The price of games is a popular topic of discussion round these parts. Whether it’s on my Ask Me Stuff posts, in the various reader emails I receive, or seen in the comments you make every day, it’s clear a lot of you feel you’re paying too much for your games. But is this really the case? Are games more expensive in Australia than elsewhere in the world? Let’s take a closer look at the issue.
The average recommended retail price for a new release console game in Australia is approximately $100. Sure, some Xbox 360 and PS3 games come in above that, and Wii games tend to be priced a little lower, but on the whole $100 is a good basis for comparison. (And I surely can’t the only one who remembers the days of $150 SNES and N64 cartridges?)
Bear in mind that while you can easily shop around to find new release games for less than their recommended retail price, these discounts are set by the individual retailer rather than the game’s publisher. The only sensible way to examine industry-wide game pricing is by focusing on the RRP.
In the US, the average new release retail price for Xbox 360 and PS3 games is US$60, and US$50 for many PC and Wii titles. In the UK, it’s £45, although again there are variations of £5 above or below that price point.
Based on the exchange rate at the time of writing, the average US price converts to about $80 and the average UK price to about $90. So, yes, today it would seem that we’re paying $10-20 more than our overseas friends.
But currencies fluctuate like crazy. It wasn’t that long ago that, based solely on exchange rates, UK game prices would translate to well over AU$100 and we were paying twice what a US consumer would pay for the same game. Sometimes we win; sometimes we lose.
Yet the fact remains: our games are still 100 bucks, regardless of how the dollar is faring against foreign currencies. They were 100 bucks a few years ago; they’re 100 bucks today. They’re not suddenly more expensive because the dollar conversion is unfavourable.
It seems silly to me to judge this issue by looking solely at something as variable as exchange rates. The issue of pricing is much broader than that.
For a start, a publisher such as, for example, Activision may well be a global corporation, but its Australian office is running its own business. It needs to operate within local market conditions, often facing specific distribution costs and retail challenges that aren’t readily comparable across territories.
Economies of scale come into play here, an important factor to consider when you’re trying to compare two markets of such vastly different populations as Australia and the United States. Transportation costs play a part, too, and you can see why it’s always going to cost a publisher more money to move stock to and around Australia than it would to ship the same game into UK stores.
It may surprise you to learn that publishers in Australia all purchase stock from their global head office. And they do it in the currency of that head office. Ubisoft Australia, for example, effectively buys stock from Ubisoft France and they’re charged for that stock in Euros. The same goes for every other local branch of an overseas publisher.
The legacy of our PAL heritage means that some Australian publishers report to European headquarters and see their finances recorded in Euros or British Pounds. Others deal in US dollars, while a few will need to convert everything to Japanese Yen.
Suddenly you’re looking at four different currencies that affect the games business in this country. Imagine if every fluctuation in those four exchange rates were to be factored into our game prices and applied on a weekly or monthly basis. It’s just not practical.
The result? Publishers have – at least over the last couple of console generations – settled on this $100 figure that accommodates the good and the bad. For every period where that price point is seeing widening profit margins for them, there’s another period where things start to get uncomfortably tight. One needs only look at what happened to Red Ant to see the tragic effect the latter can have over even a short period of time.
My advice to anyone thinking they’re being “ripped off” over the price of games in Australia is to stop the futile comparisons with separate overseas markets and start comparing prices within our market. Shop around and you’ll find you’ll rarely have to pay recommended retail price for the latest games. You might even start thinking they’re pretty good value for money.
Next Monday I’ll tackle the price of digitally distributed games. Between now and then I’d love to hear your thoughts on the issue of game pricing and any questions you might have around digital distribution.
Monday Musings is a regular column designed to get you thinking and talking about game design or an industry topic. I’ll be tackling a specific subject each Monday, so email me if you have any suggestions.
















bluzone
Monday, May 11, 2009 at 8:41 PMI think we pay alot of games in Australia. The UK for example are only half the price and that even includes delivery. I have also noticed that some game stores actually get their games from the UK and sell them at rrp of Australian prices. This looks fishy. How do I know they have imported from UK? Well I notice the game case has the pegi rating system on the game cover and the plastic case is covered to show whatever rating system we use in Australia. Some game stores even sell the game at retail price and mark it as pre-owned since they are not allowed to sell it brand new.
Savin Wangtal
Monday, May 11, 2009 at 8:43 PMHonestly, to hell with brick and mortar stores. If you’re willing to take it online, you always get a much better deal, and also a better collection to choose from as well.
I usually compare game prices to how many games you can buy before you get a console. In the US, this translates to about 6 or 7 games. In Australia, it seems like you could only get 5 or 6 games for the price of a console. So yes, games are definitely more expensive here.
chann
Monday, May 11, 2009 at 8:51 PMGood article.
There’s always going to be a trade off between price and time/effort anyway. At one end you have EB Games and GAME who charge RRP, but are reasonably certain to have stock on the release date. In the middle there’s the cheaper places and price matching if it means a little more effort and running around.
Otherwise if you’re willing to wait several months, you can wait for the price to drop or buy it from CDWOW…
Craig
Monday, May 11, 2009 at 11:48 PMI think there is a problem with pricing, but not just games, across all media. Pricing is based on the highest price you’re prepared to spend for effectively a fashion item. The problem is that it makes the market “winner take all.” If I have $100 to spend on one game, I’m extremely careful about what I buy, instead of spreading out MY risk and maybe giving some of those 60-70% a go. At $100 a pop I’m more inclined to buy only when I’m certain. If I could get 3 maybe’s for $150, I’d probably pay that without a second thought.
