Sunday Supplement: “Evil already has a visual language
Welcome to the Sunday Supplement, your weekly wrap of interesting games writing beyond the usual news, previews and reviews. Today we look at sexism, racism and… architecture!
Groping The Elephant: Playing the Sex card
CrashT asks whether it’s okay to include overtly sexist mechanics and characters in a game.
BLDG BLOG: Evil Lair: On the Architecture of the Enemy in Videogame Worlds
Jim Rossignol tackles the way designers use architecture to convey just how evil our in-game enemies really are.
Narrative Flood: To Be Continued…
Richard Cobbett criticises games that don’t provide satisfying narrative closure.
Racialicious: Don’t Hate the Player, Hate the Game: the Racialization of Labor in World of Warcraft
Racism is alive and well in attitudes towards gold farmers in the WOW community.
Eurogamer: Retrospective: Pathologic
Lewis Denby dissects a quite extraordinary Russian developed adventure.
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Comments
Wow, Pathologic sounds great.
If you’re looking for more great writing about Pathologic, Quintin Smith writing for Rock, Paper, Shotgun wrote an impressively thorough and passionate three-part series on the game back in April of last year. Here’s a link:
http://www.rockpapershotgun.com/tag/butchering-pathologic/