eucalyptus-shaded mansions of the Malibu hills. On that patch of broken asphalt, there's barely enough lip to stub a toe. Of course, when you hit it at close to 200 miles per hour, as police say Eriksson did in the predawn light last February 21, while behind the wheel of a 660-horsepower Ferrari Enzo, consequences magnify.
    The Enzo has less than 6 inches of ground clearance, and at that speed, it took only a slight scrape under the front bumper to launch the vehicle. The airborne Ferrari landed in a skid that in a blink became a sidelong drift. Tires shredding, the car bounced over the shoulder onto a grassy slope wet with dew. All Eriksson could do was hold on as the slithering, swiveling Enzo again achieved liftoff, then slammed broadside into a wooden power pole.
    . . .
    Speaking in a Scandinavian accent, Eriksson explained that he was just a passenger in the Ferrari. The driver, a man he knew only as Dietrich, had jumped out after the crash and fled into the hills, Eriksson said.
    . . .
    [Officer] Huelsen had earlier noticed Eriksson's bloodshot eyes and the smell of alcohol on his breath. Suspecting that Eriksson may have actually been driving the Ferrari, the deputy administered a Breathalyzer test around 7:30 am, about an hour and a half after the crash. The test showed Eriksson had a blood alcohol content of 0.09 percent."

    busboy33

  • Svend Joscelyne

    @the_answer: Forza/GT's not a simulation of F1, though.

    Svend Joscelyne

  • ZukeZuke

    After buying GT4, I'm so over the series. Burnout is just too much fun and really gives the sensation of speed. Sure the GT driving models are 100x more accurate, but it's so sterile that it's boring.

    ZukeZuke

  • Sziphix

    @LllusionX now has Valkyria Chronicles, bringing sales count...: I do remember hearing that car damage will be optional in the game. I remember an interview where Yamauchi said there would be a mode that's just like all the older games, and a more 'professional' mode that even race drivers can use to practice.

    Or my memory is failing me.

    Sziphix

  • pandafresh

    @Jdizzy42: i dunno dude, professional race car drivers have commented on how the cars in GT practically handle just like their real life counterparts. you can google interviews with different people about it.

    pandafresh

  • Vectortuff

    all good things comes to those who wait

  • Curse_Lily

    @Orionsaint: As i have said before GRID was great but far from perfect so you have to do better than that.

  • paeper

    @yamamoto114:I can't believe nobody mentioned Forza.

  • ca$h

    If they keep this up, Polyphony Digital will become the next 3D Realms. Have they shown anything since that $40 demo came out over a year ago?

  • Spootythegameguru

    Excellent, just 11 more years.. =0)

  • ironik513

    Prior to this great recession manufacturers could demand a lot, but maybe the roles have changed and the demands can now be made by Yamauchi..

    ironik513

  • UltimateIdiot

    @Altersparck: I remember a while back reading that DP wants to do damage where you can see the engine and everything as close to real life it can get. But that was a while back.

    UltimateIdiot

  • kneehighspy

    @okenny :) ...building bridges (to hide under):

    i agree with ya. on the 720, i would expect an announcement at the 2011 e3 for either release in late 2011 or late 2012.

  • kneehighspy

    @somarix:

    i love the gt series, but come on now, rubbin' is racin'.

  • Jdizzy42

    @πæπœ: I suppose, but really these cars aren't made to be raced. The conditions in the game are different then what the car was designed for so any flaws it may expose isn't reall something that would translate to real driving. Real race cars, even the one's made from a production car are beefed up a whole lot, like the roll cage and such.

    Jdizzy42

  • Jdizzy42

    @CosmicElement: I remember when Forza 1 first came out and it had the damage on all the licensed cars, i read that they had permision for "limited damage" only. And "limited" was different for each car. Thats why some cars can go as far as dented up, knocking off bumpers and wings, and other cars can only break the window and maybe some scratching.