Philip Wait
Tuesday, May 12, 2009 at 12:16 PMHave to agree here, if games were even ‘just’ what JB charges all the time for new games (around $80) I’d be much more inclined to pick up something that tickled my impulse-fancy in the store.
Instead I check metacritic on my iPhone, then go home and watching gametrailers footage to make up my mind. Usually by then I see something shiney and forget about it.
I have purchased several this way for Wii and DS, but never a 360 game, where I usually only buy AAA titles.
Chris
Tuesday, May 12, 2009 at 1:42 PMIs it just me, or is anyone else sick of the blatant ‘I hate EB too!’ mentality that seems to dominate the comments on Kotaku, even on topics that have next to no correlation? Why is it that an article on why RRP in Australia (which, from what I’ve seen, EB generally tends to go by, like most retail stores) is around such-and-such a price becomes a bitch-fest against EB for selling games at said RRP? And does a discussion on preowned game prices really has really have any relevance to a discussion on the RRP of new games? While I agree that most of the time EB’s preowned game prices are pretty ridiculous, sometimes you can find a gem or two, just like any retail store. A friend of mine just got them to transfer an immaculate preowned copy of Shadow of the Colossus from another store from another state and paid 10 bucks for it. 10 bucks!
Since we’re on the topic, I’ve had nothing but good things come from the times I’ve shopped with my local EB. The guys there generally match JB’s price without me needing to ask, I’ve had no problems using their ‘if-it’s-crap-bring-it-back’ policy (as I like to call it), and they’re generally nice blokes overall. They’ve even called around my local center to track down a game for me when they were out of stock, just so I didn’t have to waste time looking myself. I don’t always shop with them, but I generally do pretty well when I do. Of course, I’m not saying all EB stores are like my local one. I think it all depends on the people working there, like any business. But the whole ‘EB is behind every negative thing related to the games industry in Australia ever’ mentality is a bit of a stretch.
Now just watch me get flamed for being a so-called EB supporter. ^^
Chris
Tuesday, May 12, 2009 at 1:46 PMAnd anyways, back on topic, and sorry about the double-post. I personally find it hard at times to justify shopping locally when it can be much cheaper to import. I mean, why pay $80-$100 locally when I can import it, saving a ton of money and sometimes getting the game 6-12 months before it arrives in Australia? But then again, our local industry lives off local sales of product. It really is a catch 22. You could argue that dropping the RRP could help fix the issue, but would the slight increase in sales (it’s mostly only the hardcore gamers who really bother with importing, and they are really such a small target in comparison to the mainstream) really offset the decrease in sales made from retailers? I personally don’t think so, but I would very much like to be wrong. Any thoughts?
Neil Williams
Tuesday, May 12, 2009 at 2:20 PMSorry, I meant ‘would the slight increase in sales really offset the decrease in money made off each sale’.
Chris
Tuesday, May 12, 2009 at 2:22 PMDammit! Sorry, am posting this at a friend’s house.
Ad
Tuesday, May 12, 2009 at 3:09 PMThere’s very few games I’d pay full price for anyway (read that as: buy on the day of release). I’m happy to usually wait a little while to save $30 or more. I’m willing though to take a bigger hit on the A++ games and buy as soon as they’re out at full price (Diablo 3, I’ll be looking at you. Doom 3 – yeah. My bad).
Ray Pinkerton
Tuesday, May 12, 2009 at 5:25 PMInteresting that no-one has mentioned that the cost of shipping games into Australia is higher than what the Americans have to pay. Plus the Australian road transport costs are pretty high due to the distances they have to cover between cities. Plus add the costs of running an Australian distribution centre would yeild a higher overhead pre game due to our smaller market size. And I’m sure there are a few other overheads that cost more in Australia than in the USA or the UK. So don’t focus just on the exchange rate!!!
preston
Monday, September 7, 2009 at 9:43 PMwe are paying more for something that is now cheaper to produce. the old cartridges used to have memories and a whole lot more other components in it while a disc can be copied onto a disc ready for distribution. and a question yes i know most these games are developed oversea by are they really shipped here???? i know with the australian age restriction labeling printed on some of the case boxes, sure they are printed here! as for over priced argument people seem to be buying them other wise they would drop the price. but i agree with some comment made in here about jb sellin for less the RRP, game store specialize in game they should be cheaper. all i know is i dont buy as many game because of the price it has to be something awesome before i purchase it that probably why i just own metal gear solid :)
preston
Monday, September 7, 2009 at 9:45 PMwow bad grammar lol
Erik
Sunday, October 17, 2010 at 5:39 PMPAL is a horrible excuse and I STILL feel ripped off.
1-PAL format is for all intensive purposes, on it’s deathbed. I haven’t had an SD TV in years, like early PS2 era and up, that couldn’t do both PAL and NSTC. We should switch to Region 1 and NSTC.
2-We are not f***ing Europe, we do not need 6 bloody languages. We speak, read and understand primarily English, just like the US. We should get the Region 1 version.
While your explanation does explain a lot, it still doesn’t make it right or even in this day and age, make sense. I for one refuse to buy a game that is over 75, and for that it better be damn good.
Marcia
Tuesday, April 12, 2011 at 11:33 AMA few years ago the idea of say, ordering a game from the U.S for the average price of $80AU converted was out of the question due to the postage cost that would go with it. However, with digital downloads now a common way to buy games today the idea of buying overseas would seem plausible… except some game companies are now ordering U.S digital game sellers to block selling to anyone attempting to buy outside the U.S. I know both EA and Ubisoft do this.
Fine, I understand that allowing people to buy at U.S prices and downloading it would affect local markets but demanding an extra $30 average for a game is just down right extortionate.
It may very well get to a point where hard-copies will dwindle in sales in any sense as downloading would be an easier alternative for the majority of the gamer market so the question still remains… Why so damned expensive? Because they can.