
Maxis senior art director Ocean Quigley has shown us the future. A future where Spore creations are not bulbous, simple game characters, but realistic-looking creatures.
Using Maxis’ “in-house exporter”, which is able to export all the “skinned, rigged meshes along with all of the textures (normal maps, specular, diffuse, gloss, etc)” of a Spore creature, toy designer Hellopike whipped up these renders of a “Cthulhoid”.
They’re just renders. Not pics of a real toy. But wouldn’t it be great if, some day, your little bundles of alien joy could look – whether in-game or just as a figure – this damn pretty?
UPDATE: Broken image removed.
Cthulhoid Spore Creature Render A Go Go [GameSetWatch]
Mark
May 8, 2009 at 1:14 PM
Your large picture breaks the website on Google Chrome.
Didn’t your new website designers cross-check across the popular browsers?
And what happened to being able to reply to a single persons comment.
Its very annoying having to scroll through all the comments to understand a response.
Report PermalinkDavid Wildgoose
May 8, 2009 at 1:27 PM
@Mark
Fixed the pic.
We can’t thread the US comments, but all AU comments are threaded to make conversation easy to follow.
Report PermalinkBrady
May 8, 2009 at 3:38 PM
Whinger…
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