    Jdizzy42

  • Jdizzy42

    @the2000: I don't know about them wanting "very realistic damage". Their tagline may be "Real Driving Simulator" bit it is far from it. I have to say i haven't played GT5 Prologue, I last played GT4. But They were never concerned with having realistic driving in the past. I remeber flying through corners because as long as I was on the inside the other cars would keep me from going off the track, like i nice little wall. It made it super easy to pass with no real consequences for doing it. At least limitied damage would have stopped that from happening. Let alone realistic handling, considering pulling that move off in real life would almost always send cars spinning, or at the very least knock them off their line and slow them down. But again i haven't played prologue, maybe its far more simulation like then in the past.

    Jdizzy42

  • someone_else

    @busboy33: No I disagree, it is a perfectly legitimate tactic, PROVIDING that there is damage to the cars, that way if you need to win, and are in second coming up to the last corner you can try the "bounce" it might work and you get a bit of damage, or it might go tits up and your car is wrecked, but thats the risk yo take

  • zlimness

    @Vespene: Yeah, this is getting ridiculous. We haven't heard shit about Gran Turismo 5 since Prologue was released, 1½ year ago. Yamauchi talks more shit than Peter Molyneux and Denis Dyack togheter. He has no control over Gran Turismo whatsoever, it just sort of comes togheter when the Sony bosses tells him to finish the damn game.

    If we don't see anything at all of GT5 at either E3 or TGS this year, will we ever? Yamauchi wants cockpits, car damage, weather, hundreds of cars, hundreds of tracks. He keeps adding stuff that takes even more time to a game that clearly should have some sort of release schedule planned by now. Im guessing he bit more than he could chew and that the game isn't even near finished. I'd be surprised if it makes 2009. Very surprised.

  • ca$h

    @BaldusCattus:
    Yet ironically smashing your opponents out of your way is how most people play the game because there is no damage.

  • rapiiid

    @yamamoto114: i'm with you. grid makes sense to compare. it's way more sim than burnout. burnout is complete arcade. i'm kind of getting sick of waiting for gt5. i voted to not get prologue cuz i thought it was just an expensive demo. but for those who can't wait, like myself, i'd fully recommend grid.

  • foss

    @plebeianprint: you might be able to do that on the easier races but once you get to the higher difficulty ones you have to play a correct racing line and not hit anything to place.

    the main problem people have with gran turismo is that it assumes you want to race properly and follow the racing line and brake properly. they don't have enough emphasis on collision and damage because they assume, as in real racing, that the last thing you want to do is hit another car or obstacle.. that usually means you're done for the day. the problem is that turns people off when they see how little is put into that part of the game. i prefer the old F1 racing game where if you even went off the track into the gravel sometimes you'd be totaled. more realistic the better.

    foss

  • foss

    the lack of damage and the unrealistic collision and inability to flip the car have really held down this title. i still love it but if they can nail damage and collision affecting physics properly, this could really make gran turismo a TRUE car/driving simulator. MAKE IT SO

    foss

  • MaWeiTao

    I hope along with car damage they finally give us a proper physics model. As much as I like Gran Turismo 5 there's a lot of stuff in the game I find inexcusable for a game as realistic as Sony claims it to be.

    Collisions are completely unrealistic. Even cars going airborne on the Eiger Nordwand course look ridiculous. I feel like everything is scripted out of some massive database. If car encounters x event, it must perform y action. As opposed to other games which feature a more open physics model.

    GT5's model seems to favor AWD cars dramatically. AWD cars known in real life for heavy understeer never exhibit the problem in the game. But try nearly any RWD car in the game and they all exhibit understeer if you get on the gas through a turn. It's ridiculous, it feels like I'm driving a FWD car.

    There's another game out there, for the PC, which features an impressive physics model: Live For Speed. They model suspension extremely well, and not only that, but they actually model tire flex and tire temperature. It's fun trying to get around on flat tires. The weak point is that most of the cars featured in the game aren't real and the tracks aren't particularly interesting, with a handful of exceptions. But nevertheless, it's an excellent game and far more or simulator than Gran Turismo could ever hope to be.

