The original Operation Flashpoint did a good job of making you feel like you were part of not just a mission, but a war. ArmA II, from the same developers, looks set to do an incredible job.
Those aren’t scripted sequences. Or cutscenes. Or background objects. That battle going on involves hundreds and hundreds of AI soldiers going about their business, and you’re just along for the ride.
















Hayden
Monday, June 15, 2009 at 8:27 PMOpFlash 2 will be less buggy than ArmA II, but both do look great if you have the hardware to crank up the settings
Doug
Monday, June 15, 2009 at 8:54 PMBollocks – if it was that bright around you there’s no way that you’d be able to see the stars.
They’re just trying to show off.
Graham
Monday, June 15, 2009 at 9:32 PMLooks incredible. I did find it strange that they had some cricket noises around 4:00 – 4:30 though… my guess is that crickets would be burrowed deep and not making a sound with all those explosions and vibrations. I get the effect they were going for but its possibly not true to life with that very minor point.
Warden
Monday, June 15, 2009 at 10:00 PMnever cared at all for the ofp arma games… maps are just way to huge for their own good, that video was about as fun as watching paint dry.
Snobocop
Monday, June 15, 2009 at 10:01 PM1,500 AI in ArmA II; http://www.youtube.com/watch?v=8KK6Fo3Y0AU
Awesome dogfight; http://www.youtube.com/watch?v=khG8pVEmzO4
Shoitaan
Monday, June 15, 2009 at 11:11 PMThis brings back the question, does hyper-realism make truly enjoyable gameplay?
I’ll be honest, it was atmospheric and interesting but I was bored pretty goddamn fast. A cynical part of me said “I bet he dies before anything interesting happens” and sure enough :/
Scott Vandonkelaar
Tuesday, June 16, 2009 at 9:06 AMI agree. Nearly 6 minutes of gameplay only to die without even seeing the person who killed you? Doesn’t sound like a lot of fun.
But like it says in the description, it was a custom map which doesn’t represent single or multi-player.
Marty Lofberg
Monday, July 13, 2009 at 3:49 PMIt seemed to me like the tank he had crawled in front of killed him somehow… I guess the player was really just supposed to be a mobile camera to show the ai play out, but that was still all kinds of boring. I skipped ahead at least 5 times to see if anything happened.