    MaWeiTao

  • Arthur-Otaku

    @Mr. Pink: Yes, only you don't care about this. It's ridiculous an game like gran turismo don't have any damage system

  • Mearns

    In fairness, if getting the overall physics right and accurate wasn't mind-bleedingly hard enough - estimating crumples, cracks, dislocations and so much more would probably by 2x harder. (If the team are willing to keep to that standard of realism)

    Mearns

  • Preston Schultz

    Oh God, Plunkett, that picture hurts. Physically aches in my chest.

    ...oh Eriksson. You are such a bastard.

    Preston Schultz

  • LordChris915

    @Mr. Pink: ditto

  • Shin-san

    Game developers: stop worrying about adding a bunch of features at the last minute and concentrate on releasing the freaking game!

    Shin-san

  • acidcrownie needs to learn how t

    @the whole lot: I just had to start *one*.

  • turbofreak

    @NayThin: I was excited for DiRT 2 but not so much anymore. They seem to be moving away from a purist rally approach with some new x-games rocker type image. I don't like that so much.

    turbofreak

  • Shin-san

    @chamoo232: The fun isn't about damaging your car. It's damaging other cars

    Shin-san

  • Import98

    @ಠ_ಠ:

    I've been liking PGR 4 lately which can be gotten on the cheap now. It's not as sim as GT, but it's a nice mix of sim/arcade. It satisfies

    Import98

  • mariospants

    @darkgodofdeath: About. Frigging. Time.

  • DrunkRaba

    @Archaotic: I rally don't see the NEED for the damage. It only works in games when it still isn't realistic. Most crashes you get into would put you out of the race. FUN! ....

    Other than that you just get cosmetic, yay? what does that actually add?

  • develin

    @notoriousEIC: That makes it even harder. Still somebody owns the rights to the cars. IF they are not produced anymore, that is all the owner has - an image and a name.

    develin

  • busboy33

    @someone_else:

    dive tackle the lead as a last resort and roll the bones you'll limp over the line before them? Cold, but acceptable.

    Pile-drive and come out with absolutely no loss of speed or control? Unacceptable. That's one of the things we try to stress to the new Forza drivers that jump in our rooms . . . racing is all about the turns. If the apex is crowded, then you're gonna have to either overshoot or back off and wait for the next opportunity, because a 120mph collision while you're both pulling a couple of lateral Gs is NOT going to work. Well, it'll work, but your ride sure as hell won't afterwards. Even without damage modeling (or set to "cosmetic"), I hope you brought a sandwich because both your asses are going for a picnic out in the grass, and by the time you stop spinning and get back to the asphalt the rest of the pack is gone.

    With the Bounce, its not a last gasp "if I can't win I'm taking this fu@ker to Hell with me" move -- its the gameplan from turn 1 lap 1 onwards. I can't even blame the bouncers, because the game makes it so worthwhile to take advantage. I appreciate all the honorable "I don't do that because that's not what racing is all about" posters here and elsewhere, but . . .

    Let me put it this way: what if GT had bazookas strapped to your ride? Fragging the lead "isn't what racing is all about" granted, but if I'm in 2nd I assure you I'm not going to cross the line behind you with rounds loaded and aimed at your exhaust quipping "a right solid showing old chap -- I do wish I could improve enough to win." I may apoligize, but you ARE going to be seeing a quick downturn in the weather with a high chance of Arma-friggin-geddeon raining down from the heavens.

    busboy33

  • ThunderBirdseye

    GT a simulation game without car damage you got to be kidding me. well to stop damage to your car drive safe its as simple as that i mean it is a simulation game RIGHT!!!!

    ThunderBirdseye

  • SILVERAMMO

    cant wait for the best car game ever made

    SILVERAMMO

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